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Everything posted by Broccoli Clock
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Just from a visual point of view, I really dislike #2 and #3. I've played a lot of 7 Days to Die and this always seems to be the way people learn to cheese the AI. Unrealistic structures yet they work with the game logic. That's an entirely personal opinion, not gatekeeping here. I'll be honest, I hardly ever get jumped by any temporal mobs, I've had a few (and I have a thread about that) but in my 2nd (3rd for our US friends) floor room I can generally just hang out with little trouble.
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Temporal gear respawn location question
Broccoli Clock replied to bluespruce786's topic in Discussion
That certainly could be it. I did it totally by accident and only had one gear at the time. Easy to do as it'll slip into your offhand without noticing, and it's common to use the knife to harvest something.. only you don't harvest. I'm sure someone will drop in the amount of stability it restores (it's prob in the config files) might be interesting to know if you can cancel storms. Don't think I'd use it for that, but adding in a decent chunk of time to your mining/exploring is an interesting trade off. -
Temporal gear respawn location question
Broccoli Clock replied to bluespruce786's topic in Discussion
While discussing accidental temporal gear usage, be aware that a temporal gear in your offhand while using a knife will cancel any temporal storm (at the cost of that gear). The problem is it works even when a temporal storm is not under way, and because the temporal gear can go in your offhand you can find yourself picking it up and it automatically going into that slot. In short, it's easy to "waste" a temporal gear if you end up with it in your offhand. I went searching in the wiki for confirmation of this, but it's not mentioned in either the gear or the storm entries, I am 100% sure this is a thing. -
I don't mind fighting them, it's recognising the ones I need to avoid. I am sure I've dealt with nightmare drifters in the cave, they are the ones with the long spiked hand (?), and I'm sure they've hit me before but not hit me so hard I was one-tapped. I guess my question would be, "was I lucky before", "was I unlucky this time", or, "do drifters get a damage output buff during temporal storms". I'm not complaining about dying, I like temporal storms, I'll probably end up farming them.
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DPS is the wrong term, sorry, as you are right it's a big hit with a cooldown. What I am looking for is some way of telling how badly something is going to hurt you before you actually get hurt, or killed. Although, to be fair, the issue I was having with the drifter is less about its damage output, but the fact it spawned almost right on top of me.
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While you are waiting for the cooking to be expanded in vanilla, something I also look forward too, you could try a mod.. https://mods.vintagestory.at/artofcooking ..it provides new recipes as well as a new bronze cooking pot.
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Traditionally, IRL that is, gold tools were ornaments, not practical. You say this in your second paragraph, "Gold is a metal entirely impractical to use in tools or weapons in real life". Just because you can smith them doesn't mean you are meant to use them. That argument could be used for things like zinc or lead but those aren't valuable metals. I've got nothing against it, I just think those metals would be better suited to things like jewellery (the lead ingot is already used for windows), or for adding detail when chiselling. There is so much "clutter" to be found that I'd be surprised if there isn't some form of jewellery or trinket crafting at some point.
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Those metals are used as alloys in game, so it's not like they are useless metals, what's more they are used as alloys in real life too for the simple reason they are not strong enough. What would be more realistic is to use that sort of metal to make trinkets and jewellery. The lead poisoning is an interesting thing as lead was used "medicinally" in the time period VS's alternative timeline exists in, people had no idea it was poisonous.
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I think there is a lot more to come in regard to this, whether that be vanilla or via mods. We have no loom, we have no wool, we have no tanning rack, etc... If you want to compare this to TFC, then there is a lot of scope for adding stuff in.
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I guess it would need to be at the OS level, unless the game has a more detailed log file. There are numerous utils out there, it depends on the OS you are using although that window UI suggests it's MS. If that is the case, the native pktmon may be all you need.
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Howto remove new decor system wallpapers to reuse?
Broccoli Clock replied to Filip Nowak's topic in Questions
* bump * 1.20.7 Whether it affects all wallpaper I cannot tell you, but the brown wallpaper cannot be reclaimed once removed from a wall. Doesn't matter what tool is used, or just an empty hand, either way the minute it comes off the wall it disappears. Other items are fine; rugs, pictures, etc.. just the wallpaper. I will log a bug, but thought I'd bump this old thread for awareness. Edit: bug reported .. https://github.com/anegostudios/VintageStory-Issues/issues/5692 -
I was in my house, during a temporal storm, a nightmare drifter appeared behind me, I turn and it one-shotted me. I've killed nightmare drifters before, and I'm sure they've hit me before too, and taken a decent chunk out of my health (~30-50%?) but never completely. It's difficult to compare, with the food stats leaning into your HP (so the red bar could be fill but your HP not maxxed out). I'll just take it on the chin, and learn to run away, but a list of typical DPS would be ideal, at least to prioritise those who can "unalive you" without you having a chance to defend it.
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This is such a low level "issue" but I thought I'd mention it, when my pumpkins died their tooltip still calls them "growing"..
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Make water fill air blocks under itself PLEASE, I BEG YOU
Broccoli Clock replied to NastyFlytrap's topic in Suggestions
Other blocks fine, for shelves.. (imo) ..it's daft and unintuitive. It's not a game breaking bug though. -
Make water fill air blocks under itself PLEASE, I BEG YOU
Broccoli Clock replied to NastyFlytrap's topic in Suggestions
If you want to add to the request list, how about not allowing a water source block to be placed on a shelf. I kid you not, enjoy this silliness.. -
Thanks. Shame though, I thought I'd found a very lucrative, sustainable, trade. Makes me wonder what the point of capturing a cub is, wouldn't it just attack you as it grew older?
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This has me wondering, I've seen traders who buy wolf cubs, and I've seen traders who sell wolf cubs, is it possible to sell cubs you trap in reed baskets? I've only captured chickens and a piglet so far, although you can catch cubs, but it showed as the animal inside the basket, not as a separate item in your inventory. Or is it literally a 1 to 1 trade, buy a cub then sell a cub, and the cub acts like a normal inventory item.
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For some reason this is what I use for the different fuel types... Wood / Firepit Peat / Pit Kiln Charcoal / Bloomery Brown Coal / Crucible & Forge ..it's not set in stone, if I don't have brown coal or peat I just use a different fuel type.
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I think it's important to provide a little context here, you are absolutely right, but it's more the case that everything is being scanned, just connecting a device (any device) to the Internet will end up with it being scanned. I used to do this years ago when companies were stupid enough to mass produce things like routers or webcams all with the same admin username/password, and war driving is 'still a thing'. It's multiple IPs but from just 2 sources, it's not some mass port hit in a DDoS. The fact that it happened at the same time suggests there is a link between those two sources, but I'd still be tempted to call it a general sniff than something more targetted. Unless you have more logs. The thing that does make me stop and show concern is the file size error log, trying to upload a ~900Kb file would definitely be called "sus". It'd be interesting to see what form those other invalid packets took.
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Interesting and geeky. Do you plan on posting those results of the tests you did? Personally I don't notice intermittent lag spikes that could signal the default GC in action, nor do I experience memory leaks (and I have the game sitting out of focus for hours, popping in and out of it when I have time). That's SP though, with the need to create and destroy lots of objects being far more common in MP. Did you try this in a MP environment, and if so, was there a noticeable difference? One thing to note, we don't have visibility over the code base and we don't know what is going on "under the hood" as it were. There are many ways to deal with GC, and not just explicitly. We don't know if the devs have done anything specific regarding memory management inside the code, and the config tends to be for compiling and runtime configurations (like moving from dev to prod). That said, what is in the config isn't going to break anything, and it may help some people on low memory or a lower spec PC that could get spikes from GC in operation. Thank you, and @tgstyle you should know to provide more than just a file and say "drop it into your folder". Even if the settings are pretty benign, providing a malicious config is definitely possible. Which is why you should provide a plain text output along with the file. -- as this is a geeky subject (thankfully we aren't working in C/C++!) here's some further reading for anyone interested in what gcServer/gcConcurrent actually do -- [MSND] - Fundamentals of garbage collection [MSDN] - Memory management and garbage collection (GC) in ASP.NET Core [MSDN] - Analyze memory usage in release builds (C#, Visual Basic, C++, F#)
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Bowtorns desperately need their accuracy nerfed. I don't mind them spawning, I don't mind fighting them, but several times today I've literally walked round a corner and been 3 tapped by bowtorns before I had the chance to do anything. Their accuracy doesn't seem to be affected by distance. There is a bug with bowtorns just now, they can spawn inactive. Which is fine, they won't hurt you, but when you are facing 6 bowtorns knowing they will let loose with a very accurate projectile almost immediately, the last thing you need are decoys, video in spoiler.. (a bug has been reported)