Thorfinn
Vintarian-
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Everything posted by Thorfinn
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They are insanely rare, at least on hardcore wilderness defaults. This current game, I've encountered exactly 1. It's now January, and I've been spelunking pretty much non-stop since mid fall, there being pretty much nothing else to do...
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Right. I was thinking I could boost mine by asking questions like, "What happened to the 16 fiber I had?" and then tell everyone I found it in a reed basket or something. But I'll never get to 50%, unless I can start marking more than one of my replies as the answer. But, heck, by the time I got to 4000 posts, I'd have 1500 answers, which is quite respectable.
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I've always meant to check, but by by the time I need a real cellar, I have doors anyway, so I don't care. The advantage of an upside-down stair is you don't have to break it at all. Well, until that gets changed...
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I think you can get the same out of a trapdoor, but it's a much later stage in the game than a dirt/packed dirt block. And there's still the 1-3(or if you are a little careful with placement, at least 12) storage vessels under a stair that gives you a cellar you can access without doors, blocks, anything in the way.
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That is so true. Much better to hear a rock "thud" or or even get hit than getting surprise flank attacked and totally shred your health. Yeah, maybe hearing them coming would be better yet, but rocks are a great "tell"...
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Right, @Silent Shadow. It's trivially easy to get a group of them to attack each other. And if there's a dozen drifters ahead, nothing says you can't just head another direction so they despawn. Not like they are going to give you any loot worth the risk. "Ooh, one flax!" Just choose your battles such that odds are ever in your favor. "What if the only way out is through them?" Then putting yourself in that situation wasn't such a great idea. Learn from the experience. At least learn how to get them brawling amongst themselves. Yeah, uncanny accuracy, I get it. So? Just accept that drifters have the "uncanny accuracy" trait, and figure out how to live with it. Or turn off drifters entirely.
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Sure, but you have poultices, they don't. I wouldn't in a million years consider trading benefits.
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what was the application i downloaded with vintage story?
Thorfinn replied to Thingarang's topic in Questions
The only things I recall were Visual C++ Redistributables and .NET 7, if those were not already on your system. Both of which should be just additive, not removing any of your other installed versions. [EDIT] To the best of my knowledge, neither has anything at all to do with a firewall. Certainly didn't affect any of my other games. Be sure to post back when you figure out what happened. [/EDIT] -
Escape.
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Welcome to the forum, @Kecoleo Awesome ratio, BTW. Fully half your posts are solutions.
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Selected Items to Keep on Death (Death Travel Penalty Reduction)
Thorfinn replied to ifoz's topic in Suggestions
Kinda depends on what you are looking for in a game. TLDR: How about maybe 3 buttons -- Rage Quit, Respawn, and Respawn within 100 (or whatever) of Death? The last of which deletes the contents of your backpacks. I play permadeath almost exclusively. I might stumble across a corpse, sure, and loot the bod, because what's he going to do with it, but I had no previous knowledge of him or where he died, let alone did I think I was recovering something that was mine. Even when playing in easy mode (respawn), I self-penalize in that same way. Wasn't my stuff. There's a nice place over here. Looks comfy. The owner seems to be off doing something. Might crash at his place a day or two, but I really plan to set up my own digs, and I would never dream of repaying my unknown host by stealing his stuff. At most, I'll take inspiration from his place, see what works well, what doesn't, and incorporate it into my homestead. [EDIT] There's some aphorism about death focusing the mind. Being able to easily retrieve "your" stuff reduces that effect. Nothing has improved my game more than permadeath has. Not exactly reckless, but calculated risk. With a stack of bandages, I can easily handle a few puny rocks. I mean, I don't know too many people who bother resource gathering under Apocalyptic, so I wouldn't say I'm playing overly cautious, either. [/EDIT] -
Is anyone else noticing that 16 GB is getting marginal at higher settings? In one case, I've had to drop down to a view distance of 512 to get rid of the hard drive thrash. 18.8 didn't tend to accumulate "modified" RAM as badly. (That was the most recent older copy on that box. I don't use it very often, obviously.)
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Personally, I mostly use it up, ground stack it, or throw it away. I usually end the game with maybe 10-15 firepits, 8-12 crucibles (cheap, fast ore storage, 4 slots in each), 8-10 storage vessels, maybe a half-dozen reed chests, a trunk or two and a handful of crates I never bothered to sell. My focus is trying to collect no more resources than I need.
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Well, there's certainly something wrong with me, I can't argue that. I'm always trying to save a little time by taking way too many risks and being in the bottom quarter of the red. Like trying to gather sticks at night during apocalyptic... It's just that linen is too valuable for getting more mills set up and repairing armor and making ore bombs, sulfur is too valuable for making ore bombs. Compared with reeds, which are a dozen or so scythe swings per stack, so basically free, everywhere I go. Collecting horsetail is the slow part, but since I need packed earth anyway, an iron shovel gathers them pretty quickly.
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Temperature Resistances and Adding Heatstroke / Heat Exhaustion
Thorfinn replied to jeremy13621362's topic in Suggestions
@ArtiKs I agree completely that thirst and heat exhaustion and all similar effects are similar to other game aspects, and even that they could be relatively easy to implement. I just have yet to hear anyone complete the sentence, "This would make the game more fun because..." Would the game be more fun with a Stardew Valley Stamina bar, or My Time at Portia Sprint bar? Maybe, but I'd rather hear the argument for them rather than simply, "Other games have them" or "It would be easy to implement" or "Its more realistic." Butchering is abstracted to a completely unrealistic, absurd level. Realistically it should take hours, and should generate more than 1 leg bone. But I'm not convinced that would make it more fun. Berries only produce a couple weeks per year, blackberries a week or so later than raspberries around here, but would that make the game more enjoyable? When you look at the complaints and rage quits, very rarely is it because the game is too easy. -
Temperature Resistances and Adding Heatstroke / Heat Exhaustion
Thorfinn replied to jeremy13621362's topic in Suggestions
With a specific gravity of roughly 2.7, a single cubic meter of soil would be somewhere around 2,7 metric tons. A single log would be a bit under a ton. That's a pretty butch seraph. That doesn't necessarily mean thirst is a bad idea. Just that it needs something more than "realistic" to make it fun. -
Oh, seriously? So you still end up having to carry around linen/twine and some kind of a container of booze? Nah, I'll stick with a stack of horsetails and a stack of reeds.
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Is this a bug? - Above ground infinite water block
Thorfinn replied to jumpityjumpjump's topic in Questions
Nice to know it does not add moisture. Though it wouldn't make that much difference. If it worked, it just means that you need to use of 0/9 blocks in your farm for water, instead of 1/9. And it's not like space is an issue. Not flowing out of the crop into adjacent tiles is interesting. Can't see right off-hand how it could be exploited, but I'm sure someone can. -
Temperature Resistances and Adding Heatstroke / Heat Exhaustion
Thorfinn replied to jeremy13621362's topic in Suggestions
I get that it might be fairly easy to add another bar. My hesitancy is that I don't see how it adds fun to the game. Until you have whatever it takes to make a wineskin or camelback (and maybe even then), you need to use up a precious inventory slot to carry a gourd or crock or something with water in it. Why not a scurvy bar if you don't eat enough fruit, or a beri-beri bar if you don't eat enough grain? Or a parasitic infection like giardia if you got the water from a stagnant pond? -
Oh. That appears to have been fixed then. You can probably guess how often I do that anymore. I just assumed the drops for drifters were fixed instead of varying by cause of death. For whatever reason, I've just found that harvesting a few drifters in the first few nights is often enough to buy a lantern or tin or even parts of gambeson. Now if someone would just buy those silly Jonas parts instead of making me throw them into the nearest deep hole...
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Like Dwarf Fortress. Is it worth it? At the moment, it would take a crazy number of axles to go from where the wind is strong down to where there's a reasonable shot at lava. Unless you maybe want to work it without the helve hammer? Maybe once steam power gets added...
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I rarely bother with anything other than the basic horsetail-reed poultice. With a little care, you can avoid most situations where you are pressed for time, so taking 3x as long to heal doesn't make that much difference. Might try the alcohol bandage just to see, but it seems like a lot of trouble for very little benefit.
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Temperature Resistances and Adding Heatstroke / Heat Exhaustion
Thorfinn replied to jeremy13621362's topic in Suggestions
Right. Would it really add anything if you had to go caving or sit under a tree or go for a quick swim in the heat of the day if you set up base somewhere warmer? Would you get penalized for smithing in the summer? Particularly if you had an enclosed smithy with nowhere for the heat (or smoke) to go? Would that be a selling point if you were describing the game to a friend? Personally, I'm just not seeing the attraction. -
Interesting idea. I'd be a little hesitant to double mapgen time, but swapping out the atlas seems like it should do roughly what you are looking for. Might not even have to do that -- just play around with the sepia settings to get something looking similar to a temporal storm.