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Everything posted by Maelstrom
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In daydreaming about someday having minecarts and rails brought me to thinking how cool it would be to have the stereotypical lone miner digging for ore. With current ore generation mechanics it doesn't seem very feasible for that hollywood like mine of a horizontal tunnels branching off from a central shaft. I think it would be more rewarding if ore generation changed a little bit where the game would designate an ellipsoid of variable size (something like a horizonital diameter of 100 blocks and a 30 block vertical diameter) in which ore deposits would spawn of varying size and quality, kinda like gold and silver in quartz except larger size deposits. The current heat map for ores would still be used to generate where the ellipsoids would spawn, then the ellipsoid would generate the actual ore deposits making prospecting potentially a bit more frustrating (your frustration mileage may vary) but also potentially more satisfying mining out ore in a localized area.
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I'd like to see the beginnings of steam power and minecarts. I wonder if ore generation would change as a result since the current ore generation would make digging tunnels for minecarts impractical. Maybe have a node where a bunch of deposits will generate around in an ellilpsoid volume so finding the midline of the ellipsoid would be the optimal placement of a rail tunnel.
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Storing gears (both rusty and temporal) in vanilla or modded.
Maelstrom replied to Broccoli Clock's topic in Questions
I went for the most likely default wood that is the mostly material used. -
Storing gears (both rusty and temporal) in vanilla or modded.
Maelstrom replied to Broccoli Clock's topic in Questions
Crate can store 20 stacks of items, or 20 temporal gears. I also have a reed basket that I put on my back that contains a stack of metal parts and 6-7 temporal gears in when I go caving. -
I noticed. Also notice I did not stipulate for stable or unstable releases. I just check the discord almost daily. sometimes there's fun stuffs to look at in those forums that makes me heart beat a bit faster.
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Yeah, I check the DS Devlog almost daily. For almost every day since joining the VS discord a few years ago. I just like seeing the cool stuff the devs post there. I also check the news forum as well, to see if I should be looking for in a big long hairy patch note post here.
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I started a 1.22 world to prepare for overpowering my forgeworks by combining water and wind power into a single large gear for maximum helve hammerage. Since my sea level is about 145 I need my windmill to be about 200 altitude for maximum wind power. Even though It's only May 4 and I haven't even gathered up the copper nuggets I've marked I will say 1.22 does feel different already from 1.21.
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Who says I'm building only 2 coke ovens? Considering the low yield, makes sense to build 4 or 6 ovens to run multiple batches simultaneously.
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Sounds like mining quite a few extra blocks. I usually just go after those kinds of surface deposits if I'm only in really dire need of copper. By the time I'm digging copper there's at least 1 or 2 surface deposits that are at least 1 layer below the soil/sand/gravel which yields enough for me to go prospecting for the much more lucrative native copper.
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My first reaction to that date? It's not June yet! oh wait. European date format.
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With my luck, the copper is in the first layer under the gravel and mining the copper becomes very tedious with digging out 3 layers of gravel per copper ore chunk. Add the sideways instability and it increases to a minimum of 6 blocks.
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Kinda hard to see the particles if one builds another coke oven on top of the existing one to conserve fire bricks.
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Just some questions about what comes beyond steel
Maelstrom replied to DitaDataDita's topic in Discussion
I didn't see any seraphim jumping into that one vat in the RA. Might come out as a sear-aph. -
Just some questions about what comes beyond steel
Maelstrom replied to DitaDataDita's topic in Discussion
I get the idea that end game tech is going to be somewhere in the early (maybe mid) 1800's based on what has been disclosed in the dev's roadmmap. That makes the current carbon-iron steel alloy the end game tier for equipment. The alloys you mention weren't developed until the early 20th century (1906) which is the end of the steam age. -
Just some questions about what comes beyond steel
Maelstrom replied to DitaDataDita's topic in Discussion
Considering steam technology is going to be the top tier, end game tech; I doubt we'll see any tools of a higher tier than steel. -
Epilogue
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So rendering fat is now locked behind an anvil. That makes auomated querns equal to other automated machines. Darn. Gonna take a lot of time to make fireclay, flour and other stone age uses of the quern.
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So we grabbed rakes and shovels and other implements of destruction and headed on over to the restaurant...
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Now THAT'S Cave Diving! So I was running to my 1.17 home. You know, the one with the killer curb appeal? Yeah. That one. Well on the other side of that beautiful valley is where I found bees (some 1,000 blocks distant), the translocator to that wizardly trader levitating above that murder hole and then there's this other murder hole about 100 blocks from the stairway I built to get back to my home from the 3,000 block run to the translocator. I knew that murder hole was there. I had encountered it a few times before, I just hadn't bothered to clear the bushes away that were hiding it when running back home from my southerly adventures. So you know what's coming... I was running home from one of those southern adventures. I don't know if I was just tired or distracted driving buuuuut... I jumped over the bushes and you guesssed it! Began falling. And falling... and falling... aaaaannnnnd faaaaaalllling... and feeling like alice and a certain rabbit hole falling... One eternity later (at least that's how long it felt by this time) I swear Tyron has an easter egg that if you fall more than a predefined distance you begin hearing wind whistling in your ears. Coz I was hearing wind whistling in my ears!!! and stuck the landing. Fatally so.
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Did you not watch Multiplicity which documents one of the major problems of cloning?
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NonononoNo. This could have been a lie directly to my face of all things! The story was delivered in 1999 before the interwebs were much more than a curiousity.
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I started playing with the 1.14 release and I didn't settle on that day one strategy until 1.19. Keep playing to figure out what works best for you.
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Did I claim anywhere that the story was true?
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Humor me in a humorous digression. An old coworker of mine went hunting with a friend of his who was on the USA Olypmic marksmen team. On the day of the storied event they were hunting caribeasts at dusk and one was grazing all nice and profile on a ridge some fair distance away. Said marksman shot said caribeast which looked up momentarily in surprise before resuming it's grazing. A third member of the hunting party proclaimed the marksman had missed and the marksman objected, "There is no freaking way I missed the side of that barn!!!" then proceeded to plug it again to prove his skill. Again the caribeast looked up in surprise and decided to walk away. As it turned away from said hunting party, the silouhette against the clear sky could be seen two streams of blood squirting out from it's sides. After a handful of squirts the beast fell over dead due to blood loss.
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Rabbits, foxes, wolves, Seraphim. Anything that potentially triggers a block update can cause an landslide. Somewhere on the Utoobs someone posted an 8 minute montage of hilarious landslides, one of which caused a horrendous frame rate drop while the player ascends a ladder from a mine. The video zooms into the mini-map where a truly mindbogglingly massive landside continues which we see the end of when the player emerges from the mine.