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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. My money is on they were working on a generalized routine for burn damage, likely with status effects in mind, and hadn't thought through all the things it would affect.
  2. Sneaky little hobbitses. Wicked, tricksy, false!
  3. @Broccoli Clock, linen armor? Freezing? Find a cave. Doesn't take very long to warm up. If it's high activity, maybe you have to hole up and dig a vertical shaft to get out. Or use your torch to start a brush fire. Yes, even when it's snowing. You can always move an eagle fern or flower or something to somewhere under cover, even if you have to dig a shelter.
  4. But it does not do that. N00bs cannot possibly have constructed enough of a "base" to matter in the few game-hours it takes for the instability to start showing sepia. It's a trap for the complacent moderately experienced player and up.
  5. I hated that chapter, as well. I don't intend to redo it just for completionist sake. Not until Chap 3 drops anyway. But this ties into my next comment. Right. And this is what gives me an inferiority complex and drives me to improve. They and the whole team are good enough that they thought the original shivers and bowtorn were balanced. That the time to apply bandages and wait for healing was fine for the RA. I can't even imagine how good they are at dodging, or, frankly, any relevant game skill.
  6. No. Hunting s just different now. A couple versions ago, they wouldn't even run if you put a spear or arrow into them at distance. That was boring as heck, and even someone who wanted "realism" should agree this is an improvement. I prefer the alternative explanation -- hunting was so trivial that there was no good reason to bother with domesticating livestock. Fishing was also too simple -- a tiny pond would spawn more than enough fish to keep protein pegged. With modern high-yield crops, it takes about a half acre to raise a year's food. That's about 2,000 blocks. Whither realism? Not easy in contrast to hard, but easy as in trivial. My bad on word choice.
  7. I didn't say it was difficult. Rather that it's "not that bad". There are lots of things similar. What's "difficult" about calcining flint, for example? Yet there's no end of complaints about it. It's not difficult to prospect, it's just usually time consuming. It's not difficult harvesting sticks, it's just that trees don't drop sticks if you don't harvest the leaves. Nothing difficult about collecting shells. Not like they try to get away or anything. Charcoal pits?
  8. And next time dig only one row at a time. Much easier to find the spot if you need to look at only 1 axis.
  9. Spose that's true now. Used to be you could find a trader wagon with a barrel. If wagons still exist, I have not found one yet. [EDIT] Or do you mean the quern? That's been the case the last couple versions, hasn't it? Unless you luck out with vessels or traders, I suppose.
  10. Hunting is not bad at all. Maybe it's even too easy. Yes, including just flint. Hard stone, dunno. You put one spear into a deer, it runs, you stand still and watch where it goes, it lays down somewhere on the bearing it was headed, you follow it carefully, put another spear into it at outside it's sense range (20, maybe?), repeat. Not difficult at all. Even vanilla.
  11. It might be mapgen. I'm seeing a lot more of particularly bears, too, maybe other stuff, I don't pay enough attention to know what "normal" was, but once you clear them, they don't seem to respawn in anywhere near those numbers.
  12. OK, so long as it isn't in your face. Whatever cues you use should probably not only occur there, just at a higher spawn chance.
  13. @LadyWYT, 1.22. Srsly? Yeah, it's quite possible there was one outside my wall then. Once I had all the kilns in place, there wasn't much space to move around in, so it could well be there was nowhere in there to get out of range. [EDIT] Yeah, me, too, mostly but IRL it's kind of fun to come across a rusted out old car or tractor when I'm wandering through woods.
  14. Looks a lot like my starters when the activity is high or above. Except you have a roof over yours. Yeah, same, except usually around 6-10. I don't bother with replacing the floor, though. I know I'm going to need a bunch of axe heads, so I place but do not knap them to keep the grass from growing. By the time I'm ready for my second charcoal pit, I'm mostly done with any pottery needs.
  15. LOL. Or at least CTS (Chuckles to self.) Ran into that last night. Completely forgot to check, and got busy with creating fields and getting pit kilns going when I noticed that the world started going nuts. That cog was going as fast as it does down in the iron deposits of the world. Still don't care. I rarely spend all night in one place anyway. [EDIT] I wouldn't mind the occasional scrap here and there, kind of like the occasional rusty gears. Would that be enough of a cue?
  16. Fennel is a crop? I thought it was just a bush thingie for variety, kind of like the eagle fern.
  17. And don't forget flax. I don't know what version I last even looked at harvesting wild carrots. Any ground that has K gets flax. P would be nice, though. Bones are so easy to come by, and it would be nice to have a use for them other than tossing them in a lake.
  18. This must be 1.21? Or have all of these already updated? I suspect this is what happened in earlier versions. Only rarely would crops I planted at midnight be heat-stressed, and only rarely would the ones I planted at noon be cold-damaged. Granted, I mostly didn't care about either after the very first harvest, so by September, I might have been getting stuff like that, but at that point, crops are only there for the bees anyway.
  19. Surprised no one else mentioned this yet, but what do you propose to do with caves? Many or most would pierce an aquifer, making quite a bit of it either non-traversable or at least not worth the effort.
  20. Depending on your view distance, that can happen. It fills in when you walk closer.
  21. I agree the early spears were nerfed a bit excessively. I cheated in an iron spear just to see, and I've lost only one brown bear fight. And that one was me being cheeky. Hunting is weird. No idea if it worked that way before, but if you stand still, deer will walk well within spear range. All injured critters, including wolves and bears, also run only a short while and lay down, making them pretty easy to take once you get even a single hit in.
  22. So far I'm 3 for 3 getting pit kilns with small items going. Not finding anything consistent yet. What's worked is go do something else, come back, grab a torch, and it lights. Maybe it's standing in a slightly different spot, maybe it's holding the torch in a slightly different spot, maybe something else entirely. Dunno.
  23. If you are swimming in crop seeds, you are probably fine. If you are not, with the grain nerfs, you might have to explore chunks with the new mapgen. Depends on what point in the game you are.
  24. Meh. Tin bronze spears were overpowered. IMO, there needed to be a bigger gap between copper and bronze to give people a reason to make copper spears. Maybe it would have been OK with steel spears only a point below what bronze used to be, instead of 1.3 points. Dunno. Try it and see. @MKMoose has posted the exact lines you have to tweak to have the game suit your preferences.
  25. It's just different. If it had been 15, lowered to 11, you wouldn't be whining. You'd think you were the retired senior citizen. //content.invisioncic.com/r268468/emoticons/wink.png
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