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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Holy cow! I had completely forgotten how fiddly that is. Crank it, then wait a week or so for it to stop dripping. Then release, dump the bucket, put the bucket back, empty the mash, refill the press, crank the press, go back into wait mode. I thought you were the one who thought charcoal was tedious.
  2. Oh, not sure I've ever wanted to do that in VS. I don't generally do a lot of remapping until a game gets close, because you have to keep re-doing it. Worst case, go into clientsettings.json go into the key mapping section, and delete anything you want to go back to defaults. I mean, it is in alpha, right?
  3. I guess I have no idea what you are talking about. Doesn't the "Reset Controls" button do exactly that?
  4. Interesting. Wild game does not replenish fast enough to count on. Neither do fish. You would almost be forced into a nomadic start until the first of your crops came in. Which would work so long as seasons are carefully planned. Cranberries are a fall crop, currants are mid-summer, and around here, blueberries show up sometime late June, early July, so berries in the game are right out for May starts. Temperate, anyway. Obviously all your grains are fall. Spring? Lambsquarters? Plantain? Dandelion? Lettuce is pretty fast, maybe late spring. Pine bark could be anytime, but that means people would have to scramble for pine forests. Nuts, if you drastically increased the drops. Grubs, worms, squirrel, etc.? Not sure. There would probably have to be a lot more biodiversity.
  5. No, shouldn't. Probably look at the mining bag, or even tweak the Lumber Sling mod, assuming that still works. Personally, I wouldn't use it. Probably not even if it gave 20 extra spear slots. There are far better ways to do it that do not limit your inventory spaces.
  6. Of course you can. I do it every time. Every single time. You might not be able to if you've made any changes, so don't be tempted.
  7. Either set it to its default, or set it to something you won't use.
  8. I don't think that would be OP. I wouldn't even consider it for less than 2 extra spaces. The mining bag adds 4 spaces, as it's almost certainly replacing a leather backpack, and that is a questionable tradeoff.
  9. Single player, right? So long as you ESC out of character setup instead of choosing all your colors and whatnot, the next time you start, it takes you to character screen, and auto-pauses.
  10. Welcome to the forums, @LuisEdGm! I don't think they are worth the hassle, either. I gave them the old college try when they first came out, and planted a decent-sized grove. Only one clipping survived. And it was going to take until late summer or fall of year 2 to get anything from it, don't remember exactly. But none of my berry bush transplants failed, and they all bore fruit that first year. Either fruit trees have to become a lot better or berry bushes a lot worse. [EDIT] I still notice them when out exploring, and have that moment where I think I should harvest some cuttings, but it passes. I'd like to like them. I just don't.
  11. I don't know of one. Before you go whole hog on that idea, try setting some furnishings on slabs and make sure it's the look you are going for.
  12. Interesting. In my current 1.20, mostly default start (so roughly 45th parallel?) turnips, rye, parsnips, carrots and cabbages are all heat stressed, and it's only June 8. Rye and turnips I expected. Or at least were not a complete surprise, though I don't recall not getting in at least the first crop of cabbage before it gets too hot. I'm not using Freedom Units, so maybe the cabbages think celsius is as silly as I do? The others were new to me. I wandered for a good solid day before settling down, but was mostly following valleys, and think I was headed mostly northeast, but I would not swear to it. After the discussion on sleep, you might find this surprising, but I think it would be cool if a stiff drink helped with stability. You then have to balance caving a little longer against falling off ladders or into deep holes. It also more or less gates it to around July at earliest.
  13. Pretty sure @Rhonen's Medieval Expansion is one such.
  14. It pretty much has to be moddable. It's just a matter of finding what to change. IRL, all 47 degrees are not equal. Duluth is a little south of 47, Seattle a little north. Drastically different climates. Duluth usually frosts until the last week of May. Seattle is usually frost free by late March. Dickinson, ND, a little south of 47, on average frosts a full 8 months.
  15. I assume you were following the directions on the Wiki? https://wiki.vintagestory.at/index.php/Setting_up_a_Multiplayer_Server If so, the answer is likely, [EDIT] Oh, and welcome to the forums. Sorry your experience hasn't been as nice as it might have been.
  16. I last tested 1.17, I think. Stone, cobblestone, dirt, packed dirt, mudbrick, and natural clay all gave the "same" cellar. Hay and wood, and, oddly enough, snow were not as good. Glass was right out. I think what you want to do is maximize the surface area with any of the better materials, so that whatever you use for a door or trapdoor is minimized. So assuming the rule is still 7x7x7, and that things have not changed in the meantime, the best you can do is six faces of 7x7, less two blocks for a door or 1 for a trap door. [EDIT] Go ahead and read the source if you like, @NastyFlytrap. Should be there somewhere. Or just run your own tests and come to your own conclusions. Either works, though one takes away a lot of the fun, at least for me. [EDIT2] Yes, @Krougal, it does count as a cellar, but all cellars are not created equal. Or at one point in time, they were not.
  17. Wasn't quite what I was getting at. I meant that if the morning is too cool, and afternoon is too warm, some point in the day is just right.
  18. It's long game. Domestication takes forever. They probably wouldn't even be Gen 3 by the time the year is up and it's time to start a new world. And compost also takes forever. Realistically you could produce maybe a half-dozen terra preta by late July. Maybe another dozen by late August. You will only get one crop through on that. It's a lot of work for fewer than a score of blocks that aren't all that big of an improvement over medium fertility. Wine might be an improvement over juice, but that's not saying all that much. The 3.2 berries that made a liter of wine had 256 satiety, the juice, 200, the wine, what, 160? Or has that been improved? The same 3.2 berries stored in the form of porridge or stew would be 384 satiety. In pie, 800(?) satiety. Incidentally, it's not that hard to have a full barrel of honey by the end of June.
  19. But wouldn't you also get the same buff just living in the Goldilocks zone?
  20. Fiddling around a bit, I now understand why I thought I was sticking them to the wall. I was placing a block under where I wanted the barrel, then placing the barrel against the back wall of my cellar, then removing the block, lather, rinse, repeat. I just stopped using barrels for, well, much of anything. Juice is pointless -- crocks of stews and porridges are better, and jam is available about the same time as a spare copper ingot. Once I have enough leather for backpacks, I just leave the hides on the carcass. Maybe I'll start keeping a few on the chance I find chromium...
  21. Oh, you are right. Barrels have to stack the same way storage vessels do. Ladders and a hay block are the easiest way I've found.
  22. Welcome to the forums, @Rusix3030! How to find ores Still pretty much the thing. Should probably be copied into Guides, @Streetwind. I thought it had been, but apparently not?
  23. The workaround for not having better doors is just to place two dirt blocks immediately inside the door, covering it over. Tear them down when you want to go outside again. Or find a few eagle ferns you don't mind burning and warm up outside. A tree you don't care about is even better, assuming you prevent wildfires...
  24. You can, sort of. You can stick them to walls, then remove the walls. Same with crates. There's a similar workaround to stacking storage vessels.
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