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Heegrim

Very supportive Vintarian
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Everything posted by Heegrim

  1. Yeah, you should be able to scroll wheel while mousing over the recipe to go to the next one. You can pause one recipe by mousing over but the other ones keep cycling. Really annoying when comparing blackguard armour and things with different wood types because they all get out of sync. Al least they improved the handbook search results a bit in the new update.
  2. Maybe there should be a Blacksmith class that can see the exact temperatures of the workpiece and other classes just see a qualitative description like "Cold" "Warm" "Hot" "Red Hot" "White Hot". I am all for moving away from needing to look at the description box to get information on everything (while still having the option there for accessibility of course). I hope they add more diegetic crafting recipes like scraping hides on the ground too.
  3. YES PLEASE! Also the Blackguard armour cycling through the various broken states AND the Forlorn set is so annoying. Forlorn should have its own page and all the states of the Blackguard set should be on the same page so you can just scroll down to see how many chains and plates are needed to completely fix the piece.
  4. Classes are definitely due for an overhaul. They are apparently going to add a status effect system next so maybe we will get some class-specific bonuses/weaknesses related to those. I was definitely bummed when I realized Blackguard's armoured speed buff is categorically worse than the other classes. I agree that the other classes should have their speed boost apply only when unarmoured or in leather armour (since that has no penalties). I really dislike % buffs/debuffs in general. They never feel like they really affect anything or differentiate the classes. The class specific recipes are kind of annoying but I like the idea of repairing armour being cheaper for blackguards. It doesn't lock anyone out of crafting but it gives a niche for that class. Maybe clockmaker should have cheaper recipes for gears and other mechanical parts. The thing that really needs a rework is the predator AI. There needs to be better ways to avoid them since everyone just picks the speedy classes so they can outrun bears and wolves. Wolves should really only attack the player IF they run away, and standing your ground should cause them to think twice (unless they have pups). They should be able to be scared off by waving a torch at them or something too. Bears should also attack a bit less often (except polar bears), the wildlife is too unrealistically aggressive in this game and they barely make any noise or leave tracks so they are difficult to avoid. You basically just have to cheese them and it breaks immersion. The fast classes just make the cheese easier and that's their main difference.
  5. I am surprised butter churning has not been added yet since this game is so cottagecore. Buttered bread is a great idea to have a portable grain & dairy food option.
  6. Cool! Thanks. Maybe packing dirt with the shovel shouldn't use durability then since the crafting recipe is already free.
  7. Wat. If you'd rather get nothing, just throw the barren soil out after you dig it up. I would like to at least get something back to use in other recipes.
  8. Just found a mod for this lol: https://mods.vintagestory.at/steadyground Not exactly the same as my idea but at least it lets you modify the sideways falling chance.
  9. Yeah. I agree that the instability needs to be reduced a bit. They should add a instability modifier in the world settings to limit the chance of blocks falling, i.e. you could set it to 10% so that only 1 in 10 blocks you break trigger a landslide on average. I feel like the dirt is too loose in the default settings, it's like it's all freshly tilled potting soil. It makes sense that sand falls constantly but you can easily dig a 2m deep trench in real life without dirt constantly falling in to refill it (although OSHA wouldn't recommend this).
  10. I am disappointed we didn't get rivers in the new update but I am glad the devs are taking their time to do it right. When they are eventually added, they should generate small patches of sand/gravel with flecks of gold/silver/copper in them. These would have a much higher chance of finding those types of nuggets when panning. I know some new players struggle with finding enough copper for their first tools, so this would take some tedium out of panning for days to get those first 40 nugs. Also, finding gold and silver really grinds my gears. I am drowning in quartz and I still haven't found enough to make a single lined lantern. This way we would have an alternative way to get it.
  11. Heegrim

    Rocker Box

    Yeah I hope they add something like this. Since the devs are looking into river generation, it would be cool if there were sand/gravel blocks that generate in them with higher drop chances for gold/silver/copper. I'm tired of mining out thousands of blocks of quartz to find enough gold/silver to make a single plate to line a lantern with...
  12. They are looking into adding rivers so I really hope we get a terrain generation overhaul to add more realistic valleys
  13. Yeah I think animals should be a bit rarer but drop more meat too. I've wiped out a full herd of deer and barely got enough meat to feed me for a week (I am playing Blackguard tho). Hunting should be more rewarding and less grindy. I also really like the idea of yielding less meat the more hits the animal took to kill. Bow hunting is practically useless as it stands because spears do more damage and are just as accurate. It's honestly better to get as close as possible anyways because they have a chance to charge at you instead of running away.
  14. I love this mechanic but I get why people find it too hard. Maybe it will get an update in the future to fix the jank and then it will become default. Digging a tunnel and then suddenly falling through the ceiling and getting crushed at the bottom of a pitch black cave is the quintessential Vintage Story experience. I believe everyone should have that happen to them that at least once.
  15. We should be able to create packed dirt in-world by holding right click on a dirt block with a shovel. I play with soil instability on (and I love it), but it would be nice to be able to pack dirt without breaking the blocks first. It is so hard to make a hobbit hole without causing multiple landslides. This should extend to rammed earth too, each time you pack it with a shovel it will cycle through the different textures. The new in-world hide scraping mechanics are awesome and this would follow that theme.
  16. I heard the devs want to move away from the crafting grid eventually. Would be neat to have a little in world minigame for adding the handle to tools. Real tools usually don't need string to hold them together (stone tools can just be seated in a notch in the handle and metal tools are fastened with a wedge). It will probably just be as simple as right clicking a tool head on the ground with a stick or combining them in your inventory by putting on on top of the other (like the good ol point-and-click adventure days).
  17. Yeah, dry grass/thatch shelters need a bit of a rework. Everyone just ends up making a dirt hut because you can dig up full dirt blocks at about the same speed as a single piece of grass. The roofing blocks need to craft more per hay bale at least. I think you should have to hold right click on a dirt block with a shovel to make packed dirt instead of being able to instantly make 6 with your bare hands in the inventory. Fully grown grass should drop more grass than short variants and a 2 block tall variant should be added. Regular grass probably shouldn't grow into the 2 block tall kind because that would be a nightmare for visibility, but it should generate in patches at worldgen. Also, grass should be able to be harvested slowly by hand (maybe by crouch-right clicking). You should also be able to start a fire with just sticks instead of firewood. Having to knap a knife AND axe just to build your first fire is kinda silly since you can craft a firestarter with just those items (and if you have ever started a fire in real life, you use tinder and kindling first, NOT FULL LOGS).
  18. I'm sure they will add ways to make glassware and stained glass in the future. They already added refractory and beehive kilns so I don't doubt a large furnace is in the works for more efficient glassmaking and bulk ore smelting. Another suggestion I made is a lighthouse lamp/Fresnel lens to make lights brighter and cut through the fog (I built a lighthouse but I can barely see it if it's not a perfectly clear night). This would use lots of glass. In the meantime, they gotta at least make the traders demand more glass because my chests are already beginning to overflow and I literally haven't even found one chunk of silver/gold yet.
  19. I love the new trader outposts! I have been wanting to be able to build more defensible-looking structures (without going insane chiseling for hours), so these new blocks are perfect. I would also like a full log version (debarked and whittled to a point to place on top of log walls to make them look like a large palisade). I hope the spikes will be able to do a small amount of damage when drifters or players walk into them. In Valheim, the wooden spikes have durability and you have to replace them often so they aren't easily used to make mob grinders. (If y'all can't tell, I frickin' love Valheim and you probably will too if you like Vintage Story. VS is still my GOAT tho, but both games are criminally underrated and need more people talking about them!)
  20. Since we can now propagate berry bushes with cuttings, the same should be able to be done with cattails and tule. Just something quick and simple like you crouch-right click with a knife to get a root without breaking the original roots (once per year). Maybe the cut root takes longer to grow or something but it really doesn't have to be as in depth as the new berry system.
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  21. This is a good idea! It would probably be simpler just to generate the occasional block of sedimentary gravel/sand speckled along the riverbed. It would get more common the closer the river gets to that rock strata. Then there wouldn't be a need to use a pan/sieve. I hope they make the transitions between the "biomes" smoother in the future but I understand that this is a monumental programming task. I like the true-colour map but the boundaries between the rock types are so stark that it looks weird and I ended up turning it off and using the stylized map. The devs seem to be working hard on how they will implement rivers so I hope that comes with a full world generation overhaul/erosion simulation in the future.
  22. Great ideas! Seaweed would make a good emergency food in winter like cattail and tule roots. I can definitely see myself braving the freezing ocean waters to collect it while I'm starving through winter. Growing rice in a flooded field would be a cool addition too. They should make cranberries harvestable by flooding the bushes with water too.
  23. Yeah and it's also broken with sailboats (can't reach the sails while in the pilot's seat). I really like IFP so I hope they fix this stuff or someone makes a mod to fix it in the meantime.
  24. Yeah only the small windmill should be able to be damaged and the event should be very rare and come with sounds (high winds, extra creaking and groaning from the windmill) and visuals (like flying branches/debris and low visibility). I am excited about my machinery potentially catching file lol but I am a glutton for punishment. You are thinking of the transmission which can cut power to different machines. The brake just stops the windmill completely and is only used for RP right now.
  25. I feel like berries and wild crops are already easy early game food sources that don't clutter your inventory as much as the many different varieties of mushroom. Wild crops are already available in any season, maybe just not as common since they are not always mature (plus they are super easy to spot in an open field compared to having to hunt around in a forest). You will already be collecting a ton of wild crops for seeds early game so the only reason I collect mushrooms is because I like them. I get attacked by predators almost every time I even go near a treeline, but maybe I'm just unlucky lol. idk, I live in an area where mushrooms are a neat surprise because they only appear for a short time and are way more delicious than vegetables. I think they should be a more unique than just reskinned veggies that sometimes poison you. I'm glad we are getting some psychedelic ones in the new update tho!
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