Jump to content

Maelstrom

Vintarian
  • Posts

    1,116
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by Maelstrom

  1. Maelstrom

    More Horror

    Stay tuned. 1.20 may have more horrors. There's been some concept art teasing released in the past couple weeks.
  2. That's bizarre. I've been banging out iron blooms on a bismuth bronze anvil. Helping my quad helve hammer set up without any troubles whatsoever.
  3. No programming bugs. What you got there is a rare aquatic cabbage. Looks like a fresh water aquatic cabbage at that. To prevent propagation of aquatic vegetables and grains it is highly recommended you take care with the water in your bucket. Apparently, seraphs are something of a sorcerer's apprentice.
  4. Bread should go through the same stages and about the same amount of time as pies. Sounds like this could be a bug.
  5. For flatter worlds, consider increasing the uplift setting. You may want to look for terrain mods in the mod database.
  6. If you are playing on a 1.19 version before x.6 or x.7 you are experiencing poor animation problems. If you are playing on the latest version (1.19.7) then this is likely a bug and needs to be reported.
  7. Most likely the animals aren't pathfinding to find something favorable, but to flee the seraph. I agree it would be nice if the animals did not swim so much. It wasn't this bad in previous versions so I suspect something "broke" in the most recent update.
  8. Kurazarrh has a guide series on youtubes that shows where to aim to place a slab in the desired orientation. After seeing that episode (in the first season) it made placing blocks MUCH easier.
  9. I am sure that low durability and speed of stone tools is intended to encourage progression to copper. Once you get bronze tools copper feels almost as bad as stone tools.
  10. I know for a fact (coz I was doing this last night) that I added charcoal then ingots then lit the forge followed by adding charcoal, lighting forge and adding ingots followed by adding more charcoal to an already lit forge and throwing on more ingots to heat. The problem I run into is accidently taking an ingot off the forge because I don't crouch to light the forge.
  11. Clutter items need to be repaired with glue before breaking them otherwise they break. Some folks don't want the clutter and don't like clogging their inventory while exploring ruins so the breaking clutter is intentional.
  12. It would be nice if there were better stuff in there. I've only bought three maps and haven't bothered with the third because they always are at the bottom of a nearby lake.
  13. I'd take vintage beef over some of the stuff I've found. Considering that vintage beef not only is food, but heals 2 hp as well al while not suffering from rotting to compost.
  14. Hopefully the recently hired animator will attend to this.
  15. @Thorfinn Imagine if you will, a stack of sticks in a chest in the smithy and all that was smithed/smelted was a single tool head. It's a pain to pick up more than one from the stack to place one in the crafting grid and replace the stack to craft the single tool.
  16. I was out and about on a calm rift night to explore and gather some resources (I think I was looking for trees for my first batch of charcoal). I turned the corner around a two block high bush and saw a very nice statue not 2 blocks away from me. Upon seeing such a wonderful creation I said to myself, "self? I don't recall statues being in the patch notes." THEN my next thought was "YIKES!" with a very capital YIKES! as the realization hit that I was looking at a brown bear standing upon his hind legs looking off into the distance while I gawked at him all nice and nekkid - not one lick of armor upon my mostly fragile frame. Granted blackguard aren't the fleetest of foot, but somehow I managed to beat feet the heck outa Dodge before that bear managed to land a claw on me. Never saw it after that even though I've traipsed over that territory incessantly in the year since as it's a route to much of less common resources (chalk, olivine, etc).
  17. Maybe people are having some light hearted fun?
  18. Tyron and team aren't hurting. Last I saw (back when the posted sales in past 24 hours) they consistently sold about 1,000+ copies a month.
  19. No. Pre and post apocalypse meaning the humans before the apocalypse weren't capable of aluminum production and that didn't change for the humans that survived the apocalypse.
  20. Indeed reeds grow faster in water. At least they did in 1.17 and I doubt it's changed since. 3 stacks = 192 reeds; yes.
  21. Surface deposits can spawn up to 10 blocks below the nugget, which may be the 6th or 7th stone block below the dirt level.
  22. Seems like the humans (pre and definitely post apocalypse) were not technologically advanced enough to produce aluminum.
  23. I gotta agree with @Thorfinn on this one. The only thing I would consider grindy is mass deforestation to create sufficient charcoal to fuel my steel furnaces. But even that isn't too bad given a pine tree farm and iron axes. If one has a background in the minecraft auto-farms then I could see how VS would feel grindy, but that's the sole fault of minecraft making everything entirely too easy to accomplish and not VS accomplishing its goals.
  24. Given the look of the traders wagons and the limitations in multi-block vehicles, I'm willing to bet the end goal for the current traders is for them to become wandering traders in some future release.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.