Thorfinn
Vintarian-
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Everything posted by Thorfinn
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I've played hundreds of games through late fall or so, and recall finding halite once, if you exclude the dry lake seams in a desert. Not for a lack of looking, either. I usually play Wilderness, so I'm only prospecting once per chunk (ideally, but how would I know?) but still often go through a dozen or more propicks. [EDIT] Incidentally, the only halite I recall revealed itself in a cliff face, so the propick didn't even enter into it. [/EDIT]
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Right. And you can also see from mine that with a vastly inferior CPU and GPU, better framerates are easily achievable at default High settings. And, yes, you can see from the slider I'm on 1440, too. Try it. Select the High preset (the pulldown that currently says "Custom"), extend your View Distance, get rid of the FPS limiter, don't touch anything else, and see what you get. If you can't beat the 100+ of an i5 with a 980 Strix something is definitely wrong with your system. And I suspect you are using and SSD, right? My i5 is still running on a 7200 RPM drive of some type. No, I don't remember what, but it was near the best platter available in 2014 or so when I put it together. FWIW, I don't get a whole lot better overall framerate with my i7/1080Ti or with my i9/4080. I strongly suspect that despite what the numbers appear to show, I'm SSD limited, which explains why things get better when I stop sprinting and let the system catch up. [EDIT] BTW, if you hover over the names of the sliders, you can see that SSAO, Shadows and Dynamic Lights all have a significant effect on FPS. If you gotta have that, then you gotta have that. Your call in the kind of tradeoffs you will accept. Utopia is not an option. [/EDIT]
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Welcome, @urnsudden! Wiki is not a great way to learn the game. There's a lot of outdated stuff. You are much better off trying to figure out the in-game Handbook. That said, it's really hard to find out about seawater unless you fill a bucket with the stuff or happen to look up water. Is there any indication you are about to water your crops with salt water? I have no idea, actually. Yeah, sea salt would be nice addition. There are two different mods that I'm aware of that do it. The already mentioned Expanded Foods is available early, and is fairly quick for small quantities, and I forget, Fields of Salt, maybe, is much later because of required materials for evaporation pools, but it makes LOTS of salt. Would be kind of cool to just be able to fill bowls with sea water and set them in the sun for a day or two for a very small amount of salt. No tending a fire; limited only by the number of bowls you are willing to make and set out.
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@Sabrium48 re: smithing, check out Anvil Metal Recovery. It's a very popular mod. I don't remember whether you forge 2 blades at once or you forge one and get back "bits" that are similar to the base metal bits you can pick up. Same with all the rest of the items. You get back the half-dozen "bits" you split off when forging a shovel.
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Welcome! What the game calls burnt bread is hardtack without salt. Flour, water, cook in a pizza oven. Bread, too. It's all unleavened. Tallow (the game equivalent is fat) is rare enough in the early game that pemmican isn't very practical. There is no reason drops couldn't be modified, though with the added calories, it becomes even less a survival game and more an activity like Stardew Valley, but with unlimited Stardrops. Have you checked out mods that do similar things? Primitive Survival, Expanded Foods, and Xskills come to mind, though there are many mods which have their own versions of pemmican. Apart from those big three, I have no idea how many still work. If they were just new items/recipes, I don't see why they wouldn't. Yes, I know you mean add these things to the base game. It just improves communication if you say something like "I like the way Expanded Foods does dried berries" or "Fishing with weirs and baskets makes more sense than smacking the buggers with a club" or "Something like Xskills that lets you learn other class abilities, albeit at a slower rate" or whatever.
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Looks like you have several settings higher than what my install shows as defaults for High. I'm headed out to get some sleep. I've been at the office for over 20 hours already. I'll respond in the morning, or whenever I get in. My boss will understand. (I'm him.) [EDIT] FWIW, I set my machine to what I think are your settings. SSAO, Shadows, Dynamic Lights cranked, AO+Smoothlight disabled, Field of View increased a tad.. Avg=84, Min=82, occasionally 81. Only difference I can see is I don't know whether or not I have a waterfall in my FOV. [/EDIT] [EDIT2] Found a waterfall. Actually 2 of them. Avg=53, Min=48, using your settings. But we knew flowing water was the mind-killer, right? [/EDIT2]
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Welcome! Yeah, that's what keeps me involved, too. This isn't a game where you can download a build order and you are good to go. Heck, weather makes a huge difference in whether what you plan to do today is going to work or not. For at least the first few months, you have to adapt, improvise, overcome. That's what I love about it. And why the game becomes less engaging to me when that becomes less important.
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Welcome! Yeah, that's what keeps me involved, too. This isn't a game where you can download a build order and you are good to go. Heck, weather makes a huge difference in whether what you plan to do today is going to work or not. For at least the first few months, you have to adapt, improvise, overcome. That's what I love about it. And why the game becomes less engaging to me when that becomes less important.
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Why the trader? Are you finding enough gears to buy food?
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Hey, while I have everyone's attention is the greenhouse bonus just a bonus, or can it be a penalty, too? If I plant, say, turnips, and the +5C for the greenhouse takes it over 27C (weird how I know that one offhand, eh), is that going to stunt growth? If so, is leaving the door open enough to avoid the problem, or do I have to knock out the door or even part of the wall? While I build greenhouses(specifically, 5x5, 3+ high, internal, to maximize TP/glass ratio, (though technically, I suppose that would be 2x2, 3+ high, though that seems an absurd number of doors and intervening walls)) I've never really spent the time to figure out how to use them at the margin. And, as you can probably guess, on a temperate start, it's hard for me to justify them at all. The only reason is that if I'm in that magic place of latitude and altitude, I can grow crops year round, even in a temperate clime. It's not a matter of whether I should, but whether I can. [EDIT] More I think on it, a hallway with 2Wx6D probably optimizes for what I'm interested in. It does not optimize for scythe, no, but I rarely use scythe for crops, preferring to get the next rotation started on each tile ASAP, regardless of whether that throws off timing for the next harvest. [/EDIT]
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Oh, the other thing is that I don't think crops grow at all below 0C, so keeping them above that point makes a big difference early and late season. Especially as the nights get longer, if they start going more than half the day without growing at all, they may well not mature at all, let alone partial harvests.
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Depending on where you start, you get maybe 6 months of growing season. A greenhouse can extend that to about 8. Whether or not that's a big deal depends on how many seeds you gathered. If you have 400+ plants in the ground by mid June or so, you are right. No big deal. You will have linen enough to make more windmills than you can keep busy, and you will be throwing away food. But if you are below 100 seeds by then, there's a lot you are probably going to have to put off to year 2. In those cases, extending your growing season by 1/3 is a big deal. Granted you can accomplish even better by moving south for the winter, but unless you live a spartan existence, it's going to be hard to take much of your stuff with you, and you will use a lot more resources building a winter home. Keep in mind you only need enough glass/glacier ice to cover half your greenhouse roof. 25 glacier blocks, or 12.5 glass blocks for a max sized greenhouse. That's only one-half block more than a bloomery load. And now with this new mapgen, glaciers are all over the place until you get way south, and can be mined even by hand. That could be a day 1 build, depending on your spawn/game settings.
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512. [EDIT] Sorry. Forgot I changed that from the default, too. I think that's it, though. I think everything else is default. [/EDIT]
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Can't sleep because of permanent temporal storm
Thorfinn replied to Lord_Duckian's topic in Questions
You could always find something to keep you busy through the night. Kidding on the square. Until there's some game benefit to sleep, instead of everything being a negative, I won't even bother making a bed. -
Still gives the same weird message on exit from main menu. Know I've given the specs on this machine before. It's the 16 GB, 3.5 GHz i5 with the 980 Strix, if that helps. Hums along in High settings (after getting rid of the FPS limiter) at 115+ on start, 98 after most of a day's exploration (4400 blocks E of spawn, 2 bears jumping around in the same FOV). Came back up to 110+ after sitting still for a while doing clayforming,5 pit kilns now running. Seems to fly along just great. Haven't caught it doing any lag spikes. And that's even with somewhere around 30 tabs open in Brave. The weird message doesn't seem to do anything bad. Memory seems to be released, files closed properly, I can reload the game fine. I just have to let the machine nag me 3 times before it lets me do something else.
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It's a knappable that has good copper, plus at least a chance of shallow tin. Further, it could have great hematite and deep tin. As little as a single trip that locates bauxite and a lime source and a bit of borax and you can potentially finish the game right there.
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When I build that way, I leave 4 blocks of air at the bottom. 2 blocks of air means the skeps prevent you from moving freely through the space. 3 blocks is fine, but a little more difficult to get a good angle on seeing the yellow door (harvestable) as you run through. 5 is a bit much, but 4 seems to be Goldilocks for me. YMMV. The rest of your description, spot on.
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If you stay in the game, it will run whether or not anyone else is. You only starve to death once. I assume they never changed the fact that time progresses while you wait to respawn.
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Not sure what you are asking. The deeper in the earth you are, the lower the temporal stability. That is, most places, you don't have to dig very far to have the gear start spinning backwards, and at the mantle, it's really booking it. You can't spend much time there at all. Are you asking the mechanism or the lore or what?
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FWIW, 18.8rc-1 seems to be running fine in our multi server. Not that we are using all that many mods, but if you are using mods that worked under the .net7 release, I'd give that a shot.
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Was there a .net7 release for 1.18.7?
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Sure. Look at the commands /op and /moddb
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Bad weather is an issue for us at home, yes. We have a satellite connection, and if we have to restart for any reason when it's raining, we have to find something else to do. Seems weird. You can actually play single player with whatever login was last used, but join your local server using the logins you were using just a few seconds ago, NFW.
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Right. Which is why on wilderness, you have to make the platform out of packed earth (or, as I recommend, packed earth and cobblestone) then top it with dirt of whatever flavor is handy.
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If it's in a good location, (close to somewhere you can farm, for example) that's actually a great way to go. Just build the platform 4 or more tiles above the ground, attach the skeps to the underside of the platform in the standard 2x2, and then then you can clear all the undergrowth on the ground (no flowers!) and make it very difficult NOT to find all the drops, because you basically have a flat billiard table for them to fall on. In survival, you can make the platform with medium fert for the tiles you want the skeps, and low fert everywhere else, and make it easy to figure out where you should replace them from below after harvest. On Wilderness, use cobblestone and packed dirt as a base, add soil on top, then flowers.