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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. VS can't afford the four horsemen of the apocalypse so they hired the 40 bowtorns of armageddon.
  2. World settings has an option to make reset spawn points be permanent until changed again. Want a more convenient way to reset spawn? Command line changes give you that option. Want an inworld indication of where a spawn point is? I'm sure that could be modded. There might already be a mod for it.
  3. I disagree @Resserfi_YT. Femurs of most animals have insufficient length for use in crafting shovels, hoes, spearshafts. The stone age axe is more of a hatchet than a two handed chopping axe. I would like to see bone handles for metal knives as a decorative option and provide no other benefit.
  4. I think @Trex_Crazy is asking for a permanent structure to process iron rather than the temporary bloomeries.
  5. Surface ores can spawn up to 10 layers below the nuggets. My experience in 1.18+ has been that surface deposits tends to spawn no more than 6 blocks below the surface.
  6. #metoo Definitely upgrade to steel which offers tier 4 protection where iron gives only tier 3. Steel chain might be better than iron plate and provides better manueverability than iron plate.
  7. That dastardly den of Drifters probably spawned near a rift and milled about until you provided a valid path and then they came running to your siren song.
  8. Once got my first lantern from the basement of a vanilla surface ruin. I wasn't even in copper age yet to craft my own.
  9. I'm jealous! I'm always getting Mormons or Jehovah's Witnesses with their not so peaceful proselytizing. It wasn't a temporal storm. text box does not show storm warnings.
  10. MS is commonly called MicroSuck for a reason.
  11. That's the wondeful thing about VS. If all you want to do is homestead? Have at it to your hearts content, even if you never touch the story stuff! My main world is a lightly modified vanilla experience with soil instability and cave-ins activated intended to maintain the core experience with most mods being QoL but a small few content mods to preserve what little gaming time I have (i.e. quarry mod). I recently started a second world with more dramatic mods; mainly rustbound magic with whatever flavor mods to suit my taste, like better ruins. This world departs from the core content more and I may not ever get to story chapter two in this second world as the world is intended to mainly explore the magic in the aforementioned mod.
  12. Hunter is a bit worse for melee. And the wibbly wobbly timey wimey environment of temporal storms really nerfs the ranged benefit of the hunter class. While steel chain provides a good level of protection for hunters while not sacrificing much of the ranged benefits, I think I might go back to blackguard and steel plate armor for temporal storm drifter hunting. Thank you for the input on BG in the shiver/bowtorn age.
  13. Add some humorous flair to that story and post it in the Humorous Stories thread. shameless plug Totally agree! I HATE seeing them, but they are designed well. If the bowtorn spawning could be homogenized with the other mobs, the three make a terrifying combined arms maelstrom to deal with in a storm. I know cower in fear at storms when I would go hunting double headed drifters, nekkid with flint spears at the first storm in previous versions. I play hunter and have steel chain armor and even with full health am very cautious about taking on a storm because of those high level shivers and bowtorns. I wonder if blackguard would fair better in storms. Hmmm...
  14. There's a few things about mechanical power. Yes, the higher you go the more power you get per sail. It is 1% per block above (sea level + 10). So go to your nearest large body of water and stand on the shore, that is sea level. Now add 60 to that number and that is the minimum altitude to get maximum power from your windmill. But wait! There's an issue with transmitting that power. EVERYTHING (except the brake) costs power. If your windmill generates 300 units of power, dropping an axle 60 blocks is going to rob your helve hammer of 60 power, or 20% of what is generated. BratWorst has an excellent video on this. In my experience a single rotor with full sails will have times of excellent helve hammer speed, but there will be lots of down time where it is either painfully slow or not operating at all. Increase that to four rotors with a full 5 set of sails and there will STILL be times where it is painfully slow, BUT those times are fewer. YMMV depending on how much you want to use the helve hammer combined with how long you spend doing other things in your workshop/forge area. Me? I like that puppy humming all the time while I am working in my workshop on other things (like tools, chain armor pieces, etc). I usually went to maximum windpower altitude and dropped an axle. My most recent world I built my workshop at an altitude of 200 with a windmill even higher above that (my sea level is 135 or therebouts so max power is at or slightly below 200). My windmill is 4 rotors with a full 5 sails per rotor and I still have times where my helve hammers (quad setup but I can stop 2 for better speed) are still hardly banging away and dropping it down to one would not do much good either. Most of the time I get good production out of them though. By that I mean once I have a bunch of iron blooms heated (usually 16 to 24 or so) I'll be heating more blooms while feeding the helve hammer and be running furiously between the forges and the helve hammers. Hope this helps.
  15. If you can forge shears and a scythe you'll have plent of sticks and grass to make a few stacks of torches. Additionall, you'll get enough seeds to begin a tree farm so you don't have to clear out your local (or not so local) forest. If you plan on making steel armor (absolutely recommended for completing the second story chapter) then that tree farm will come in handy in making copious amounts of charcoal to feed the steel furnaces.
  16. Nope. I upgraded to 1.20.11 and still have this problem. Spent I night in my clay hole in May, year 0 listening to groaning drifters and whatever sound shivers make but when I emerged from said clay hole at about 9 am I was greeted by a veritable army of bowtorns surrounding my modest hole in the ground. I'll post a pic of it from creative mode when I have a chance. The pic also disproves everyone saying they are inerrant shots.
  17. Those cave drifters didn't spawn behind you. They wandered from where they spawned and snuck up on you while it was dark and didn't enter the area lit until you had turned your back. Happens to me a lot when I'm caving, espcially getting at some resource I came for, like saltpeter.
  18. Have to talk to the mod author as alpacas aren't vanilla mobs.
  19. First - That peat isn't going anywhere. Unless you set it ablaze which will be darn near impossible once snow covers the ground. Collect it when you need it. It's a great source of fuel for pit kilns (faster than firewood as well), just about anything in the firepit except smelting ores or flint. Animals do not die if they aren't fed. Feeding does only two things - enable breeding and increase their weight for slaughter. Animals will forage to keep themselves alive, even if they are confined in a stone building with stone floors. Somehow those pigs will find enough to stay alive.
  20. I agree with this part. Back in 1.16 (or was it 1.17) when bears were introduced would growl/howl when they attacked. I don't know what happened since then.
  21. 1.20 was supposed to have coral reefs and more, but the dramatic increase in sales diverted some of the development to performance based efforts. Expect livelier water environs in 1.21.
  22. Gambeson armor is, imo, a bit op. Tier 2 protection with minimal penalties? About the only downside to it is the cost in either flax or finding the trader and aqcuiring the sufficient gears to purchase it. I usually am sporting gambeson armor by the end of summer or into fall as well as getting at least a single rotor windmill up.
  23. Fortunately, the required need for borax is as little as 3 pieces. It would be really nice if commodities traders would sell borax.
  24. Unfortunately the borax deposits tend to be pretty small compared to other ores like zinc, tin, etc. making getting that first hit on node serach mode difficult.
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