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Jameh

Very Important Vintarian
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Everything posted by Jameh

  1. This is really nice. If I ever have time to give modding a go, I'll come back to this. Until then, this seems like a good idea that Tyron should look at seriously. +1
  2. There would be a slight performance gain in turning them off too, which I'm sure some people would like. +1
  3. I'm not certain if this is something that Tyron has already made a decision for, but I don't see why not? (Other than it being quite low on the priority list) +1
  4. Yes, the whole 'What to do with half-used tools' aside, being able to melt down tool heads that have not been made into tools is a no-brainer in my opinion. +1
  5. Any additional options to make the game easier to play from an interface perspective are welcome ones, +1.
  6. A thing that I see crop up from time to time, is the ability to add liners to lamps after they have been created, possibly even while they're in the game world. This could also be combined with making a dedicated lamp liner item, which makes it cheaper to add liners to lamps (as currently it's quite expensive)
  7. +1 From me, I like having in-game sliders for adjusting the game audio as a whole, instead of having to alt-tab and open up the volume mixer just to achieve the same effect. Usually, I want to turn down the game as a whole because I'm watching a video or talking to someone, and this would make it easier
  8. I tried to load the world again, to check if it was a first-time load issue, but it keeps crashing with the same error. I can provide the save if needed, but it's 900MB, so would rather not have to upload it if I don't need to
  9. I tried to load my existing world (created in 1.11 I think), on the new 1.12.0-pre.1 version of the game and got the following crash: Running on 64 bit Windows with 32 GB RAM Version: v1.12.0-pre.1 (Unstable)29/12/2019 19:25:40: Critical error occurred System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Vintagestory.Client.NoObf.ShaderProgramBase.Uniform(String uniformName, Single value) at Vintagestory.GameContent.EntityShapeRenderer.DoRender3DOpaqueBatched(Single dt, Boolean isShadowPass) at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt) at _EixPUZCf7tmgFNOoqkVbmIGbTRJ._NMOUhp8gvqMahlcbgMF4dw08fUF(EnumRenderStage , Single ) at _RUhAMTwoeTm3UIzPvbmExVNxwZS._NMOUhp8gvqMahlcbgMF4dw08fUF(EnumRenderStage , Single ) at _RUhAMTwoeTm3UIzPvbmExVNxwZS._3H9m2IPEldi2cvW0MAG44SnUHEf(Single ) at _RUhAMTwoeTm3UIzPvbmExVNxwZS._MKvcQnL7gewtI1qbnjSdWSawdakA(Single ) at _Igoc97ckqVljnCA2Dx2mnVWbVip._FIp9VQUZNHZG3Jb4CXrRGgBI31D(Single ) at _5XjjhI61BtBodarbI94fAmLa126._8eCXolML3ezZJSsPYlapUuOoJTc(Single ) at _5XjjhI61BtBodarbI94fAmLa126._zHlndzfzFZQHIMZKNhCw3HgyJ9(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _HNwbMcYiXQRrlyWmBPhh5e6PJng._5CuF6gy2KqJWuYcud2uoqVrKwVf(_buT4CNDAMIeemONEo45dWwDVMql , String[] ) at _Jp6BgTKiHL83WuxLAU16RGRCzK5._5CuF6gy2KqJWuYcud2uoqVrKwVf(ThreadStart ) ------------------------------- Event Log, last 3 entries ================================== { TimeGenerated = 05/12/2019 21:31:24, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.NullReferenceException at Vintagestory.GameContent.BlockPlatePile+<>c__DisplayClass12_0.<GetPlacedBlockInteractionHelp>b__0(Vintagestory.API.Client.WorldInteraction, Vintagestory.API.Common.BlockSelection, Vintagestory.API.Common.EntitySelection) at Vintagestory.Client.NoObf.DrawWorldInteractionUtil.ComposeBlockWorldInteractionHelp(Vintagestory.API.Client.WorldInteraction[]) at Vintagestory.Client.NoObf.HudElementBlockInteractionHelp.BlockInView() at Vintagestory.Common.EventManager.TriggerGameTick(Int64, Vintagestory.API.Common.IWorldAccessor) at _tgzoykAbNqsdtRyrOFdc8I7Ow7g._fbEJ48tJJSnFzCYn0bGwHCbqtFd(Single) at _tgzoykAbNqsdtRyrOFdc8I7Ow7g._x9nzI3t2hGta5X8nO3ZBBT4DZ8J(Single) at _zrdtg4UCazZzkLOdRNn1pI1ZRFd._qKtxoabCoaQo5Eyrftl36g7vDKk(Single) at _gs2N2q7HaCSPXnjZerb7vtFtirG._CGHehKw5n1iw0DtMo3jrgpBJKSe(Single) at _gs2N2q7HaCSPXnjZerb7vtFtirG._F7IG8Z5238DzhCEAGbpksIYGOYH(Single) at _91tbFwDBlPrdXCsJ1qOjfR3nlre._ALrpPjf5jznyJlp78SL0ZEpfCfG(System.Object, OpenTK.FrameEventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double, Double) at _8LcWAu0y4fFQAmY4SxfbiwjmEme._8uu87p3vS1B4MfhyVLmiXryz9lB(_BVXL5qcBHoeJMMLIkOQPAiaGcffb, System.String[]) at _tJpO366PdbyjWv4bIyXxOMR8QUq._8uu87p3vS1B4MfhyVLmiXryz9lB(System.Threading.ThreadStart) } { TimeGenerated = 05/12/2019 16:14:21, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFD345FA839 Stack: at System.Environment._Exit(Int32) at System.Environment._Exit(Int32) at System.Environment.Exit(Int32) at _I5k7PFL0Qprans7MpIc05ZOJMtp._IN7AOL4aEQ5ZvGEhw6tZJQY37tN() at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent) at Vintagestory.API.Client.GuiElement.OnMouseUp(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent) at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent) at Vintagestory.API.Client.GuiComposer.OnMouseUp(Vintagestory.API.Client.MouseEvent) at _oCXYuEPowqvbf4XpmQIrorQwrLN._WgVHUqgbpp9fX2a1xxYB1rV4ChE(Vintagestory.API.Client.MouseEvent) at _91tbFwDBlPrdXCsJ1qOjfR3nlre._S98tyeKLR9JM6dowlt6od0BNuuh(System.Object, OpenTK.Input.MouseButtonEventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef) at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double, Double) at _8LcWAu0y4fFQAmY4SxfbiwjmEme._8uu87p3vS1B4MfhyVLmiXryz9lB(_BVXL5qcBHoeJMMLIkOQPAiaGcffb, System.String[]) at _tJpO366PdbyjWv4bIyXxOMR8QUq._8uu87p3vS1B4MfhyVLmiXryz9lB(System.Threading.ThreadStart) at _8LcWAu0y4fFQAmY4SxfbiwjmEme._N6abj0K0fdWJJEuq39x3phF4ZN6(System.String[]) } { TimeGenerated = 23/10/2019 09:59:45, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFA0932A839 Stack: at System.Environment._Exit(Int32) at System.Environment._Exit(Int32) at System.Environment.Exit(Int32) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.WinGLNative.DestroyWindow() at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags) at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double, Double) at _jFSRJNH2UoVV5aoV1kk3b42xPad._e1EbMRpqt8RufEJ9cdmSNOo0dAi(_S3iAQfXuHBtwDjmzKaQZbvHmigS, System.String[]) at _yHBVJoDdYO0bfLKyeTTl6TWBFSfA._e1EbMRpqt8RufEJ9cdmSNOo0dAi(System.Threading.ThreadStart) at _jFSRJNH2UoVV5aoV1kk3b42xPad._MxRmcgyjj7BuKoHY8zlAUfJiEI7(System.String[]) }
  10. Running on 64 bit Windows with 32 GB RAM Version: v1.11.11 (Stable)23/12/2019 12:37:58: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockPlankPile.<>c__DisplayClass12_0.<GetPlacedBlockInteractionHelp>b__0(WorldInteraction wi, BlockSelection bs, EntitySelection es) at Vintagestory.Client.NoObf.DrawWorldInteractionUtil.ComposeBlockWorldInteractionHelp(WorldInteraction[] wis) at Vintagestory.Client.NoObf.HudElementBlockInteractionHelp.OnBlockChanged(BlockPos pos, Block oldBlock) at Vintagestory.API.Client.BlockChangedDelegate.Invoke(BlockPos pos, Block oldBlock) at _VDsWgzK30VQbGsNO9IbfdQ0yn0l._CSCcAjBc3sOfoCanzoEAKLj4WEAA(_NG0ZnXmTtmPezIn9LSDyNwn1qcA , BlockPos , Block ) at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleSetBlock(_C2a5w96IPIoaGnuBib4ah0PXM1k packet) at _NG0ZnXmTtmPezIn9LSDyNwn1qcA._ncGNLsXAvzhYrBzvpc814zz0oUP(Single ) at _UugBRzab4cvS4gP9FU16U1nCEkv._FSwYayGiaiyft0co3hAAEsCvntwA(Single ) at _EV8yMnhtAV8IVAlRniUfLnu7sZp._maGDsIZvsWOnOdmbpKZafq8JKxcA(Single ) at _EV8yMnhtAV8IVAlRniUfLnu7sZp._ryTdv9qG5dhCjbW6tjKjdNvxYhY(Single ) at _k603ozcgxEWfTany0f4BuFkKaTO._cofRcWkjdUpiHnZj5DznYMVdHcb(Object , FrameEventArgs ) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _KhnygRKbChlhNVZ6NoTIj4AppFv._CZt1ULfHsOfvWyybAWFzfZAPlmN(_v0QfrgDod6R3FrQXNUcbGgdKeRI , String[] ) at _Vfez4jOq8l9qPflsxomPO9fBnuB._CZt1ULfHsOfvWyybAWFzfZAPlmN(ThreadStart ) ------------------------------- Event Log, last 3 entries ================================== { TimeGenerated = 05/12/2019 21:31:24, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.NullReferenceException at Vintagestory.GameContent.BlockPlatePile+<>c__DisplayClass12_0.<GetPlacedBlockInteractionHelp>b__0(Vintagestory.API.Client.WorldInteraction, Vintagestory.API.Common.BlockSelection, Vintagestory.API.Common.EntitySelection) at Vintagestory.Client.NoObf.DrawWorldInteractionUtil.ComposeBlockWorldInteractionHelp(Vintagestory.API.Client.WorldInteraction[]) at Vintagestory.Client.NoObf.HudElementBlockInteractionHelp.BlockInView() at Vintagestory.Common.EventManager.TriggerGameTick(Int64, Vintagestory.API.Common.IWorldAccessor) at _tgzoykAbNqsdtRyrOFdc8I7Ow7g._fbEJ48tJJSnFzCYn0bGwHCbqtFd(Single) at _tgzoykAbNqsdtRyrOFdc8I7Ow7g._x9nzI3t2hGta5X8nO3ZBBT4DZ8J(Single) at _zrdtg4UCazZzkLOdRNn1pI1ZRFd._qKtxoabCoaQo5Eyrftl36g7vDKk(Single) at _gs2N2q7HaCSPXnjZerb7vtFtirG._CGHehKw5n1iw0DtMo3jrgpBJKSe(Single) at _gs2N2q7HaCSPXnjZerb7vtFtirG._F7IG8Z5238DzhCEAGbpksIYGOYH(Single) at _91tbFwDBlPrdXCsJ1qOjfR3nlre._ALrpPjf5jznyJlp78SL0ZEpfCfG(System.Object, OpenTK.FrameEventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double, Double) at _8LcWAu0y4fFQAmY4SxfbiwjmEme._8uu87p3vS1B4MfhyVLmiXryz9lB(_BVXL5qcBHoeJMMLIkOQPAiaGcffb, System.String[]) at _tJpO366PdbyjWv4bIyXxOMR8QUq._8uu87p3vS1B4MfhyVLmiXryz9lB(System.Threading.ThreadStart) } { TimeGenerated = 05/12/2019 16:14:21, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFD345FA839 Stack: at System.Environment._Exit(Int32) at System.Environment._Exit(Int32) at System.Environment.Exit(Int32) at _I5k7PFL0Qprans7MpIc05ZOJMtp._IN7AOL4aEQ5ZvGEhw6tZJQY37tN() at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent) at Vintagestory.API.Client.GuiElement.OnMouseUp(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent) at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent) at Vintagestory.API.Client.GuiComposer.OnMouseUp(Vintagestory.API.Client.MouseEvent) at _oCXYuEPowqvbf4XpmQIrorQwrLN._WgVHUqgbpp9fX2a1xxYB1rV4ChE(Vintagestory.API.Client.MouseEvent) at _91tbFwDBlPrdXCsJ1qOjfR3nlre._S98tyeKLR9JM6dowlt6od0BNuuh(System.Object, OpenTK.Input.MouseButtonEventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef) at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double, Double) at _8LcWAu0y4fFQAmY4SxfbiwjmEme._8uu87p3vS1B4MfhyVLmiXryz9lB(_BVXL5qcBHoeJMMLIkOQPAiaGcffb, System.String[]) at _tJpO366PdbyjWv4bIyXxOMR8QUq._8uu87p3vS1B4MfhyVLmiXryz9lB(System.Threading.ThreadStart) at _8LcWAu0y4fFQAmY4SxfbiwjmEme._N6abj0K0fdWJJEuq39x3phF4ZN6(System.String[]) } { TimeGenerated = 23/10/2019 09:59:45, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFA0932A839 Stack: at System.Environment._Exit(Int32) at System.Environment._Exit(Int32) at System.Environment.Exit(Int32) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.WinGLNative.DestroyWindow() at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags) at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double, Double) at _jFSRJNH2UoVV5aoV1kk3b42xPad._e1EbMRpqt8RufEJ9cdmSNOo0dAi(_S3iAQfXuHBtwDjmzKaQZbvHmigS, System.String[]) at _yHBVJoDdYO0bfLKyeTTl6TWBFSfA._e1EbMRpqt8RufEJ9cdmSNOo0dAi(System.Threading.ThreadStart) at _jFSRJNH2UoVV5aoV1kk3b42xPad._MxRmcgyjj7BuKoHY8zlAUfJiEI7(System.String[]) } On Windows 10, running VSHUD mod on multiplayer server. Had the crash a couple times in a row, once when taking planks from a stack, once when placing them onto the stack.
  11. Yeah, that sounds good. One other thing that would be nice (as a configurable option) would be to replace the currently held torch with a new one when it dies, and automatically light the new one. That way, you don't have to worry about placing to light or whatever, but the duration of torches still matters as does your inventory space for keeping them
  12. I like all your points, apart from this one I feel like this would make it unnecessarily difficult. There should be nothing stopping a player from taking a stack of unlit torches, and lighting them as needed
  13. Jameh

    Minerals

    The game is excellent if you're willing to give it the time, but is still under development, so not all configuration is available without a little digging. Fortunately, the devlopers have made it easier for us to do so, so you can modify these things if you wish. Alternatively, if you're not happy with the game, I will refer you to the Refund Policy
  14. Jameh

    Minerals

    What minerals are you having issues finding? Copper and Tin surface deposit rarity can be changed in the generation settings when you create a new save. If it's something else, e.g. Iron, you can modify the rarity by changing the files in "\Vintagestory\assets\survival\worldgen\deposits", the files are in JSON, which is a simple format used for data representation, not coding, so they're not too difficult to understand. If you need help modding your game to be more enjoyable, hop on the Discord and I'm sure there will be someone willing to help you
  15. +1 to all things suggested. Here's a few more: Mats and rugs Candelabras and candlesticks Actual shutters for windows Curtains Functional chimney blocks so we can have fireplaces that produce smoke outside the house
  16. +1 Definitely would like this.
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