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Everything posted by Maelstrom
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Yeeeeeaaahhhh... The flute was in the saddlebag. D'OH!
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Elks like to go Spelunking? So I took my trusty mount Banzai to find the least difficult way to the Lazaret. Along the way I find more traders, swim some lakes (finding my second miniscule deposit of blue clay in this world) and generally having a pretty good go of it. While trying to make my way to a trader through some very abrupt terrain terrain we happen to slip down a death hole and land about 10 blocks down. "Well, bugger me!" I thinks to myself, "THIS is a fine mess you dun got us into there Banzai!" He looks at me askance and so I dismount to better assess the situmatation and figure out how to get back up to the surface. Did I mention it's the middle of the night in Sept? No? Well. It is. You think you know where this is going don't you? You're probably thinking, "Ooooohhhh... This ain't gonna end well." Well, you're partly right. Suddenly I hear Banzai bugle and see the light of his lantern YOLOing it's way down the death hole, about 20 blocks down is a nice little spot where the death hole splits into three different paths deeper into the bowels of the earth and I watch as that nice glowing lantern pick one and keep on going at impressive speed. In the fourth second after dismounting I get plugged by a bowtorn. Welp, that explains Banzai's sudden desire to... well... BANZAAAAAAAIIIII down this here cave. So I gives chase to the misguided mount cave diving his way to the center of the earth and finally find him standing on a nice patch of basalt and surrounded by a wonderful collection of death drifters of all shapes, sizes and lethality. I quickly jump into the saddle to save our lives but there is no easy way up, even with Banzai's better climbing abilities. I find the safest place possible to start digging my way up and the friendly neighborhood death bowtorns decide they'll help with the digging. Only their aim ain't so good and they keep hitting me and poor Banzai. We scream our outrage at their horrible help when I notice that poor Banzai is mortally wounded. I hop off to administer some first aid with the linen horsetail poultices I brought with me in a rushed attempt to patch him up but before I can get more than one poultice on him the death drifters caught up to their bowtorn brethren and done did poor Banzai in. I'm proud of my steel chain armor. As a hunter it gives great protection while not impeding my archery skill that much, but alas; it was not up to the task and I was given the royal beat down just as unceremoniously as Banzai. Ok. You were mostly right. I'm not playing spectator mode in this world. Welp. Off to the traders to milk their rusty gears from them so I can get a new mount. I'll have to be a bit more careful about naming my next loyal steed. I think Banzai took his name a weeeee bit too seriously.
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I doubt it they'll be more often than 2 a year. The coding team is small. Like I think 2 full time coders - one animator and the other (Tyron the project lead) codes with a very small handful of part-timers to help.
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Excellent distinction! Thank you for clarifying my comment.
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1.30??? Given 2 updates a year, that's about five years away! If you're asking when 1.20 will be finished? Soon. ish. Tyron is already working on 1.21 while it seems that @Radfast is finishing up 1.20. If you want to start a 1.20 world? Do so know. 1.20.10 is stable.
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There's no shame in playing some "test" worlds to get through that initial learning curve. I started in 1.14 (before a tutorial or much of a starter's guide) and played in 3 or 4 short lived test worlds to fight through that learning curve.
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1.20.11 is supposed to fix the daytime mod spawning bug. It's still in RC, but I've found RCs to be pretty stable. Definitely make a backup before converting to 1.20.11
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Indeed. Short but sweet. And not the typical, wolf ate me when I spawned story.
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Windchime would be a wonderful immersive indicator of wind. The only immersive vanilla "windchime" currently is to place a windmill rotor someplace that is easy to access it.
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I kinda like to think that it's a friendly-ish drifter that travels the world and occassionally we bump into each other. Sometimes it brings another friendly-ish drifter with it. As you've seen I'm building my own local lore about it. I figure just have fun with it since it is harmless to the overall gameplay.
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Correct. I think I first saw it around 1.20.5 or so.
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I've documented Clyde and his good for nothing brother Bonnie over in the Humorous Stories thread. Yes, I had two such characters simultaneously. I'll confirm that they do not despawn until the game is saved and reloaded.
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I'm not much of a cook and I'm fine with the basics the vanilla game gives me. I've seen what expanded foods mod does and to me it is... daunting. I appreciate the extraordinary work put into that mod so players like you get what you want, but I'd not like it if the base game become dramatically more complex than it is currently. It's getting harder for this old dog to learn new tricks.
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We do not need to recreate TOBG slavery village/halls. Just say not to villager trafficking!
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Currently, wind is only west to east.
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Tyron seems to be experimenting with using multiple dimensions to accomplish things, boats and lighting is another. I have a forge/workshop at about 200 elevation and sometimes get some wickedly dense fog up there. Slightly more often the lighting is so bad that it's practically a cave even though the place has plenty of lanterns to light it up.
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You'll also be more likely to find other resources, like wild crops, surface ores (most importantly copper, though), in forests bees, etc. Blue clay is more rare than red clay and fire clay will typically only be found under black coal deposits; which means for me, I'll never find it.
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Until you want to make iron or steel armor, gambeson is the way to go. Tier 2 protection and the penalties are pretty low. About the only reason I go cave diving is to find translocators to extend my ability to explore further from my home, and maybe find deeper deposits of quartz which have higher likelihood of having silver and gold in my experience.
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Hopefully that will be soon.
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Lovely, interesting or just plain bizarre landscapes
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
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Portraits of Dave (aka Thunderlord)
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
Iron mine is in a negative temporal area AND close to the mantel. Came up to our favorite giraffe coz my gear was at about 20%. -
Or make a steel blackguard blade chiseled into said stone holder.