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Shanaχyle

Very supportive Vintarian
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Everything posted by Shanaχyle

  1. This doesnt solve my issue. I have no problem changing my own claims to public use. What i am looking for is to force all claims to have public use, requiring locks to secure doors and chests, while still preventing blocks from being broken.
  2. Is it possible to set the minimum permission level for claim to "use" As it stands claims are by default a magical forcefield which completely block any form of interaction or gameplay in a region. This is unimmersive at best, annoying most the time, and from my MC experience, straight up world griefing at worst I want claims to AT MOST prevent block breaking/placing. I do not want claims to protect containers, doors, or any other interactables. Block reinforcement imo is already perfect, however I'm clearly in a minority of players as everyone ive spoken to hates it and actively cites it as a reason they would avoid a server I cant find any info on the wiki for this, and all my searches only turn up guides on how to create a claim in the first place, or how to change interaction rules on a personally owned claim.
  3. This underground fog effect makes the game borderline unplayable while underground. I can totally understand having a fog system and reducing vision to some extent, but over the course of 3 in-game months I've never *once* been able to see a light source from further than 15 blocks away. There are about 13 torches in front of me here, with the nearest one being exactly 10 blocks away. Like sure I can understand fog diffusing light, or even regions where light levels are reduce, but this is absolutely broken. there is no world in which you cannot *at the very least* see the flames themselves, never-mind the ring of light they would emit. If this is not a bug, then it is the objective worst (and arguably the only bad) change to this game in memory, especially given I've had the same issue in every single cave I've so far explored. (granted that's only three on the current patch)
  4. actually it's a bug. if you make wine in a barrel it will never cure (you can tell it's bugged cause it doesn't show curing duration). the easiest fix to this is making wine from curing juice in a bottle, putting the bottled wine into a barrel, then placing the bugged out barrel wine in *AFTER* the curable wine. this fixed the wine from barrel curing by adding the curable tag.
  5. why does the wild starter need to be constantly refilled with yeast? the entire point of a starter irl is to prevent the need for adding yeast every time you wanna make bread. like if you have a sourdough starter you need to feed it JUST flour and water regularly (once a week, at bare minimum, depending on climate) in the fridge generally it can last for a week without feeding. source: i bake bread
  6. I know this would be difficult to implement, but you should consider implementing various other coin types, as well as potentially a mechanical coin press that could maybe give coins a metadata id to prevent counterfeiting on servers where it's illegal? This mod for terra firma craft has a coin press that's a great representation of kinda what im talking about, with specific coin molds that can be duplicated but not recreated from scratch https://terrafirmacraft.com/f/topic/7563-tfc-07923-merchants-addon-for-tfc/?__cf_chl_managed_tk__=pmd_3v68Rb_htLHAtyz1qf7Jqia0u4SLDlru.2sIFvdeofs-1631579576-0-gqNtZGzNAuWjcnBszRSl
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