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Everything posted by Brady_The
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Hey there. When working on mods it is always a good idea to keep an eye on the logs for any potential errors or warnings popping up. It's mostly "client-main" and "server-main" you want to keep an eye on. You can find them in "%AppData%\VintagestoryData\Logs". Your mod got two warnings. [Warning] Did not find required shape rootstew:shapes/item/food/rootstew.json anywhere. (defined in Shape for item rootstew:rootstew) [Warning] Texture asset 'rootstew:textures/item/food/rootstew.png' not found (defined in Item rootstew:rootstew). The first warning is fairly self-explanatory. Your mod doesn't come with a shape. That means that even if your texture would be working, the game would have no way of displaying it. The second warning tells you what is wrong with the texture. The game is expecting a .png file, while you are supplying a .jpg.
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[Mod Request] Weapon Display Plaques
Brady_The replied to Dr B's topic in [Legacy] Mods & Mod Development
It'd help to know what those forays actually are. I know of https://mods.vintagestory.at/purposefulstorage but it might be a mod which is already on your list. -
Most likely this one:
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Ah, now I understand your problem. It has been a while for me. Yep, you have to save the page first. That page will be in Draft mode, so people won't have access to it. You've got all the time in the world to fill out all the details.
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If I had to wager a guess I'd say that it's most likely "drtagx" causing the issues. I don't see any other mod that'd touch the moon except the shader.
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If you bought this one I am afraid that you cannot install mods.
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I may have messed up my Archive run, have I?
Brady_The replied to Broccoli Clock's topic in Questions
The Resonance Archive has a Surface entrance. -
Anyone seen these lights floating over water?
Brady_The replied to BolsheViking's topic in Questions
Those look like Primitive Survival's whisps. They are basically like Vanilla butterflies in terms of functionality (minus the fact that you can't catch them, iirc). -
armor-head-scale-steel, armor-body-scale-steel, armor-legs-scale-steel But honestly you probably just want to go into Creative mode with "/gm 2", open the Creative Inventory and your character sheet and simply drag and drop your armour pieces onto your character. After that you can switch into Survival with "/gm 1".
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It has been a while, so I don't remember exactly what the bots were spamming, but I think it was mostly comments and threads advertising pills, ointments and the like, and linking to scam/blog sites. I doubt the VS forum was target specifically, the bots were just sent after forums using this particular forum software.
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Hello ijj42199, welcome to the forum. Unfortunately you cannot add mods to the official servers at this time.
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bug Modded dedicated server help - Reconnecting bug.
Brady_The replied to Rose Williamson's topic in Questions
I found an open issue on Github discussing this problem.This comment includes a potential solution: https://github.com/anegostudios/VintageStory-Issues/issues/5385#issuecomment-2830655466 -
Check out https://mods.vintagestory.at/beamium! This might suit your fancy.
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Check this out: https://mods.vintagestory.at/show/mod/30734
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Must be, because the screenshot above is from 1.21.1. I suppose that highlights how crucial it is, to include as many information about your setup as you can in your reports, because I stupidly assumed that OP was on the newest version.
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The game will try to place items at whichever section of a block you are aiming at. If it doesn't work for you, there might be a mod interfering with that mechanic. Edit: I just noticed the topic. Weapons and tools look like they lean against walls and will require a backdrop of one (or two, depending on the size, shovels for example) blocks, but on a technical side those are stored on the ground.
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I suspect that mod@canoemod.zip, mod@canoemodcircuitspatch_1.0.0.zip could be causing the issues. Both server-main logs are spammed with the same error message that's printed in the client log. [Error] Exception: Value cannot be null. (Parameter 'key') at System.Collections.Generic.Dictionary`2.FindValue(TKey key) at Vintagestory.GameContent.EntityRideableSeat.get_LocalEyePos() in VSSurvivalMod\Entity\Behavior\EntityRideableSeat.cs:line 25 at Vintagestory.API.Common.EntityPlayer.updateEyeHeight(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 547 at Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 654 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 258 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 159 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 932 I currently don't see any other obvious mods that would contain entities with rideable seats.
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The game seems to have an issue with sound files. I don't see any particular mods standing out, so your friends first step should be a reinstallation of the game. That might already fix this problem.
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That's exactly what it should do. You might have mixed up huge and medium hides. Contrary to the grid recipe display, the "Created by" info in the handbook keeps scrolling the rest of the "formula" when you hover over an ingredient.