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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. STOP STEALING MY GOOD LUCK!!!
  2. I have no problem with slabs on the "inside" or "outside" of the block I'm building a wall on. Shingle blocks in the past have caused problems though.
  3. Walls have to have at least 50% of the voxels to count as an insulating block. Basically, walls have to be at least a slab.
  4. Thanx for da reminders. Especially as I have some animal barns that have wood roofing to protect from the topic at hand.
  5. Ore generation in VS is random despite the world seed. Generate 10 worlds using the same seed and you will get a unique ore generation every. single. time.
  6. STOP STEALING MY HALITE DOMES!!!!
  7. These are bismuth bronze. The unused tin bronze one has a treasure hunter's name on it. As soon as I find said treasure hunter. Found multiple furniture, building material and clothing traders but not a single treasure hunter yet. Curse you RNGods!!!
  8. What you just described is pretty much the rest of the devs roadmap for the game regarding game mechanics. Considering the speed of the past 6 updates I've lived through, we won't get more than one of the majors on that list. Given the recent poll we will get a polish update for 1.21 along with completion of the unfinished things from 1.20.
  9. more of an exploit of how the quern is powered
  10. I play modded, but I concur with @Cattastrafy - play the game unmodded to find your personal frustrations and preferences. Mine are almost assuredly different than yours. I followed this advice myself. My first long term world started unmodded and as I discovered my preferences looked for mods to address such frustrations and preferences.
  11. Thorfinn Overeating Big Gumballs
  12. Bighorn Sheep don't have a lot of wool to sheer IRL. The goats would be a better source of wool in game.
  13. I think red clay (which is by far the most prominent type of clay) is almost the same color as grass on the map. I usually find enough clay deposits running all over everywhere early in the game that I don't have to resort to looking at the map. But I will do that if I'm desparate or just passing time during a storm. Deposits for red clay are MASSIVE! and I'm shocked you only found 30 blocks. Since clay will conform to the terrain you may want to look at the edges of what you dug up to see if there is more hiding. One deposit took me through an entire year. At least a dozen storage vessels, a trunk's worth of fire clay (for bloomeries and two steel furnaces) and crocks for food preservation not to mention all the other things I've used clay for like various smelting molds (mostly ingot molds).
  14. Crafted 2 bismuth bronze pro picks and then found iron. Saved the iron to make steel and forged a steel pickaxe for my first post bronze age tool. Steel breaks blocks so fast that switching can be a bit of a mini-game itself. I guess I could just bite the bullet, forge a steel pro-pick and just grit my teeth and despawn the two bronze ones. Even in a video game, I'm loathe to waste stuff. Darn you mom and dad for embedding such frugality into me so strongly!
  15. First, that's a bighorn sheep; not a goat. Animal spawns after initial world gen do happen but are few and far between. Apparently you settled in a bighorn sheep spawn point. Gratz for the good fortune!
  16. Lightning rods anyone? Just three copper rods... Going once...
  17. Yeah, that is pretty lucky to get bismuth bronze allows so close together. I have to traipse about 3,000 blocks total to get my bismuth bronze, but I also get tin for tin bronze within that circumference too. The quality of the ore once found is pretty much RNG. I have an ultra-high area for native copper and have found countless deposits from multiple shafts. My last foray found two very large deposits of copper that were both poor quality. Usually copper spawns in single layer deposits but sometimes (like these two) the were massive and had two block depth, but poor quality. And VS be like
  18. Correct. Halite domes generate the first block under the lowest sediment rock layer and go down to the mantle. I once chanced upon a halite dome while caving. Came to the end of cave and heard drifter moans. Ran into the edge of a halite dome tunneling to the drifter moans.
  19. Or build a charcoal pit near home, develop a stock of 64 pine or oak seeds and plant a massive tree farm like TOBG. Seeds drops are plentiful enough with these trees that the farm is self sustaining and you don't have to traipse farther and farther to get charcoal. Planting trees on gravel makes collecting everything much easier to see if you've missed picking up seeds.
  20. Much appreciated!!!
  21. True that. I don't like the impact to mining yield that bombs have for ore. Crystal mining (that olivine and quartz stuff).... BOMBS AWAAAAAAAYYYYYYY!
  22. I've had halite at medium reading and a per mille of 35.something+ and no halite dome for the 3 chunk radius around that reading. The only reason I'd even want a halite dome is for the sylvite to turn into potash. Otherwise, salt can be bought from traders in sufficient quantities to make brined veggies for further use in cheesy endeavors.
  23. Another drawback to crapberries, err, cranberries is their lower satiation from the other berries. Berries can be combined with dough for pies making a better portable food option.
  24. Another way to encourage use of pulverizer to process ore is to provide a bit of additional ore. Example: put in 20 copper ore chunks and get 22 nuggets to smelt.
  25. There's been at least one suggestion for this. At one time it was in the dev's roadmap. The pulverizer can be manually powered, believe it or not. I believe the helve hammer can also be powered by hand.
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