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Everything posted by Broccoli Clock
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How would you revamp Vintage Story's classes system?
Broccoli Clock replied to Calmest_of_lakes's topic in Discussion
This is a much better idea than having a dedicated herbalist class, which was sort of what I hinted at in my reply. You mention smithing, and it's odd there are no class specifics for that. Similar to the tailor class, but I understand how integral smithing is to all class progression so maybe not the best idea of tinkering with it. Although the quenching and expansion of smithing does open it up for such things. -
I have too much leather... ..and there isn't enough stuff (in vanilla) to make with it.. Once you've made armour, got a bow, crafted a shield all you pretty much have left is endless versions of antler mounts. I'm sitting on over 200 leather (why make it, well I have all the pelts I could need so might as well process them) that is just taking up space. I don't have an elk yet, so no need to craft elk stuff, although I've looted several parts already. I don't have access to chromium so no sturdy leather - although that in itself only provides 3 recipes (the bag, the mining bag and an elk item). What to do with all my spare leather? I'm guessing crafting items to sell to the trader is the ultimate solution I guess... or install a bunch of leather related mods?
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How would you revamp Vintage Story's classes system?
Broccoli Clock replied to Calmest_of_lakes's topic in Discussion
I see no issue with tweaks here and there, but the fact that there are classes and that those classes are diverse in their crafting/nerfs/buffs is a positive so I think wholescale changes would be detrimental. I do think that there is room to expand the number of classes, especially if herbalism is coming to the game. This class dynamic really pays off in a multiplayer setting and sets it apart from most of its peers. Here's the thing though, I only play solo, so choose commoner. Depending on how I am doing, I may choose to unlock the class restrictions, but for the most part anything that I can't craft (for example the recursive bow as a commoner) I'll get from the traders. In fact, other than the sling which I've never seen on sale and isn't listed as an item for sale, I don't think there is anything that is class specific crafted that can't be bought. -
As I say, I'd like to see something in the middle. I think a dug out canoe, especially one you actually dig out rather than just crafting in your square, would be totally cottage core and suit the vibe of the game well. The one thing though is I feel you need to amend your map gen for there to be enough water for boats to really shine. I tend to find the raft does enough for small journeys otherwise.
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Ok, just had a read of that mod's comments, it seems like it needs pitch glue and there is some issue with that (not sure exactly, but it seems to affect the mod I linked). There is a different mod, that is just that other mod but with the recipe changed, and that's here: https://mods.vintagestory.at/show/mod/29634 As well as these: https://mods.vintagestory.at/show/mod/28881 / https://mods.vintagestory.at/show/mod/35151 Hopefully that isn't an overload of info.
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Hello and welcome to the forums.. I would like to see something "in the middle" with vanilla, as you have a raft and a sailboat but nothing in between. The raft is ridiculously simple to craft, the sailboat the complete opposite and involves quite the grind. There are mods though, and quite a few of them add boats, I'll link this one.. https://mods.vintagestory.at/canoemode ..but I've not used it myself.
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Is there a command to make bigger "Rooms"?
Broccoli Clock replied to ToothedMammal's topic in Questions
The simplest way would be just to subdivide 14x14 blocks using glass as the "inside" dividers so you can see through it. It's not ideal, but if you use a chisel on those inside glass walls you won't get the "glass borders". As you are wanting a 27x27 then that's pretty much a 2x2 of 14x14s.- 3 replies
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First time player. Where can I find limestone?
Broccoli Clock replied to Ozon__'s topic in Questions
Like almost everything in VS, it just depends on how your world generation rolled. Just for reference, you can use both the items they want as well as gears. You probably know that, but just in case you didn't. Trader maxxing is a thing, you can find traders that take very easily found resources and trade them for gears - for example some will buy peat. They won't take a lot, but it's easy to get so just build up a pile of peat near that trader and continue selling it when they want it. This is a complete list of what the traders buy/sell: https://wiki.vintagestory.at/index.php/Trading Traders reset their stock mostly within a week, not sure of the exact period, but it'll tell you at the top of the buy/sell dialog. Gears can also be found by looting chests in ruins, as well as rarer drops from some of the mobs. You will also find random gears, on their own, in the cave system. Edit: Panning! I forgot to mention panning, as that has a low chance of dropping gears. It also has a chance of dropping gems; peridot, emeralds and diamonds. These can be dropped in differing qualities; called potentiality and they range between low, medium and high. An artisan trader will buy them, but they need to match that potential. So a trader may be willing to buy emeralds but only high potential ones, not the others. Good luck hunting. -
First time player. Where can I find limestone?
Broccoli Clock replied to Ozon__'s topic in Questions
Hello, and welcome to the forums.. Chalk and marble will also do for lime, as well as sea shells, as they all crush down to the same powder. Which gives you a little more wiggle room in terms of what you need. If it's specifically for limewater (for leather treating) then borax will also do (in fact, it's preferred as it's much more efficient in terms of mixing ratio). Aside from RNG pockets of limestone, you do tend to find them near sedimentary rock - like you would in the real world - but it's just a case of searching until you find some, it's not a resource that will be prospected using the pick. Here is another thread posted on the matter just a few months back.. You can also find lime and chalk at Traders, I think it is the commodities trader that you should be on the look out for. There are entire biome chunks of limestone btw, it doesn't necessarily need to be in small patches. You can turn on the coloured map at world gen, or use a command line (press [tab] to bring up chat, enter it there). I can't think of it off the top of my head, but I'll go searching and add it to this post. Edit: I'm an idiot you are using the multicoloured map in your attachment, sorry..! -
Now you come to mention it, I have a vague recollection of a discussion thread many months back that mentioned petting the goats. As I had no goats, and I've never made any attempts to keep goats, the information just passed me by. However your comment has triggered a deeply buried memory, so thanks for that.
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You are preaching to the choir here, and I have to be careful as I am very political I just haven't shown it here and because I am extremely based I'm not sure it would benefit anyone if I did, but yeah... it's not at all about the kids and I'll leave it at that.
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Birds in general are hugely conspicuous with their absence. Anyone who has spent any amount of time "in the great outdoors" will know only too well there is a constant chorus of bird song. There are birds in the game, as in chickens, but they don't fly, and we don't have any eldritch mobs that fly, only the player and the butterflies actually fly. The lack of birds in the air makes the whole world feel a bit lacking, even though VS does a great job in creating a believable world. I know there are mods for different birds, but I believe they are just reskinned chickens (could be wrong) and they don't fly. I did see someone playing where there were loads of bird sounds, not sure of the mod being used and the streamer didn't mention it, and it was nice to an extent but the noises were not well blended, seemed to cut in and out abruptly, had far too much of a mix of sounds rather than contextual and there were no new models that I could see, only the sounds. So, as a proof of concept - just in relation to the sound - it's a good start but needs much more work (no shade, mods take time and effort).
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Drop a confirmation in this thread if it works for you. I know this trick worked a while back, but have never felt the need to overload my greenhouse. I presume this is still the way it works in the current stable version (1.21.6) and I'm guessing it'll still work in 1.22 once it leaves experimental.
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I've used Imgur for decades (no, really!) and have no issue with them, even their moderation. Granted my account was a political meme account (trust me, you don't want to know the user name!) so it's ultra annoying that they've taken this stance, albeit it's ultra annoying the government felt it suitable to block content based on very little evidence. At present the UK government is running on vibes and fear, which to be fair is the normal state of British politics. Either way, Imgur is not getting unblocked for UK users, and possibly will be blocked in other countries soon. I am using postimages, and have created an account, but I am on desktop so I'm not installing an app, and it's a throwaway email account I used to register. I'm not going to be sharing anything other than images for this forum so I don't see a particular risk in terms of privacy. That said, I lean very heavily in my cynicism for every single company in existence, and don't trust any of them with my data (imgur included, they absolutely have scraped my content), so if postimages starts to act up then I'll find another host.
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This, this is the answer. You could set up a simple .bat script that makes a copy of your world when opening VS, thus always giving you a "rollback to the start of my session" option. Just be aware some worlds can grow to fairly large filesizes. I'm currently at a 2.5Gb world that has maybe 200 hours or so, but not massively explored, however I have had worlds that hit 9Gb. If you do find your world is getting too big for your disk space, you can use symbolic links. In Windows, and as default, VS stores data in the <boot>/users/<your account name>/appdata/roaming/vintagestorydata (the save files are, unsurprisingly, stored in a Saves subfolder). Symbolic links allow you to point the computer to a new location for the files as if they were still located in their original location. Here is some info on them: https://www.howtogeek.com/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/ On top of this, you could be extra special by using something like git or svn to provide incremental version control, although perhaps that is 'over egging the pudding' a little.
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Hello and welcome to the forum.. I believe the answer is yes, as the dirt blocks just need to be in a location that has allows light in through the roof, but don't actually need light to directly hit them. So long as your greenhouse is one (ie: it shows the +5'c buff) then you should be able to layer stuff up. The problem you may run into though is that water blocks only calculate horizontally, so if you make a water layer then dirt on the next block up, that water won't count as a source for those blocks, the water source needs to be horizontally adjacent.
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You may already know this but for the most part, jpeg low will do, unless you are needing the precise resolution for text. That will greatly reduce the file size of a lossless PNG, for example a 1920x1080 screenshot (captured in game using [F12]) will provide a PNG of approx 3Mb, meanwhile a jpeg low conversion reduces that to just 117Kb, so effectively just 4% of the previous size. As mentioned even when uploading to your own allocation, the Invision board is doing something funky and increasing the file size it allocates (that 117kb may end up 300kb) but it's still a big reduction. It makes sense to convert all the screenshots to jpeg low (can be done with just about any graphic app; photoshop, gimp, etc..) if you are uploading them to your forum allocation. Just for reference, although Imgur is a very useful site, you are stopping any UK visitors from seeing the image by hosting it there. This is what I see if I follow the link associated to the image you posted..
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Hello and welcome to the forums.. * waves * There are several icon mods, which will provide a better range of icons and ones that will show up better on the different types of maps (default and coloured). I am currently using this one.. (client) https://mods.vintagestory.at/moremapicons / (client+server) https://mods.vintagestory.at/moremapiconscs ..if you are unsure which to use, if you are just playing on your own the former (client) one will do fine. As for improving the default icons, both in variety and visibility (on both map types) it's something I would definitely like to see.
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Ok, one more update to this, the solution I am going for is the one I've just used in another thread about chickens. I have a screenshot (1920x1080), that is 2.9Mb in size and is in png format, I upload that to postimages, then get the sharing URL (it provides it for you). I then take the original image and create a thumbnail, 25% in size so 480x270, and I save that as jpeg low which reduces its file size to just 19kb. I then upload that to my forum allocation, frustratingly it increases the file size to 70kb, more than 3x but it's still much smaller than 2.9Mb (effectively 2% of the original). I post the thumbnail image into the post, then set it to hyperlink to the postimages share url. You can see how that works in the other thread. It's a solution, not a perfect solution but will certainly make a huge saving in your forum allocation space with the caveat you'll have a smaller thumbnail being used and the image is hosted out of the forum (and thus not embedded into the post).
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My face just now --> It's in the wiki (although not the handbook), so I really should have noticed this long, long ago... https://wiki.vintagestory.at/index.php?title=Chicken#Petting When trying to determine what gen and condition my chickens are in, I've been running around desperately trying to capture them in a corner. This is what my combined chicken area and beehives looks like, with this amount of growth it's a nightmare as they hide everywhere! (click for larger image) For some reason I totally missed the petting option (right click) which causes them to stop moving and allows you to easily check their vitals, instead of running around (...like a headless chicken?) in hopes my cursor hovers over them long enough to read the tool tip before they disappear into the undergrowth and are lost. Edit: out of interest is there any issue with bees and chickens sharing the same area. I have noticed that when the bees do attack once their skep is broken, they will sometimes attack the chickens rather than the scarecrow. I've not noticed any dead chickens because of that, and I'm sure the "stings" aren't powerful enough to damage them more than they do you (which is minimal). The chickens certainly don't seem interested in eating the honey. As a side note, it's a bit of a shame the berry bushes neither count towards flowers (even when flowering) nor do the bees improve the berry cycle (either in amount or speed) simply by being in the same location as bees.
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(updated) Ok, this is now a massively rewritten post, less maybe 4 months ago you could use Imgur image links and the forum would embed them. My whole post was about how you can use that as the host rather than uploading images to your account. There is an issue with UK users and Imgur, and I am one of those who have suffered it, as Imgur blocks all UK access (a long and really stupid story I won't go into here). At the time Imgur blocked UK access, Imgur embeds in here were working so I assumed they would still do that, but I did a quick check and found that it's now disabled. I've been my user allocated disk space very carefully but it's really poor as to include a newer image I am now removing the older images and that leaves previous posts possibly broken. Frustrating as hell as the whole point of a forum is to retain useful information, not 'force' users to pick and choose what they think is the most relevant. It's a minor point, but one that reduces the amount I will post and the quality of images associated with them. Some people may welcome that though.. What's more, tons of images on the Mod DB use Imgur for their images which doesn't stop the mod from working in game, but does make choosing them much more difficult. I actually put a mention into the modding forum to warn people but nobody even bothered to reply. Link in spoiler.. So perhaps someone did read that and simply blocked Imgur from embedding as you definitely were able to embed into a post an Imgur image just a few months back? If you have video you can use a YouTube link to embed, which is useful as videos are much larger in size (to the point they break the upload limit here), so that's a least one solution for that type of content.
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Oh, right, sorry, I really should have realised the context considering the topic title! I honestly don't know. Edit: The place you'd maybe expect it to exist is in the [accessibility] tab in the settings, but no option to turn off animation.
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I believe it is this.. /worldconfig temporalStability false Ref: https://wiki.vintagestory.at/World_Configuration#Temporal_stability