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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Just don't make any comments in the thread and it will slip to page 2, then 3 and so on.
  2. Well, there's the gasifier in the RA already. The main reason why I wish I could relocate my home to the RA
  3. This is precisely the problem The torch and stairs indicate where the full blocks are and the floor is very much a slab on the bottom half of the block space.
  4. Nope. There's two things that need to be done after the engineering room boiler is fired up. Hint, previously closed doors will open when appropriate tasks are completed.
  5. Sounds like an "All the Mods" modpack.
  6. I will add that you want to place your windmill at least 60 blocks above sea level to maximize the power from the windmill. Also limit the number of axles you use to transfer power from the windmill to the machines since each axle consume 1 point of power and since you want to use only one windmill you need to conserve as much of that power as possible.
  7. I have seen mobs sporadically spawn during daylight hours. Had a shiver spawn behind me less than 10 blocks away during mid day without any rifts near by. Fortunately, these unruly spawns are surface drifters and only one, so they're easily dealt with.
  8. It is just decoration, indicated by the "can be repaired with glue" in the tool tip.
  9. I was gonna say the pic was photoshopped, but homepage is still showing the future copyrwrite date. I'm now convinced Tyron is from the future telling his story through this game. I hope I'm pushing up daisies before the rot comes.
  10. EARLY steam power is the max tech level the devs plan on implementing (see roadmap elsewhere on this very website). No electricity or greater levels of tech development without mods.
  11. Having read me a bit of Lovecraft and noting that once upon a time more than a year ago, this very website called VS "an uncompromising survival game with Lovecraftian themes" Dave seems to me to be an extra-dimensional being or construct totally foreign to this world. It could be that we aren't seing the same entity but there could very well be many "Daves" and temporal storms are something of a rift on a global scale and we see into the other realm and the entity we call Dave is simply one of the many entities from this other realm. This other realm was certainly the inspiration for Jonas, and given his comments in "Confession" I dare say that Jonas may not be the good guy many claim him to be, but I digress which begs me to further digressions. As for Dave? I have serious doubts that Jonas has anything to do with him/them; although, also in Confession he states "But now it is almost time to wake it..." . He may be referring to Dave, but it could be something else he speaks of. Hopefully Dave is not malicious, but it is possible that Dave is the cause of all the rot and current temporal shenanigans of the current state of the world. In Lovecraft the extra-dimensional beings are rarely beneficial, sometimes malicious but usually malignant without intentional malice. I pray that Dave is merely benign.
  12. I've got a mod that drops drifter loot on the ground upon harvesting. Let me check... I think it was the precursor to this one - Instant Temporal-Mob Drops - Vintage Story Mod DB
  13. yeah. The original post topic has been exhausted so we pivoted to other tree topics.
  14. Posting a refund request here is unlikely to get the refund you're seeking. There's a link in the previous post that will be more succesful.
  15. Have you disinfected your game recently to evict Herobrine?
  16. Unless class specific recipes are turned off. Then any class can make all class "specific" items. Best for single player.
  17. Dats de one Doc!
  18. I tried the temp converter for a bit but it didn't convert ALL of the places C numbers showed up. Then I realized the VS world ain't earth and it has it's own temp scale and decided to stop trying to impose my reality on the game. I consider the temps to be Hibonachi scale and as long as the temp on the HUD Clock is within the temp range on the seed bag, I'm good. Besides, whether it's metric units, freedom units or fribonachi units, some people say it's cold while others standing right next to them say it's warm or even hot.
  19. Unless you don't want to wait for one, or (like in my case) that particular trader is thousands of blocks away and I don't visit it very often.
  20. They should NOT exceed 50% chiselled. In other words, less than 50% of the voxels should be chiselled out.
  21. Weeeeellll... I suppose 0.0000000000001% is non-zero.
  22. I agree that the menu to obtain critter drops is not good. I'd like to see the items just drop on the ground rather than instantly teleport to your inventory. Given the large number of topics you've started, I thought I'd let you know that the devs do not visit this forum very often. This is more of a place for us players to discuss what we'd like to see in the game.
  23. Slabs are tricky. They can (or may not) be counted as a valid wall. It depends on which side of the building they occupy. If you build a stair and there's a bit of a gap between the slab wall and the stair, it's an invalid use of the slab. If there's no gap between stair and wall, the game will consider the slab a valid wall. For roofs, I have found it doesn't matter if the slab is in the upper or lower half of the block. Just make sure there are no air gaps. In the first pic, if the outside walls are slabs, it looks like they have the right orientation. If you have one big room AND it fits within the 14 block cube, the axles for mechanical power will break the room. Consider isolating the room with mechanical devices from other parts of the building.
  24. I figured you had mistyped. But then my funny bone took over.
  25. Back to the salt mines in the gravel/sand plains for you!
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