Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Yes, you can take a selfie. Just go into 3rd person and move the camera around. It's kind of limited in terms of how far away you can take the selfie (or used to be anyway) but if it works like it used to, your full-size character can easily be made to fill just the middle third of the screenshot. Don't know how much further you can go. Don't know I ever tried.
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Of those, I've only extensively played Planet Crafter, all releases, and I find it lacking in engagement. Kerbal bored me to tears. I gave it a dozen or so hours, and when it still lacked anything interesting, I could easily imagine how little replay value it would have. Kind of the same reason I've tried and ended up shelving games like every Civ except 3, Pharaoh/Cleo, Zeus/Poseidon, Emperor, Surviving Mars, Going Medieval, Manor Lords, Ostriv, Foundation, Graveyard Keeper, Portia/Sandrock, Infraspace, and similar. Once you figure out the "answers" in a playthrough or two, it's all "lather, rinse, repeat." It takes a major injection of randomness to keep things interesting. [EDIT] Oh, randomness or new content, either fills the "keep it interesting" bucket. I think it's probably ModDB that kept my interest in VS as long as it has. [/EDIT]
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BTW, @lilith99, I wouldn't lose any sleep over limestone. The difference between linen sacks and backpacks is just shy of meaningless, and by the time you can forge plates, you can equip yourself better than if you had all 4 backpacks. So long as you are not a hoarder, 20 inventory spaces (27 with a mining bag) is more than enough to finish the game.
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What I'm saying is without the "interruptions", the game is formulaic. Too many of the game loops have exactly the same "correct" answer. Without "interruptions, the major difference between playthroughs is only what kind of bronze gets me to iron.
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Sure. But I've kind of shelved Planet Crafter, and not just because they went with this silly pollution motif. (Yes, I know they had to come up with something different, but still, it's kinda weak sauce. Particularly since it can be cleaned in no time flat with your multi-tool.) The main reason was it was not all that interesting. Once I had optimized around the trivial randomness, every playthrough looked the same. Moose and wolves are pretty easy to ignore, bears less so, but VS is in much the same place. Once you accept the fact that there is almost no difference between linen sacks and leather backpacks, limestone becomes almost a, "Why bother?" Unless you are handed limestone on a platter, you are better off racing to mining sacks than wasting time on leather. Sad to say, but bears are pretty much the only significant random factor left in the game, and not even that unless you play permadeath or at least limited respawns. No, not even ore. That just means you need to explore a little more widely, though not all that much. Iron is so massive that if you are in a decent location for it, it's just a matter of exploring a few caves.
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For me the fun is not in the interruptions themselves, but rather in selecting the best way to eliminate or at least minimize their impact on what I wanted to do. Fences, ladders, trees, even the oft-maligned nerdpole, whatever.
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I take it you want something more than going into 3rd person mode so you can take a selfie? Use it to explore or something? I think I saw a mod for something like that once, but I wasn't interested.
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I'd swap one of those crocks with a cooking pot. It's pretty easy to forage enough while running, and then you have something to do before bedding down for the night. Other than that, good, solid advice. Or, you can build your pit such that you can take advantage of the fact that a bear can't fit in a 1-wide corridor.
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For funsies... what has been your worst base decision?
Thorfinn replied to Broccoli Clock's topic in Discussion
In my first playthrough that I made it beyond the first couple days, I set up my homestead maybe 50 blocks into the forest. In retrospect, it wasn't that bad of a thing. I became very proficient in throwing spears and evading wolves. -
I'll bite. Why do you want larger rooms? I can see the concern about a 14^3 room. Sort of. The Sistine Chapel would have to be broken up into about 3 rooms. Either that or build it as one unheated "room". That's all you give up for making it bigger. But I really don't see any point to complaining about cellars. A half-dozen storage vessels is plenty to get you through the winter. Booze, you are better off with a 2- or 3-high space because you can't stack barrels anymore. And if you fill that space with barrels (49), that's nearly 2500 l. of booze. A decent microbrewery. If you store it in buckets inside chests instead of barrels, it's 20x that amount. If you really need more, it's simplicity itself to add another cellar.
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community Community Driven Development Folding 🚀
Thorfinn replied to Beardtrick's topic in Suggestions
I think it's an excellent idea for niche play. Which is more or less what private servers are. They assemble and often tweak a set of mods that produce the kind of gameplay they like. Official support for this is strong, but somewhat subtle. Obviously, they pay for the ModDB, and maintain it as necessary, but the Multiplayer forum seems underutilized. Or maybe its just that so many more people prefer single player or multiplayer for their friends, not seeking any other players. I would think Anego would need to be a much bigger entity to make it worthwhile having someone on staff to keep up with the legal changes and caselaw in every country they have sales in. Because "consent" doesn't necessarily mean "consent". Definitely not over time.- 5 replies
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I just felt something was off about using FGC. Whether the ceramic hives that you can use forever, or the Langstroths that need repair. It just seemed way too, I don't know, easy? Like there was nothing at all involved in beekeeping? Maybe it was too scalable? Too easy to end up with a hundred hives? Even gardening takes more effort, and that's not very much.
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Having way more hours into the game than I care to admit, and extensive use of From Golden Combs, the game loses a lot with reusable honey production equipment, notwithstanding durability on the frames in FGC. Granted, vanilla is not really all that intensive in preserving gameplay loops. A single stack of clay is good for 32 skeps, which is enough for 32 lanterns or 96 sealed crocks. That's hardly an inconvenience. Reeds, well, you lose about half, so the player has a reason to bother with scythes, which, otherwise, have about as much utility in that part of the game as a steel hoe. You have already fired all the pottery you need, and you probably have the better part of a crate of hay bales put aside. Weapons and tools and armor and clothes all have durability to give you reasons to leave your homestead. If they were permanent, there would be no point in ever going out to find more metal. And that's what permanent beehives would do, even if you gate them behind progression. The fact one would even think of gating them means you acknowledge that it would not be desirable in terms of gameplay, at least early on. Don't take my word for it, though. Try From Golden Combs and see if you don't get the feeling you are missing out.
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I wondered the same thing, but the bowl uses the same key/values and they only stack when empty. The team might have special handling in the code for bowls they didn't do for crocks, but it seems unlikely. But, no, I did not test it. I don't want stackable crocks.
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From Golden Combs gives you Langstroth boxes, which is what you are talking about, I think. But have you tried out vanilla beekeeping yet? It is absurdly easy to produce vastly more honey and wax than you can possibly use.
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Probably pretty easy. Open up .\assets\survival\blocktypes\clay\crock.json scroll down to maxStackSizeByType: { "*-raw-*": 8, "*": 1 and change those numbers to whatever you like.
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"Discussion" is not the ideal subforum for this anyway. That said, you need to give a whole lot more information than that if you want help from anyone. What specific "save folders" are you talking about? Is this a default install? Is this your own computer? School and work machines often have limits on the user directories. Are you logged in as the same user? What OS?
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Interesting idea, @Tabbot95, but I disagree. It's simple to lure a bear into a pit trap. You could easily contain all the bears around your homestead within a few hours of game time. The reason they added the feature to despawn after a while (14 days, I think?) is because people were abusing the system. This way, from time to time they go *poof* and respawn somewhere outside the cage. Might still be worth it if bears bother you overmuch, but probably a better approach is to either get better at fighting them or avoiding them. Or both.
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Can I disable seasons while my friends are offline?
Thorfinn replied to BasedMontgomery's topic in Questions
You could also /time calendarspeedmul 0.016666667 to have things go real time. One day takes 24 hours of real time. I think crop rates would be slowed dramatically, since those are calendar based, but I don't think it would affect healing, as I'm pretty sure that is handled by /time speed. I suspect if you set calendarspeedmul to 0, no days would pass at all. -
That's not a bad thing. It's vastly simpler to wreck something than to create something. People choose a life of crime because it's easy. PCs are by definition exceptional. In most systems, anyway. And all they are trying to do is outsmart commoners and NPCs? That's beyond boring. Give the PCs stats in the 3-8 range, commoners 12-16, and NPCs the 15+ across the board that PCs often show up with and maybe it would be a bit of a challenge, assuming the PCs had to play their stats. Very much this! Making fire clay requires making charcoal, and each takes time away from other actions. You balance your fireclay usage on how much effort it takes. Maybe just get by with the one oven instead of the 4-6 you used to use. Maybe not everything needs to be made of iron, and you should carefully consider how much steel you really need. Is using that steel axe to split firewood really the best use of all the charcoal that went into it, when you could either knap something or cast a bronze axe with a trivial outlay of charcoal? Before it was too easy to have it all. Now, you have to increasingly look at development of your homestead and equipment as tradeoffs. Personally, I'd rather see more of this.
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I'd add that you can try turning the uplift all the way down and get a much flatter map. I kinda like the rugged terrain, so I can't give you an idea what to set it to. But just be aware that the flatter you make it, the more easily brown bears can make a snack out of you. For bear evasion, you want a lot of single-height block steps in pretty much every direction. Another alternative is StepUp. There are a couple versions of it out there. I know players who use it all the time, not just while learning the game.
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The boiler only requires plates from a forging perspective. That needs no mods at all.
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My first ticket, back in 1.14 or so, was resolved in about half an hour as I recall, but that was also a much smaller player base, and I submitted it about 10am on a weekday, Anego time. Like @Diff says, make sure to think about their time zones and European holidays before getting too upset.
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Or, and here's a thought, those who want iron spears just create a mod and have them? I get you don't think balance is a big deal, so make the game yours rather than insisting on the rest of us playing a game more to your liking?