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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Do it, then. Like I told the OP, The specific line is { code: "health", currenthealth: 500, maxhealth: 500 }, If you feel particularly community-minded, fire up ModMaker.exe and package it into a mod. Upload it so everyone who agrees with you can nerf the boss.
  2. I think you can infer from both the current drops and the lore that fighting is not the intent of the game. At least fighting the low level monsters. You only need to battle the top tiers; they are the only reliable source of jonas parts, though you might have noticed that jonas tech isn't exactly game-breaking. There's absolutely nothing wrong with making the game your own by rebalancing loot, it's just that self-evidently, that's not the story they are trying to tell. It would be extremely weird if Tyron hadn't realized that combat with the eldritch is pretty much a vanity project. Every time you engage, you lose, if only in terms of durability. He could have set the balance differently -- hunting is almost always net gain, which puts the eldritch in stark contrast. Why?
  3. No, precipitation is just whether it gets snow. Your question was specifically about snow, wasn't it? Snow only builds up when it is both cold and "raining". The algorithm that fast-forwards unloaded chunks has some issues. If you visited a block in winter, the lakes may be properly frozen, and if you revisit it the following fall, it may still be largely or completely iced over, though the snow should be gone. I rarely play much past spring of the second year because at that point, I've accomplished everything i intend to accomplish, and I'd rather play the fun parts all over again rather than build a road to nowhere or move a mountain 4 blocks east because it obscures my view of something or other. I don't know all the issues of unloaded blocks, but I do know that frozen ground is one of them.
  4. It is in the From Golden Combs mod. Gives your crops a 20, maybe 25% yield bonus, IIRC. I think it also works on your berry patch.
  5. Precipitation rates vary greatly over a surprisingly short distance. And even in a region that is marked as "Almost All the Time", you can still go a month without precipitation. Just the random number generator.
  6. Welcome to the forums, @darkmage0707077! I've been thinking about this a bit, and it's a bit more involved than I initially thought because there's no guarantee that you've selected a biome capable of having red clay. If you start on a mountaintop glacier, or chose an arid start, it might strain credulity. If you are a numbers geek, the min rain is 0.27, and the min temp is -10C. There does not appear to be a simple way of tweaking the area right around worldspawn without affecting the rate globally. I believe a "trainer" of sorts can be had with the mod ParticlesPlus, where "smoke" rises from those deposits. Cliff's Notes version -- if you have cattails, and see trees other than larch, and your rain level is at least uncommon, you are probably in the right place. If there are no cattails you might have to head south. If the rain is too low, head pretty much any direction.
  7. Everything has the same timestamp. Wish I had taken some time to loot it. Apart from the stackrandomizers, you could probably figure it out.
  8. Tyron teased a new large ruin. Is this it? Or have you found something larger?
  9. That's my woodpile off in the distance. "Hey, look, you can see my house from here! Well, you could if it wasn't so foggy."
  10. So maybe it's a solution to the stuff that dribbles out of your machinery when the chunk gets unloaded? Might be worth it.
  11. Turns out maybe you are not supposed to stack firewood from sea level up through worldheight? Who knew? It was quite the landmark. Pro-tip: Don't burn down your farm. It makes you do goofy stuff while you wait for the crops to get to stage 2 so you can repopulate all the skeps.
  12. Maybe. Or perhaps it just shifts the building phase to a little later in the game when you have the durability and mining speed of iron. If you want to build your obsidian tower with copper tools, you still can, but maybe you should make sure you have enough materials for your next pick before you start relieving the obsidian. Once you have iron, you can easily build things more in line with what iron tools can make. If you are in Copper Age, maybe construct buildings of materials appropriate for the Copper Age?
  13. Sigh. No, it's that we already have a means of making tools. You hate it, I get that. You made that clear in the very first sentence. I'm not a huge fan, either, but for the opposite reason -- tools are way too durable. Yes, even copper. I'd prefer if its durability were only a little better than enough to get you a new pick if you didn't do a lot of extra mining. For example, I'd prefer if mining were an early game choice where you knew that every piece of limestone you mine for leatherworking or slate you mine for roofing makes it increasingly likely that you have to resort to panning to replace your pick. You only need, what, 7 poor copper ore to replace your pick? Up to a maximum of 8 stone to reach the guaranteed surface deposit? So you need a maximum of 15 durability to break even. At the game's butchest setting, you have 10x that, on defaults, 20x. That's true for all tools. As a result, once one gets good at the mechanics, he can often skip from stone to iron in a month, two at the outside, and then there's frankly not a lot to look forward to, progression-wise. People aren't racing through the ages just to speedrun. It's because there are so many resources in the game that unless you make the conscious decision to ignore them or let them gather dust in your warehouse, you almost have to progress that fast. So where should the game default? More to my preferences? Yours? Everyone has a different opinion. The optimal solution, then, is whatever is easy for n00bs to pick up that is lightweight, and let each person choose his preferences from amongst the plethora of options.
  14. I built a scaled down farm (64 plots of 8-around-1) a half dozen blocks into a lake, and had it mostly planted by 1 JUN. In addition, I had 30-some populated skeps that would probably be ready to harvest when I got home. But... I miscounted. The entire length of the second row of fence on two sides of my farm were juuust outside of the protection of my lightning rod. It needed to be 34 tiles off the ground, and I had it only 33. Not a huge deal normally, but I always enable lightning to cause fires. So evidently the storm that passed through was lightning but no rain, and my fence drew the short straw. Not a single thing left in my farm. Fences, crops, skeps, even the handful of grass that always springs up, just gone. I'm just now getting things back going, but I've found only around half as many seeds because I'm now circling around 3k block radius looking. Sunk by a mistake a kindergartener with limited experience with a number line should not have made. Any rookie mistakes of similar significance in your Vintaging?
  15. Until you get a little better at it, I'd suggest going somewhere safe and building a pillar 4-high with a ladder on the third block on all 4 sides. Practice jumping up, catching the ladder, climbing up, and not running off the other side. The 4-high pillar and 3rd block ladders are important in case you happen to activate a bear. Then build a similar structure or two somewhere near the wolves, and if you have too many problems, run back to your Irish friend, Pillar O'Safety. If you are lucky, you might get to lob a spear or two at him from there.
  16. A little additional info. I think they try to maintain a range between 15 and 25, and based on what I'm seeing, you are already drawing them in because of how far away they are when you are at the top of your little tower. That means you are probably only a dozen or so vertical blocks before they can't target you, so you only need to block up the four cardinal directions for that far before you can nerdpole yourself to worldheight, if need be. However, I think I would try to bridge the first dozen blocks after you deem yourself high enough to not be a valid target with ladders or at least hay, so you are quicker to get back to cover if you misjudged. Be sure to take a look around while up there. You should at least be able to identify bears or wolves in your intended path, plus probably traders and most likely, the easiest path to take that avoids crazy mountain ranges.
  17. Exactly! There is no other reason I can come up with to change how it worked. The beauty, though, is that it is so easy to mod that I can think of at least a couple already, one of which says it does exactly as you wish -- 4 at a time. If you think it should remain as is until your first iron bloom, fine, just add the mod once you iron.
  18. Just set out basket traps. What else are you doing with all that flax grain?
  19. What kind of 'tube content are you looking for? For things that teach you basic and medium game mechanics, it's hard to go wrong with Mischief of Mice, Kuzzarh, Ashantin, Rhadamant, people like that. If you want to see chiseling in a very relaxed atmosphere, Hypnotique aka Hypi is very good. Hardcore game mastery without a huge focus on building, GGBeyond, though he has decided not to continue his 1.20 series until the devs nerf the baddies. But check out his 1.19 playlist if that's the kind of thing you are looking for. There are a lot of others out there, too. BTW, I would not swear that any of those are current. They may have discontinued producing content for all I know.
  20. Alternatively, you can either mine coal or produce more charcoal in less time than it takes you to stand there feeding it in piece by piece. That's just it. I don't think it's broken. It's kind of like sticks rarely falling when you chop down a tree. The point was to incentivize you to make shears or do something other than just go chop down trees and build up massive quantities of sticks.
  21. How many ladders do you have? Stacks of packed/rammed earth? I think the magic number is once you get 64 blocks away, they despawn. Alternatively, you could sideways build over to that slope and escape that way. I don't know what you are carrying in your packs. If you have a dozen hay bales, (and if you don't, shame on you ) you could easily dig out enough dirt to make cob. 4 dirt gives 10 cob, 28 dirt gives you enough to despawn them. How wide is the ridge next to you? Could you tunnel through to the other side? Or at least partway and tunnel up? Which is going to depend on how many ladders you have...
  22. It's climate-based. IIRC, they will not spawn in regions with an average temp of under 10C, and won't grow below 2C. Like @idiomcritter says, patchy climate can create warm regions.
  23. Once you have a little play time under your belt, food is never an issue in single player, even with hunger rates cranked. Food in multiplayer can be, if many of the players believe their foraging range is wherever they can still see home base. I've lost count of how many servers I've joined where everything was stripped bare for the first 1000 blocks, but after about 2k, I think it was probably virgin territory. Fields were what I would consider pathetic considering this was mostly vanilla -- though flax is essential, between them all, they had fewer than a stack of flax planted, many at only 50% watered, and this was already in the second year. But even cranking surface ore to never, and ore generation rates down to minimum levels (60%) metal is so commonplace that unless you are dragging your feet for the purpose of dragging your feet, it's still easy to steel in under a year. And then? Start another game and do the parts that are fun.
  24. For something easy like that, you could make a compatibility patch mod. If you then upload it, you can get an immediate idea of how many others prefer the kind of game experience you like, and if it's a pretty good fraction of the player base, a good case can be made for inclusion.
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