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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Lantern is still 18. Torch is still 14. Weirdly, I have not checked the Handbook on torches yet. There are two I did not know about -- crude that last 24 hours, and cloth that lasts 72.
  2. They can. Only a 2-high wall, same as a black bear, but still.
  3. Should play the music "Summer Stroll". It doesn't? Is your music volume turned up high enough?
  4. So that's where I left it! I've been looking all over. Of course, just east of Crescent Lake.
  5. It's irritating when peat disappears, but full-on annoying when the charcoal does.
  6. When you fire the flint, you will find out. That's one of those unintended consequences of which I was speaking.
  7. No, it places itself about 5k from origin. In the future if you want to settle somewhere other than origin, head south-east. It's possible to move but I have bad luck with it, as it's really obvious where the regen borders are. Alternatively, 20k is only a couple three days sprint if terrain isn't too awful. You might even accomplish it in under a day and a half if the terrain is good. Another option is to just teleport yourself to within 5k under the rationalization that if you knew better you would either have not travelled so far, or would have selected a different (warmer?) start. I mean, it's just single player, so if you don't think of it as cheating, it's not.
  8. Why not? They gave you multiple setup options to make the game easier (and harder). You can set him to 1/4 damage, so instead of a bunch of 8 damage, you are only getting 2, before armor reductions. If that's not enough, they made it easy (I'd argue trivial, though maybe a little more obscure than it might be) to nerf him further. Alternatively you could turn your rapier into a 50 HP per stab Death Needle. In essence, you can make it your vision instead of theirs. And easier to do than any other game I've ever seen. What's not to like? [EDIT] Incidentally, the only thing I'm seeing that might possibly be damage reduction related is "isMechanical". But locusts also have that, and it seems to me they are 2-shots with spears. Is that about what you are experiencing?
  9. I sympathize. I died a couple dozen times before my first win, that was bronze spears. I died a dozen more times trying out variations on the theme. And I play permadeath, so was trying to figure out how to take him with stuff that I had before the first flax came in. I even went back to Standard playstyle (still with permadeath, though) to get the extra HP and nerfed damage from foes. But like everything else in the game, he telegraphs his next attack, both visually and audibly. You get, I don't know, maybe a second or so of notice? I can definitely see how that kind of experience might dampen spirits. What you are asking for is a trivial change. Something you could code and bundle into a mod in under 5 minutes. Make your own balance pack. Slow the shivers and nerf the bowtorn as you see fit, as well, in a couple more minutes. But it should be a mod, not base code, in the interests of those of us who want the dev's vision of the game instead of nerfed monsters.
  10. Very true about caves eating ore. That's why fast bronze is so hit or miss. When you haven't yet been able to find enough copper for a prospecting pick, or found a copper pickaxe in a cracked vessel, and run into tin in a cave somewhere, there may not be the requisite 16 tin left in the disc.
  11. Despite my glib response, I do agree. I've seen people in MP games charge in wearing steel plate and die, largely because there's no way to heal. It took several tries to learn his patterns. If they change it up, I'll die several more times learning them. I'm in the process of writing up a mini-guide that condenses the whole process of making a tweak mod so simple that anyone who has a passable understanding of English can adjust things like this. The modding section on the Wiki is good, but there's a reason that they have tech writers do the documentation. Engineers have a habit of thinking that things that are obvious to them are also obvious to the novice. It also is way too generalized, when many or even most suggestions need nothing more that a barebones wikiHow. Get a little confidence in your abilities and the Modding Wiki will be child's play.
  12. Well, there is a part of Chapter 2 that might be worth looking into. If you remember you have the thing when you get there...
  13. I think it's intended. It's worked that way for quite a while. Another alternative (because Improved Firepits introduces some different unintended consequences) is a new mod that quadruples the fireclay output from calcined flint. Seems overkill to me. Doubling would be more than adequate, I would think.
  14. Yep. 8%. If you open or shut the door 9 times, it's better than even odds it breaks at least one time. Personally, I put a ladder on the third block up and the doorway goes above that. If I really need it to be a room, hay blocks it is.
  15. If I understood the code, it's a base of 1. It ramps up for higher rift activity. [EDIT] Looking at it, it is 2 for the higher tiers. I still think it's bugged, though. I'm kind of wondering if it isn't maybe double counting -- you are getting the Apoc rift activity modifier to the storms.
  16. And, yet, he can be taken by nothing more than stone spears, improvised armor and a couple stacks of alcohol bandages. Next time, I'm gonna forego the armor. It dies on the fist hit anyway.
  17. @CoolBude, have you checked your router settings? Try typing 192.168.0.1 or 192.168.1.1 into a browser and see if you get to the admin login. If those don't work, do a search for your specific router. Newer ones use all kinds of crazy addresses, supposedly for security, but, heck, if the IP is available on-line, it only adds a few more addresses for hackers to try.
  18. Maybe. One of the big complaints before was when the cave mouths collapsed, you still had to dig out a crapton of dirt to get through, even though a lot of the blocks became just free dirt blocks free for the taking. I could see the possibility of having the blocks that would have been drops become instead nothing.
  19. No acacia? Or what's the reason?
  20. That's my situation. Kind of why I set a personal goal of finishing in one game year. Steel all around, more windmill power than I can come up with an excuse to use, on Wilderness settings and permadeath. By fall, I'm just finding things to keep busy, so I usually don't wait the whole year. Just start a new game and do the fun stuff all over again. Which, incidentally, is none of Chapter 2. I so hate the Mario Bros platformer crap I'm not going to do that again until at least Chapter 3, maybe 4. But I also don't enjoy pointless combat. If killing the buggers did something like permanently restoring the stability to that chunk, or better yet, that chunk and half the amount to the chunks around it, and a quarter that much to the chunks surrounding that, I'd be all over it. I'm always building on unstable regions for some reason. I have to go out exploring to restore stability most of the time. Cabin fever or something, I guess.
  21. What settings are you using? Mine dances, too, but usually only for a handful of seconds before it just disappears.
  22. Maybe. Someone (maybe @Ryan Thomas ?) posted a few screenshots of goats that apparently spawned in his contemporary house. I think he said he had not yet added the lighting, but the floor was definitely not dirt.
  23. Good call, @Dilan Rona, on the speleothems. I think i overbalances things, but it might be OK for someone who wants to build with bricks. Yeah, @Jake Marshall, if you are looking for surface limestone, you may have quite a trek. I've spent the better part of a game month sprinting just to get out of surface granite. If you find any sedimentary layers, you can try digging down to the first igneous layer. Often that's where I'll encounter necessary stuff like bauxite and some carbonate not too far from home, even if it's just conglomerate on the surface.
  24. They are not daytime creatures. You need nearby rifts after late evening. Or caves anytime. Things might have been adjusted down, too, because of all the new players. Seems the first month has an inordinate number of Calm nights.
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