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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Lots of people have a southern home. In fact, quite a few Utoobers do that in their let's play. Some will just begin a massive run south when the spawn.
  2. At the risk of dragging this thread off topic... Yeah. I've got a nice bit o' sarcasm that seasons my bluntness. Well, maybe not seasoning, it's more like sarcasm is my linqua franca. Added to a filter the size of a golf ball about 12 inches outside of my mouth aaaaaaand... I get in trouble regularly for what I say.
  3. I don't see the devs making a bunch of poison mushrooms and creating brewing if either weren't intended for herbalism. The only thing brewing offers at this point is the highest tier bandage that expires and a novelty of getting drunk. I just don't see either of those being the end point for brewing. At this point I would feel betrayed if the herbalism mentioned would not include either one of those. I suspect that all the plethora of flowers would also factor into herbalism, but only time will tell. I really, Really, REALLY, want to see herbalism in 1.22. Pretty Please @Tyron?
  4. You are way, WAY overthinking this. All I'm saying to do is plant a punkin seed then place a full block (i.e. cobblestone) on the blocks diagonal to the planted seed. Yes, a water source under one of those. That is it. Nothing more. As for the block out other cardinal directions? I suppose you could, but that would likely reduce your punkin yield quite dramatically. @Broccoli Clock Pumpkins grow differently than other crops. To get maximum yield, they will grow a vine in the cardinal directions from the seed you plant. Those vines can grow up to 4 blocks. Maximum yield requires each plant have a 9x9 square to grow in.
  5. Great build! One problem I see with the farm though. Those logs provide a valid path for rabbits to raid your crops. Might want to either add a slab to those logs, or change them to fences. /edit - I can't believe @Thorfinn or @xXx_Ape_xXx did not mention that. Shame on you two!
  6. Leaded window panes can be used for houses. To my knowledge they don't work for green houses.
  7. I figured that was probably the case. Thank you for clarifying what you intended to say. I didn't want my comment to sound like I thought you were wrong - trying to clarify things when my 64k brain is operating on only 32k. It's about 6 am for me currently, so my brain may not be fully functioning yet, making both reading comprehension and applying the english language in writing less than optimal. I don't see a magic element to VS ever coming into the game. Until about 12 or 18 months ago the homepage indicated the game had Lovecraftian themes. Because of this game I finally got a collection of Lovecraft's works and will say that at no point does he ever invoke magic. His stories always have a technology base and the weird stuff that happens is when things from other dimensions intersect with our world. The devs have done an absolutely masterful job in portraying Lovecraft's world in their own story. I have no fear of anything like potions, enchanting, spells or anything else like magic.
  8. Combat is better than in the past. Until about 1.17 (I think?) there was no cooldown for a melee attack. Hold down mouse button and beat the drifter to submission. I believe using an axe in combat does not have a cool down (for a while there was the Berzerk Viking Axe Club that used only axes for combat because axes had better DPS than the newly introduced falx with cooldown). So is combat better? Yes. Is combat in its final form? I do not think so. I'm not great at 1st person combat in games, and think what we have now is good enough for me, but I also realize there are those Halo masters out there that want a bigger challenge out of combat. I just don't want it to get to a point where I'm like some who have a difficult time with the combat as it is currently. At that point I might be faced with finding a different game to play, or turning off combat, which I would hate to do.
  9. It sounds to me like you're saying unwanted consequences of actions are the game telling you that you are playing the game wrong. I don't see it that way at all. The game presents different ways to deal with a problem. Too cold in winter? you can light a fire and warm up, even if you're buck nekkid. To say that all the unwanted things in the game are "punishment" for playing the game wrong is... entitled. Let's not even mention that everything yo umentioned has a world gen option to turn it off (cave-ins) or alter the point at which the desired action has a negative consequence (freezing in winter).
  10. Gap meaning an incomplete stack of firewood. One misclick that puts 2 logs back in an inventory will turn a charcoal pit into a bonfire. This is what I am talking about for the glass ceiling.
  11. From the Roadmap page: Once upon a time this was listed as Alchemy. I expect the status effects come from a more robust herbalism system than the poultices we currently have. I further expect that all those dozens of muchrooms (and hopefully flowers) will be used in concocting different things (salves, tinctures, poultices, etc) giving different status effects. I hope that the brewing we currently have will be a requirement for some of those "alchemical" products. Hopefully we might see status effects that would make parkour easier, regenerative health, or a bonus to stealth.
  12. Nope. Currently that 50% voxel requirement is hard coded.
  13. Given Tyron's recent poll and some comments, looks like 1.21 is going to polish existing things up. So maybe this turns into a predict 1.22 update features thread?
  14. I suspect it comes down to coding. From my limited experience in writing computer code, a simple idea can turn into a nightmare of code. I agree that greenhouses generally are just a pane of glass in a sturdy frame, but the game may impose technical limitations that may prevent a more realistic representation of a greenhouse.
  15. Crop growth has a base time (stated in the seed item) modified by nutrient and hydration levels of the soil. Artificial light does not impact growth speed. Terra Preta has a marginal impact on growth speed over high fertility soil, but that is because the high nutrient level feeds plants at the end of their growth cycles better than high fertility soil. In the end the crop may mature a 1/4 of a month faster. To supercharge crop growth, use terra preta and maximize the different fertilizers (saltpetre, bonemeal and potash). I believe each farmland block will take up to 5 of each.
  16. I wasn't describing how to plant multiple pumpkins, just how to get a potentially higher yield from a single seed. You still need to consider how to arrange multiple plantings to prevent overlap though.
  17. But Clyde came back, the very next day... Clyde wants his job back. But being fired for cause makes him unemployable for life. And he brought his deadbeat, drunken brother, Bonnie as a reference. It did NOT help his case.
  18. There might be a small (miniscule) chance a pumpkin will spawn after removing a withered vine. A much better way to increase potential pumpkin yield - place a full block on the diagonal blocks from the field block the pumpkin is planted in. Anecdotal evidence indicates a noticeable increase in pumpkin spawnage.
  19. Tyron has explicitly stated (a few months ago at least, I do not recall the thread, and I paraphrase) that animal noises will come from actual animal entities.
  20. Drifters got 'im. Or Herobrine.
  21. @Cetasaya In my 1.20 playthrough I found picking up every loose piece of flint I stumbled across accumulated to 3+ stacks of flint by the time I had played 25 in game days.
  22. Days? Not even close. It takes less than one in game day to set up a moderate charcoal pit (7x7x6 or less) including digging and replacing the sides of the pit if soil instability is active. Not much opportunity lost.
  23. Consider we're looking for an insulating factor to the wall. I can make a wall that divides two spaces out of paper, but will it be thermally capable of preventing heat transfer? For me I do not have an issue with requiring at least a slab to provide sufficient thermal insulation.
  24. Don't expect a reply from a post made 4 years ago.
  25. Other dimensions?
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