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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Didn't figure it would, but since your old version worked, I thought it was worth a shot. I have a 4070 Super on Win11, a 3080 Ti on Win11, a 1080 Ti on Win10, and a 1080 Strix on Win7, and haven't had any problems, other than when my Win7 machine thought it should try to update .NET beyond the version listed here. Maybe try asking on the Discord? Those guys tend to know everything.
  2. That's certainly true IRL. Though IRL, we'd be able to reuse the wax.
  3. While it is not a biggie for me, if you look at the pictures of others' builds, I think most people play VS over other voxel games because of the chisel. You have already seen that as a survival game, it's pretty much a cake walk, and as a combat game, well, it leaves something to be desired. There are mods that help some, but at the very least, targeting needs a pretty serious revision before tower defense would be anything other than frustrating. But the point I'm getting at is that few people share your building design choices. Most prefer some intricately carved decorations on their builds, which are extremely time consuming. Then to have to collect all the fallen blocks in the middle of the siege so they don't despawn and they have to painstakingly chisel them again. And then try to figure out where they all go. And maybe finish this all up just in time for the next wave. As someone said above, first thing he'd do is figure out how to disable that setting. I'm more like you in terms of building style, though I do tend to build with local woods and stones so it looks like it belongs there. I tried chiseling a time or two and decided it wasn't for me. So, yeah, I'd give your mod a whirl, but you really need to do something about the combat mechanics, too.
  4. Good start. Needs to be a bit more than that, or a 2 or 3 wide moat in native soil would be all you would ever need.
  5. True, 1000 block flat squares (about 30x30) are pretty lean outside of sand or gravel, but a bunch of flat, buildable ~200 block rectangles on different levels summing to way over 5000 blocks? They are all over the place. Elevation changes makes the build more visually interesting anyway. If that's all that bothers you, just fire up worldedit and chop off a mountain near your spawn. You still get all the interesting worldbuilding to explore.
  6. @ifoz, how about if the invaders were not just able to break blocks with a single hit, but were more like grizzly bears -- able to outrun the seraph and one-shot him? Oh, and to make it a real challenge, make them invisible and let them fly. Ooh, or teleport! It is an interesting idea, but there are a lot of things I think would need to change. Do blocks just drop, so you have to go around and pick stuff up before it all despawns? Are they destroyed? If a trunk is broken, what happens to the trunk? What happens to all the stuff that was in it? What happens to chiseled blocks? What happens when the block-destroyer takes out the one block that is holding back a gravity-block landslide, and is now at ground zero? I agree that this might not be the ideal game to convert into a tower defense.
  7. Unless it were permanent, I wouldn't bother. Sure, for those of us who play without map, candles make great route markers, though you might have to wait for dark for full effect, but how many routes do you really need to mark? 'Course, part of my VS problem is my life philosophy -- anything worth doing is worth overdoing. An apiary with only 64 skeps? What are you, a quitter?
  8. Maybe if the resin converted the crocks into resealable crocks? Though by fall, you are yeeting wax because you already have 2 trunks full...
  9. If your aim is less than stellar, a good way to deal with it is to yeet spears all over the place where your battle will be. Pretty much no matter where you run you can pick up a spear. At the end of the battle, just lean them against the pillars you put torches on to light the arena. That way they are handy for next time.
  10. Fair enough, @0m1k. I think it wasn't supposed to work that way. One would expect you should get one bonus or the other, whichever is better, but not both.
  11. I don't know that has ever worked with storms. Not in quite a while, anyway. I think all you do when you "bury yourself" is that you reduce the number of possible air tiles in which a spawn could happen to 2 or 3, out of the 1089 within a (hypothetical) 16 tile radius. Substitute whatever radius you think is the real one. 25 is commonly thought to be correct, which would be a 51x51 square, or 2601 tiles. Though spawns often happen in the block right next to you during storms, so it might skew closer. I think it's still a numbers game. Eventually, your number will come up. It's certainly possible to battle drifters during storms, even the occasional double headed ones, with no armor and only flint spears. There's just not much of a point unless you want bragging rights of showing off a trunk full of temporal gears.
  12. Yeah, I hear you. I haven't bothered with using that even in mines for ages, but some of the players in our multi-player world spend hours and hours spawn-proofing, well, everything. "Really, dude? You need me to give you food, linen, armor, tools, pretty much everything? You do realize if you didn't waste all your time placing rocks you could do some of this for yourself, right?"
  13. Somewhere around there, the update within the game wasn't working properly. If you have the full installer for 18.7, just go to the client and download the update to 19.3
  14. Apparently, snow still offsets enough of the bottom block that it doesn't count. Do they go over 4 blocks?
  15. Golden Combs, I think.
  16. Nice!
  17. Right. It depends on what you think the role of having a "home base" in VS is. If you want a safe place to kick back, relax, maybe sleep your life away, you want somewhere with positive energy. I see a "home base" as nothing more than a place to drop off stuff between adventures. It makes no difference to your stuff which way the gear is turning.
  18. What do you mean by "it"? Are you using the command in English, or translating it to some localization or what?
  19. Don't know about cedar in particular. Never burned it more than just cut-offs from making a cedar closet, or old cedar shingles, which are quite different in form than a chunk of split wood. I don't know that the shingles burned any faster than the luan scraps from redoing the laundry room floor. The cedar smell is probably an oil. Pine can be the same if it's very "pitchy". And, sure, you let pretty much anything dry for a long time, it burns fast. But a split 5"x5" log, like the game model shows, seasoned for a year, doesn't vary much in terms of burn time IME. Just heat output. YMMV. But again, I don't care about realism if it makes for a better game, which I think longer lasting fires would. Certainly realism argues a fair sized log should last longer than a small pot of porridge.
  20. Do the chunk borders matter? I had about convinced myself they do not, getting different results on what had to be the same chunk. That it was just something that I had assumed or a consequence of using the prospector mod which displayed by chunk. Might have to try turning on wireframes and see.
  21. Interesting. I would not object to their having different stats, either. Gives you a reason to change things up depending on what kind of combat you are anticipating. Not a huge fan of a separate class doing it, though. Not until class becomes something more than just a list of bonuses and penalties that apply from the moment of character creation.
  22. In our cabin, we do most of our heating with wood stoves. This does not match my experience. We can fill the firebox before going to bed, and in the morning, it's about the same amount of coals, regardless of whether we were using red oak, cherry, apple, maple, pine or poplar. The heat output for those hours is drastically different for the same level of moisture depending on which wood we are using, but burn time is, as @Dra6o0n says, much more dependent on damper settings. That said, I don't care much one way or the other. I'm not a huge fan of realism in my escapism.
  23. Better Ruins page says it is not updated to 1.19 yet.
  24. If it were me, I wouldn't bother moving. Probably the only time it would ever matter is if you let your stability get too low right before a temporal storm. So long as you have something to do -- a smithy or kitchen or something as an outbuilding enough blocks away that you are recovering, maybe even a fenced in field/garden, that should be enough to top you up as needed. You can always use more charcoal, so building a pit somewhere near your trees would also get you out of the problem area.
  25. If I understood it, the only new thing is it throws a warning in the mod selection screen, instead of having to figure it out by go through the various log files. I do like the message. Just having things "greyed" out was something of a PITA.
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