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Everything posted by Maelstrom
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In 1.19 Joy of Sailing had incredible speed that wasn't ridiculous like that one raft mod.
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Prospecting is tedious and ruins the game for me. {Help!}
Maelstrom replied to Danny97's topic in Discussion
Additionally, that number does NOT insure there is that much ore in that chunk. It is at best an indication of how much ore COULD be there IF ORE SPAWNS in that area. It's best to read the wordy descriptor until you get the highest reading you can. The devs have confirmed to me that the numbers should ONLY be used to determine which wordy descriptor is a stronger reading, such as Decent 3.02 versus Decent 2.84. -
Drifters are Misunderstood In one of my first worlds way back in 1.14 I was laying down a pathway over a sandy plain when the sand gave way over a deep pit with absolutely no indication of the gaping maw of a ravenous crevasse laying in wait. I survived the fall with half my health (stoopid pit!) and started looking for a way out when I was greeted by a friendly group of drifters who very kindly solved the problem of my half-full health bar while simultaneously yeeting me back to spawn. Wish I could have found them again so that I could properly thank them for their very generous and proactive assistance with my problems.
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Post a report or story about what has happened to you in our beloved game. It could be something funny that happened or something decidedly UNfunny that you later could laugh about. The inaugural story is courtesy of @traugdor So, uh… does anyone else have this problem? So I'm playing on a multiplayer server with a friend of mine. I picked Clockmaker and she picked Blackguard. While she was off mining, I spent an embarrassing amount of time crafting the perfect stew. Like, I’m talking Gordon Ramsay levels of effort here. Red meat, bearded tooth mushrooms (do you know how hard those are to find?!), and turnips—TURNIPS, people. I simmered it all down into what can only be described as “a pot of warm hugs for your soul.” When it was done, I proudly poured it into a crock, sealed it like the responsible adult I pretend to be, and lovingly placed it on the shelf in our house. I stepped outside for maybe five minutes to check on the bronze I had poured earlier, and when I came back? The crock was empty. EMPTY. At first, I thought, “Wow, I must’ve been hungrier than I realized.” But then I saw crumbs on the floor. Crumbs. And there, just beyond my window, was a Blackguard trotting off into the sunset, probably picking her teeth with a twig and muttering about “a nice stew that could’ve used more salt.” WHAT. JUST. HAPPENED? Is this normal? Are Blackguards, like… food critics in disguise? Should I be flattered or offended? Why do they even want stew? Do they have digestive systems? Can I lure them into a hole with a trail of stew-soaked turnips? More importantly, HOW DO I STOP THESE GREEDY JERKS FROM EATING MY FOOD?! Do I need to build a stew vault? Hide my food underground? Barter with them? (Do they like pie better? Should I bake pie?) Or is there some secret mechanic I’ve missed entirely? Because if I can’t keep my hard-earned meals safe, I’m going to have to live off raw bushmeat and regret. Please help. I’m tired of feeding the local population. And also, I miss my stew. So let's hear your story, or stories. The more the merrier!
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How do you keep Blackguards from eating all your food??!?!?
Maelstrom replied to Teh Pizza Lady's topic in Discussion
That. Was. Hilarious! As a blackguard myself, it doesn't matter what the meal is made of. The calories are what is important. I suggest making a nice red meat, cabbage and fruit stew for your blackguard friend. While they're nom'ing to their hearts content make your delicious meat and mushroom stew for yourself. You may want to leave a second high calorie meal for your friend if you want to protect your leftovers. -
I wonder if the story changed and the devs decided to go in a slightly different direction. Thinking on the Lovecraft theme ancient temple ruins would fit in to the world, but the new story content seems to distance the world from ancient arcane knowledge / religious rites.
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Same here. Until someone mentioned the penalties are barely noticeable, so I went straight to blackguard. The increased hunger rate was a delightful challenge (it makes cooking meals in a crock very important early game) and I did notice that seeds from wild crops had a noticeable decline, but otherwise I couldn't tell the difference. The extra health really helps in the early game as it's easier to survive those surprise wolf attacks and once nutrition is high bears aren't as scary. Likewise with hunter I haven't noticed the mob drops being better than other classes, but the increased accuracy in projectile targeting is WONDERFUL! Those benefits make the commoner not having any benefits actually turns it into a class penalty. I highly encourage you to take some time and look through the classes and pick on that suits your style. Prefer melee combat over ranged combat or like mining? Pick blackguard. Love exploring new locales and robbing graves, err looting ruins? Malefactor.
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That's GORGEOUS! And a lot better than my chiseling/artistic skills.
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Did you start this in 1.19? All that fire clay shingling would be an even bigger nightmare in 1.20! I'm surprised that you haven't found high fertility soil yet.
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Not necessarily. The bonuses fit my playstyle very well. Find a class that you like. BTW, the penalties aren't that noticeable, so try something different once in a while. Something else killed your chickens. Last night I watched a fox terrorize my chickens while unsuccessfully attempting to get through a single high fence. IF the fox got into the pen it was either a glitch (I've seen entities glitch through walls) or you left some kind of path to your chickens open. /edit - or the fox spawned in your chicken pen.
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And now for something almost completely different... Flammable fire starters? Sticks are flammable. Grass is flammable. But combine them in a fire starter and it becomes asbestos!
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Ability to control the type of monsters in world spawn
Maelstrom replied to midknightowl's topic in Suggestions
If your friends don't like arachnid like mobs, they'll want to disable locusts as well. Those are even MORE arachnid like. Frankly, since this game draws a LOT of inspiration from HP Lovecraft I'd expect that there'll be things that will induce even more squeamishness in future updates. -
Anything posted before @trampek commented should be ignored. Wolves in 1.19 and later have a different behavior than what was posted before. The last post was 2022 when the game was 1.15? I think?
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Help witth lighting my Base needed (mod or vanilla both is fine)
Maelstrom replied to Tam Hawkins's topic in Questions
Assuming rift spawning hasn't changed from 1.19, lighting the area with lanterns prevents rifts. In my 1.19 world I could go around my homestead with impunity even on nights with apocalyptic rift activity and not see a single mob. -
Worldgen is kind of disappointing including it's customization
Maelstrom replied to StarFeather's topic in Discussion
That road way is anything but natural. There is a ton of cut and fill that goes into making even that two lane road possible. The mountainside at the farther curve was cut through for the roadway. The roadway at the bottom of the picture has a bunch of fill beneath it which continues past the tree on the left of the road. -
Prospecting is tedious and ruins the game for me. {Help!}
Maelstrom replied to Danny97's topic in Discussion
Surface ore is indicated by the nuggets on the surface. The density search mode is based off the first block, other two are to complete the requirements to get a reading. I agree it is the steepest learning curve in VS. Once you get the hang of it, it'll be easy. I think the prospecting system is pretty realistic and fits the game very well. -
I'm pleased with my change to hunter so far. Looking forward to what I can do with my recurves once I get some arrows. For the first time since I started playing in 1.14, I've actually captured chickens to become a feather factory. I'll confirm that shivers can climb at least 2 blocks of dirt. I suspect they can climb anything but fences, which seem to keep ANY critter from climbing over them, even me when I place a stair next to a single high fence and a slab on top of the fence. Gotta jump onto the slab. At least aminals don't escape when snow piles up in the uncovered pens and we don't need to build two high fencing for pens. On the other hand I miss my single block drifter pit lined with fences on the inside of the pit to farm drifters.
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Anybody else finding the Temporal Storms too difficult?
Maelstrom replied to Mourning Wood's topic in Discussion
I'm still working my way to iron in my first 1.20 world. As mentioned in another thread, I haven't attempted a temporal storm since getting absolutely annihilated in the first one. Nightmare level bowtorns are not to be trifled with when sporting flint spears and no armor, or is a skill issue regarding my ducking and weaving. It was funny that I got 4 temporal gears the first night I went drifter hunting on a medium rift activity night. Hadn't been out at night until that first foray in August or Sept. I wonder if all those nights of no hunting led to an over abundance of gears dropping that first night. But it could just be the RNGods blessing me as well. -
Usually I play blackguard but wandered over to the hunter side for this version. shivers and drifters both take 3 flint spears to kill, so don't know if shivers are "beefier" than drifters. Bowtorns are a quick 2 shot with flint spears. The hard part for them is finding them at night. Haven't tried a storm since the first one completely trashed my full nutrition. I had literally almost no nutrition after the third death, but I was running around nekkid with flint spears. The numerous bowtorns quickly dispatched me with little, if any, effort on their part. Currently cogitating how to go about designing a bunker that can be used to fight off the nasties that go bump in the night... err storm. I gotta say that Tyron and team have created one heck of a combined arms force to fight. ESPECIALLY when the storms hit. So effective he had to tone down the spawnage in storms. Kudos @Tyron Fortunately for hunters chain mail doesn't reduce accuracy of a recurve bow that much. Might make some bronze chain mail and arrows. Just need to mine a lot more supplies before I can do that.
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Anybody else finding the Temporal Storms too difficult?
Maelstrom replied to Mourning Wood's topic in Discussion
Last night had a medium temporal storm. Bunkered in a vertical glass coffin and watched as nearly every single mob spawn was a shiver. Didn't see any bowtorns and only one drifter. I hope that storm mob spawning gets tweaked some more. Would be nice to have around 80-85 percent drifters, 10 - 15 percent shivers and 5% bowtorns. -
I've noticed a LOT of different names posting VS content. So it's not just the algorithm. I do think VS has gotten more exposure by more Utoobers in the past 12 months
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Poor Li'l Bunny Foo Foo ain't gonna last long. Need to plant some kind of crop above the trapped wolves to lure... err... encourage Li'l Bunny Foo Foo's relatives to attend the party.
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Nope. regular temperate initial climate. Reeds just didn't generate in the various ponds local to the area. One of my first worlds in 1.14 had no reeds next to a typical lake for that version. After spending the ENTIRE first day looking for reeds, I aborted and gen'd up a new world.