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Everything posted by Maelstrom
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Best way to get farming going early and quickly.
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I've never tried breeding rabbits. Only going off of what others have said. Honestly, if rabbit harvesting is desired, building a rabbit trap is probably the quickest way to get rabbit stew.
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This would also make it easier to get limestone for leather making. Especially in those vast granite areas that seem to end only after a three day journey one way.
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Unless rabbit breeding has been updated in 1.19, breeding rabbits is... difficult. They do not breed like the other domesticated animals. About the only way to actually breed rabbits is to throw some food on the ground and hope that they will eat some before it despawns. Keep doing so until they mate.
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^^^ THIS ^^^ is why I absolutely LOVE this game!!! @Thorfinn That is a terrifying idea! I love it!
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I think they were before 1.16. So I might be one grass to much in my post, but that's the current cost.
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Knife, firestarter and unlit torch. 2 flint to knap the knife blade 2 grass for torch and 1 for firestarter, 1 stick for knife, 1 for torch, 2 for the firestarter. So I was wrong. Short by 1 stick.
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Indeed. VS has a STEEP learning curve. My first world was 1.14.10. I played in 6 different worlds before I was comfortable tackling the grind for winter food storage. 3 of those worlds didn't last beyond 2 or 3 days in game, the first didn't even make it much past that first pitch black night coz I didn't understand the importance of 3 grass, 3 sticks and 2 flint.
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There's a couple of mods that will post ALL explored lands of a multiplayer map to a website.
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I have never had this much trouble finding a specific ore. Yikes.
Maelstrom replied to immersiveSinner's topic in Discussion
Last I checked changing the node search radius requires a relog. -
I have never had this much trouble finding a specific ore. Yikes.
Maelstrom replied to immersiveSinner's topic in Discussion
Ummmm... Sphalerite is nearly undetectable in granite. In darker rocks it is as painfully obvious. -
TOBG = Mincraft. I was referencing the Betweenlands mod specifically. That is the only mod that makes minecraft even marginally playable for me.
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Consider that your comment I responded to is only 2 hours old (at the time I'm typing) and doesn't matter when the thread was created (I'm confused why you even bring age of the thread up). Additionally, you're first words (I play solo) in the comment I responded to dismissed the multiplayer aspect nor did any of your response seem to recognize that aspect of the previous comment. So it seemed to me that you hadn't understood what the prior poster had written and added a clarification which seems to have offended you. Since you seem easily offended I'll refrain from responding to your future comments.
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stone spears. LOTS of stone spears (12 or so should do). when a storm comes, be in a flat area about 100 blocks in radius (less when you get better). Run around the perimeter when drifters spawn, they will form into a conga line. Run backwards and heave spears at them (often called the Monty Python Maneuver). When you run out of spears, circle round collect the spears and repeat. Believe it or not, you can sprint through drifters without taking damage, so long as they don't start their attack before you are running through them. I have taken out double headed drifters sans any armor this way.
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The special coding isn't for overall game balancing purposes, but specifically to balance multiplayer games. And that's just how the game is at this time; like it, lump it or leave it.
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Stone and wood planks are locked behind copper tools (pick axe and saw respectively). Initial building blocks before copper tools? Dirt, cobble stone mined from ruins, logs and shingles your craft via clay forming. Addendum: You can craft cobble if you gather loose stones. Best place to find loose stones is in sand and gravel plains, break the big piles of stone boulder.
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There's reasons for those changes. but those reasons don't make the game much more difficult which is my big beef with it. It's basically unplayable to me due to a low level of difficulty.
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Cracked vessels should be pickable in some way in the lategame
Maelstrom replied to VadiK GricyuK's topic in Suggestions
Cracked vessels can be purchased from the Treasure Hunter trader. They can also be sold to other traders (notably the Commodities trader) for a hefty profit if you mind the prices for purchase and sale. -
Hail storms that cause damage already exists, as does being struck by lightning. Currently blizzards happen during snowfall with high wind. The snowfall will eventually create a wet modifier which makes taking damage from the cold occur quicker.
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Placing stones to knap should still work, also placing a single charcoal. I haven't tested it extensively but haven't had spawns in the limited cases I've used it.
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Given the theme of the game, additional sounds for the ambience makes sense. The mod for TOBG I mentioned is horror themed as well and has ambient sounds that are only that - sounds. At first I was on high alert for something to happen, but once I realized it was just sounds I liked it even more because it brought the world to life! I would LOVE to hear an occasional echo of a water drop dripping into a pool in the caves. That one sound alone would make cave diving MUCH more pleasurable.
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1- Chiseling: Furniture / 2- More realistic inventory.
Maelstrom replied to Matero's topic in Suggestions
More realistic inventory. Well, let's see here... 1 cubic meter of dirt (one block of dirt) weighs approximately 1 ton. Given that a human can carry roughly 250 pounds for a short distance and going with the MORE realistic (rather than very realistic like others have proposed). We'll assume that seraphs are superhuman instead of supernatural and increase their strength and endurance to an incredible degree but end up with... How many times do you want to run back and forth to carry just ONE BLOCK of high fertility soil to prepare that field for farming? Mind you carrying one block at a time is exceedingly unrealistic for a human but we'll assume it's feasible for a seraph. The bulk of a stack of sticks capable of being an axe handle is similarly not feasible, but seraphs are capable of carrying a could dozen stacks of this? The point being, that being anywhere in the universe of realistic of some things in game makes the game unfun to the point of unplayable. -
I agree. I would love to see ambient sounds that are sporadic to increase the terror aspect of the game. There's a mod for TOBG that does this excellently and doing something similar would raise VS to a whole new level; however... Devs desire animal sounds to be associated with animals spawned in game.
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Not sure if lifecycles would make much sense with the slow progression of time. I play on a server that started in April or May, that has little down time and it's only year 11 or 12. My single player worlds rarely go longer than 3-4 years (if that).