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RobinHood

Vintarian
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Everything posted by RobinHood

  1. I still don't know - how build the clay oven, for the new bread baking mechanic in 1.15, very poor documentation.
  2. You can turn on/off Windeffects Crop-Dying via commands, would be fine to see this via User Interface in a next update , Crop Dying seems to be interesting in a single game, not good in a multiplayer game. Wind effects for me to strong. I play now without wind effects. If it is possible maybe one day see not only On/Off for Windeffects, maybe also WindEffect-On-100%/ Wind-Moderate-On-50% / Windeffect-Off would be very nice. Tweak: Can now disable wind affected player and creature movement via /worldconfigcreate bool windAffectedEntityMovement false Tweak: Can now disable crop death via /worldconfigcreate bool allowCropDeath false
  3. I wish also, we would have also other windirections, because wind has now more influence if you walk, only westwind thats bit weird. I think 4 (+east, +north, + south) would be fine or even 8 directions (+northeast, +northwest and so on).
  4. Did you have testet there EXILE (Subgame)? -Thats very hard, maybe some inspirations for VS too.
  5. You can look for fox, he runs mostly away from you. Build first a trap (a hole - w2 blocks deep), near by your garden. This Fox will kill rabbits and with luck you get some bit extra flesh and fur.
  6. Hi dear Vintagers, I got an crazy idea, during hunting, what about, that animals turns into Monsters, especially if you hunt them and plus it is an unstable area. So you are the hunter but in these regions you will be hunted from these animal-monsters, even a little rabbit turns into a bad Monster!
  7. yes, I own at home also a carbon-steel knife, its very very sharp, but the negative aspect, it get fast rust by water and acid. The only two pros are the sharpnes of this knife and grinding is also bit more easy. And water becomes even more dangerous if it is salty water (if one day we have oceans) or acid water, some caves ore lakes could have acid or salty water too
  8. What do you think, if we would have the problem of rust for metaltools and swords? Wetness should be da danger for swords and tools, durability decreases in rain, fog, snow, swimming => Durability will go down. With Maintenance oil (good against Rust), and sharpening (we also need whetstones) increases the lifespan and sharpness of tools and swords. Caring by oiling and sharpening could also be a nice homework or night work. Edit: the same danger for the Armor - if there are parts from metal ...
  9. It would be also nice to have some bite more icons maybe - relevant PeriodicSystem Elements - Cu for Copper, Fe for Iron, Bi for Bismuth .. e.g. not only the pickaxe https://en.wikipedia.org/wiki/Periodic_table Skull icon for dangerous places Dog / Wolf icon, Sheep / Pig icon
  10. And did you give bread more saturation again? In 1.14 e.g. spelt bread did have 300 saturation points, but in 1.15 I see for a spelt bread only 100 saturation points.
  11. maybe some more drifter types too, one or more drifter types with ranged attack. One drfiter could be like a zombie, killing him is not enough, you should have burn him, if you don't burn him (with a campfire e.g.), he will 'reborn' after some seconds too a much more dangerous - revenant/zombie drifter.
  12. My mods dont working for me, I can see them after starting, they are active & checked in blue, I have copied all my data from my Boot/System SSD to the Harddisk F in my case, but my Mods dont working, thats my setting in targets / desktopshortcut C:\Users\Geri\AppData\Roaming\Vintagestory\Vintagestory.exe --dataPath=D:\vsdata --addModPath=D:\vsdata\Mods
  13. I started a new single game this week, I didn't found Limestone too - I walked 2000 blocks arround my base. But that's not so bad - I got lot of flax seeds and Terrapreta and I have mostly flatland - not very big danger from wolves. And after playing 24 realtime hours I have now a complete gambeson-armor - and I own also now 115 flax seeds. So I need chalk/limestone only for making leather-backpacks. And gambeson bit better than leather armor, and very easy to get this, just keep your eyes open for flax seeds. Now I will use flax for other things, for reparing clothes (for the coming winter) windmill parts, backpacks from flax (until I have leather).
  14. I have an idea for the mentioned Zombi, what about, that you need kill a zombie twice. Fist with your weapon, but If you don't burn him with fire, he will come back. A zombie you need killd two times, first by weapon, within in a small time window with fire again.
  15. 140826402 is a nice seed, I walked to southwest/southsouth-west after starting nearby 0,xxx,0 - I have found lot, lot, lot of Terrapreta, peat and brown coal in the very first days.
  16. different wooden doors by types of wood. 3-4 different door sizes, up to a gate. The possibility to chisel doors (you would have to fix them somehow immovably in place before you can chissel), That would be great. Small standard doors in large buildings sometimes look strange. edit - can you move it please to suggestions?
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  17. Helo, its just for fun, but what about fireworks? I have seen yesterday in a multiplayer world, that VS has wonderful particles. And my suggetsion is simple - what about fireworks like on silvester? example like that: - and for differnet colors you have use different powders / chemicals ... b.t.w. you could also use a single rocket green or red or any other as a sign for other players or as a short but huge lightsource for an area in the night (like in a war / used by soldiers).
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  18. You are now at my watchlist :)
  19. What about a gryphes too? Huge aggresive Gryphes, but if you can tame a gryph, you could fly with this brid (like in Battle for Wesnoth, if you know this game). https://www.wesnoth.org/units/1.14/mainline/fur_IT/Gryphon.html
  20. I see, it works only I I use coal and clik on the bottom of the post ... 8 directions possible
  21. okay, traps are not dangerous, if you can avoid them with pickaxe, maybe some ruines should have special material-material, and you can not use even pickaxe tier3 .... e.g. Dragon Stone (Fantasy Material). I have also an other suggestion, what about a kind of a unique, very big ruine, but it appears only once in the whole Seedworld - a kind of a DARK TOWER, like in Stephen King "Dark Tower", you will found there the BossMonster, e.g. the Crimson King, thats not only Stephen King related, its also Lovecraft related - e.g. the Crimson King, like in this link: https://lovecraft.fandom.com/wiki/Crimson_King and here https://stephenking.fandom.com/wiki/The_Dark_Tower and in this special ruine, dark tower e.g., you will discovery also the reason of temporal storms
  22. maybe every zone should have a special thing / recource, Polar Ruine - special Jungle ruine and Special desert ruine too. and some ruins should have also maybe some traps also, traps like in Indiana Jones Movies or RTCW ;) spike trap: https://youtu.be/6ibMnlDTW3U?t=331 crushing walls and spikes hole: https://youtu.be/6ibMnlDTW3U?t=345 blade trap: https://youtu.be/6ibMnlDTW3U?t=377
  23. RobinHood

    Traps

    helo, what about traps, traps like in old good Indiana Jones Movies one exmaple: These deadly traps are mostly in caves, catacombs, old ruins, the player have watch out about little things, to deactivate it.
  24. Set up a signpost, that's just a vertical post, without signs.
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