Thorfinn
Vintarian-
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Everything posted by Thorfinn
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What kind melee combat improvements are even possible with the engine?
Thorfinn replied to MagpieOAO's topic in Discussion
Check out Combat Overhaul. There's quite a lot that can be done, including creatures with multiple hitboxes. But I don't expect something like that to ever appear in the base game. It distracts too much from the main gameplay loops. -
I'd nest it one deeper. Target: C:\Games\Vintagestory\VS21\Vintagestory.exe --dataPath=C:\Games\Vintagestory\VS21\mygame
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Best I've found are buckets. A single chest holds nearly 13 barrels full of liquid if you keep it in buckets.
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If I'm guessing what you are asking properly, what you want is about halfway down the page of the Server Config link that @xXx_Ape_xXx posted // Point to world file which should be loaded on server start (or created if not exists). "SaveFileLocation": "/absolute/path/to/Save/world_file.vcdbs",
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Pretty sure you are talking the other mode of the pick, not node search. If you remove every block with ore in it, the results per mille should not change. That mode is telling you the weighted average chance of an ore node existing in that matrix, not in any way affected by what's actually there. I'm as sure of that as I can be without save scumming.
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Full plate iron armor: still getting KO'ed by Corrupt Sawblade Locust
Thorfinn replied to vinnland's topic in Discussion
If I understood the patch notes, there should be less of this now with the spawning code having shifted from cylindrical (mantle to worldheight) to spherical, so they won't spawn in the depths when you are on the surface prepping for a ruin dive. You won't encounter nearly as many if you don't lollygag around letting them spawn. Be like a guy at a store -- go in, get your stuff, get out. -
Nightime should have more impact and be more dangerous
Thorfinn replied to SETHI's topic in Suggestions
Fair. I meant that in HS mode, there is absolutely nothing to fear in caves unless you have cave-ins turned on. And you are right that the threat from wolves and bears that was quite low on day 1 drops to essentially zero once you have armor and weapon. Somewhere around 95% of my deaths in Wilderness are from falling, and that's just carelessness. The rest are one shots from things like sawblades. Again, from carelessness. Hate to be "that guy" but you really need to butchify the foes if you want HS to be interesting. Something like the Phanerazoic mods or the Stone Age mods. And there needs to be some kind of cave denizen. You don't even have stability driving you to complete your caving quickly. -
My guess is, "Yes." There was another block game that gave such a hard time to someone who wanted to develop a food spoilage mod (yes, me included) that whether that was Tyron or someone else who wanted to develop something similar, my guess is it would have happened. Though probably not in that other block game. It would probably have to be developed on its own, at least at that point of the other game's development cycle.
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Is there a way to change from Celsius to Fahrenheit?
Thorfinn replied to ElvenMage13's topic in Questions
Welcome to the forums, @ElvenMage13. You can do it with mods. Several come to mind. Unfortunately, not all people use sensible units, and they have something of a Stockholm Syndrome about the whole thing. -
Cog dis, my friend.
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Nightime should have more impact and be more dangerous
Thorfinn replied to SETHI's topic in Suggestions
Welcome to the forums, @SETHI Interesting thought. Should be easy enough to tweak night spawn rates, but as has been said, many people play HS mode to avoid the danger. Do you want a HS mode that has higher mundane spawn rates? -
Thermal shock is a big deal IRL. Just get used to doing something else. Not like there's nothing to keep you busy...
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Thanks! I've been putting forth all kinds of guesses about what TOBG meant. I assumed it was some mod or modpack for the other block game but it never occurred to me it was much simpler than that. Here I was thinking that it must have been some Baldur's Gate thing, like Throne of Baal something or other.
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Just be glad you are not one of my kids, having to explain it to the church elders...
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/gm 2 gets you into creative mode. Move out of the wall. /gm 1 gets you back into survival.
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No. It just checks your game assets, not the data directory.
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It's not really what kind of armor, as your combat style is much more important. When you get to the point where your interactions with grizzlies and nightmares sound like Foghorn Leghorn, you are there. "Go, I say, go away, boy, you bother me." [EDIT] Just read the release notes. This may no longer be true. I count on instant heal poultices while I am running around picking up spears. Now that there's a runtime on them, you may not be able to tank it naked. It might require the armor absorbing some of the damage.
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If you can't get your hoarding under control, soon you will have a dozen storage vessels full of veggies, and be firing another dozen storage vessels for your upcoming harvest.
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Yes. Simply run ModMaker.exe (in your game directory) and select the option to restore the original game files. Option #3, IIRC.
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I have an almost perfect record. If I dig out a ruins, it has no cellar.
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The 1.22 update?
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If you are going that route, @jola, it helps a lot to prepare and throw a bunch of healing poultices, rock spears and even improvised armor down the hole before you start the battle. That lets you re-equip just by running around, which you are doing a lot of anyway, trust me. If you are equipped with good armor, you might be able to win without dying, but I sure didn't manage it. I had to get my character killed again and again learning the enemy's attack patterns.
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I thought the same thing...