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Everything posted by Maelstrom
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Does anybody know anything about termites on a stick???
Maelstrom replied to Mang Wangler's topic in Discussion
I think you combine the two items in the crafting grid. -
Why do we have to shave trees first to get saplings?
Maelstrom replied to doomstrike53's topic in Discussion
There are various things about a game (especially survivally type games) that are there for game-play/balance reasons that are not realistic. I think this is one of those things. Shearing trees to get sticks and saplings represents time spent harvesting those items not necessarily that sticks and seeds (not saplings) need to be gathered from the tree canopy before felling the tree. -
The handbook needs to be there to help with how to do something that hasn't been done before, like crafting components for mechanical power, or how to make parts for crafting armor pieces, etc.
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I think dough rots on a 1:1 ratio. It's been a long time since I made dough for rot though. Another good use for all that flax grain.
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Yyyyeeeeeaaaahhhhh. Their static growth progression is... uncommon? shall we say?
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In my most recent world I was able to find a grand total of 1 stack of terra preta by the start of the first winter. By the end of the second winter I increased that to a second stack. In between I rotted a TON of dough to make 2 stacks of high fertility soil. Obviously, I didn't need the high fertility soil from farming a large amount on medium fertility soil, but it was nice to have the high grade soil available for use. during the second summer I installed the Visible Terra Preta mod and found that I hadn't missed any terra preta in my previous travels. I installed the mod to make sure I hadn't missed any of the precious black soil.
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in 1.17 Tyron changed fence mechanics where non-seraphs cannot walk on the top of a fence, including drifters. It broke my drifter pit in which I had a pit one block deep, lined with fences so drifters could walk over the fence, fall into the pit and be unable to climb over the fence to get out. In 1.17 drifters stopped walking over the fences. Same should be the case for animals.
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Certain traders will also sell lime. Take stuff to sell them then turn around and buy the lime.
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I think the devs will answer these questions through future story updates. Tyron has indicated 1.19 will have more story included in the update.
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triple click works much faster
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If nothing else, this would be a great addition in the next de-janking update
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Will have to look into those. Thank you!
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If rifts are the portal drifters use to come from the rust dimension, shouldn't seraphs be transported TO the rust dimension? But people should realize that the game has very strong elements from Lovecraft. Read Lovecraft to understand more behind the eldritch aspect of the game. If interested, I'd suggest reading The Shunned House, Colour Out of Space, The Case of Charles Ward and the Dunwich Horror as examples of what is inspiring the developers. The longest of these readings is 50 or 75 pages. BTW, Lovecraft is a master story teller!
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Tyron mentioned somewhere that 1.19 is going to be another de-janking plus some more story elements.
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I've had a thunder storm last more than 4 hours in game.
Maelstrom replied to Crack Bandicoot's topic in Discussion
RNG gods hate you. I'm sorry -
Thank you for the insight about piggu's and forest combinations being a good indicator of the presence of the bees. I'd ask for more details but realized that we've dragged this discussion off topic.
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Quite a few of us find it engaging. There's multiple temporal mechanics in the game that are independent of each other. Environmental stability is fixed and cannot be altered. If you settle in a temporally unstable area, be sure to spend time in temporally stable areas to avoid the side effects. Rifts are a separate mechanic entirely and can be manipulated by lighting up the area sufficiently. My home is lit to the point where I do not worry at all, including nights with apocalyptic activity.
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That one world was a dearth of bees. When I found the Buzz Words mod and installed it I can now confirm there were no bees closer than the one I found; which I found by accident exploring for bauxite. I found the bees just before winter but by the time I got the skep home, home was cold enough to make them instantly hibernate. for the winter.
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I checked out the Loot Nerf mod and found that there is STILL unacceptably high OP items in the nerfed loot table. At least for my gaming tastes.
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As in MOAR locust spawners?! =O
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I've had worlds where I'm awash in linen with nary a bee until the following spring. Sometimes world gen is a real beatch!
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I want to go berserker Viking and sail on a long ship between islands in an archipelago world. Get terrified by Dave sailing during a temporal storm. Set up temporary settlements when I need to smith new tools or grow more food. Then I think a Polynesian catamaran would be cool too which then get crowded out by the thoughts of a dwarven galleon. *sigh* Guess I'll just have to imagine my two man raft is grander than it is. *giggle*
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Might I point you to the Expanded Foods mod?
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Seems like the developers are doing an excellent job then. The story elements are based in eldritch/Lovecraftian themes.
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don't forget higher quality poultices (or bandages), clothes repair and ore blasting bombs.