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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Also search for sandwich on ModDB. There at least two that I know of.
  2. It's a very cute mod. I like it, though it is a bit OP for my taste. Grapes both last longer than berries and have better satiety. But I don't think you can cook with them. People like it on my server, though with a satiety nerf.
  3. For starters, you are running low on memory. About 2/3 of the way through your load, it starts reporting that all your patches are taking more than a second. What I'm seeing (at least on the set I looked at) is that you requested the game shut down, which might be because it either locked up or you assumed it did. A lot of the warnings you are getting is dependencies that are not needed because you don't use those mods. What specifically is it doing/not doing.
  4. I'd go along with all that. Especially because most people don't mod anyway, plus using patch mods, because index. It would be really easy to forget that you already had a patch of that block that would interfere. Makes me kind of wonder why it wasn't coded for key rather than index. Been a while since I was in creative mode, but seems to me like there were somewhere around 9k blocks? Each of which could have its own texture and block/item/entity tweak? Without once worrying about indices?
  5. Sure. But try out just the hammer part of it, leaving all the rest alone. I suspect you will come to realize that a stone hammer simply breaks progression too much. And if you don't think it's OP, you can remove the knapping recipes for all the rest of the items. Or just choose not to use them. And that's before you've added things like milling grain or debarking logs or breaking stone.
  6. Try out Primitive Tools mod. I got the impression that while "realistic" stone age picks and hammers were way OP.
  7. There are several footstep mods. Search for "footsteps" on ModDB. No idea if they have been updated recently, but as I recall, they were not terribly popular. Downloads in the low thousands or fewer, IIRC.
  8. If you write your own mods, and keep them narrowly defined,I don't know of any reason you couldn't use well into the thousands. You could have a mod that makes leafy blocks drop sticks 20% rather than 2%, another that changed branchy leaves from 1 to 1.5 sticks, another that let you collect mushrooms like berries, another that extended the freshness of meat, etc. Those are the kinds of things that are most of the mods on my own server, in fact. Rather than bundling all my tweaks into a single mod, I keep them discrete so they are easy to add or remove. It's when you start fiddling with the code mods that you might run into issues.
  9. This is fun for removing the grind, but it does it way too well. You run out of anything to do at night. Other than maybe using its autopan mode...
  10. I've got the better part of a rack full of Presonus equipment (with some Yamaha, Behringer and a dozen or so smaller audio and MIDI interfaces) so my DAW of choice is Studio 1. Because why not? It integrates seamlessly with my gear, apart from a few knockoff interfaces that I end up having to emulate as a larger device using ASIO4ALL, and S1 is only a few hundred bucks for the full Pro version every couple years. That's on a different machine, though. The one I want to set up now will be almost exclusively gaming, with a switch right next to me between rig and router so I can turn the switch off and be pretty secure, or unplug the RJ-45 and be air-gapped. That's how I set up my recording rig, and it's working out fine. Wait, what? Mine has the crappy GPU on the MB. There are CPUs where that's integrated? Hmm. My GOG library drops from well over 2000 to just under 300 if I filter Linux. Though seeing the list of native Linux games there makes me want to fire up some I have not played in years. Lutris appears to do the trick for the Win-only titles, at least the ones I'm most interested in, though. Thanks!
  11. The hard drive on one of my machines just died, and since it's not going to be able to go to Win11 anyway, thinking of trying Linux again. This computer doesn't have to do a whole lot, other than games. It's reasonably decent, I guess. Around 65 FPS on Absolute Maximum, with a spike down to the low 40s every minute or so. But VS is not the only game I'd like to have on here. When I last tried Ubuntu, I wasn't able to get many of the Windows games to fire up through Wine, but I understand there's now a whole lot more out there. So what distro do you use? Do you need to add things like Bottles or a game manager of some sort? Most of the games I'd want to put on it are from GOG. Or should I just bite the bullet and update my perfectly good motherboard?
  12. I've never seen it for myself, but I've been told there's a mod called something like Immersive Corpse Drop that does that.
  13. It's been a while, but I think the rule is that either all the slabs have to be on the inside surface of the room, or the outside surface. You can't mix/match. Or at least when I tried it, it was no longer a room. So I switched back to full blocks, like the others advise, and never looked back.
  14. I thought so too, until winter comes around. I had not thought that through enough...
  15. I'd be more than happy with just line maps. Those worked fine for land and coastal navigation for eons before the compass and later a sufficiently accurate clock was invented. The game still lacks a convenient means of reckoning distance, apart from the single voxel resolution distance. A huge step up would be auto-shooting landmarks (put your crosshairs on some terrain feature, right click, and it puts a bearing line (and maybe a small screenshot of the terrain feature) on the map from your arbitrary selected location on the line map. A "floaty waypoints" on the HUD would be great for finding another location on your line map. The accuracy of the map is completely up to how accurately you travel the bearing line you defined.
  16. Command handbook is .chb I never play with map enabled (and shut it off if it is enabled) so I'm not going to be much help on the white squares. I take it they are roughly 1 chunk (32x32) in the middle of explored territory?
  17. Excellent suggestion! Do the various grass covers exist in creative, or do you just have to wait? Regardless, also fly up and see what it looks like from above. Things are a lot easier to find looking from 20 or 30 blocks up.
  18. What happens if you set that rate to 0? That's an example of something that would probably have to be set to a small number, not 0. I don't have the game installed on this machine, but I'm pretty sure the file you are looking for is serverconfig.json. Create a game and turn down the settings as low as they go, enter and exit the world, then tweak the numbers and see which can be 0, and which must be small. Though, seriously, in the amount of time it takes to do that, you could get good enough at the game not to care about the spoil rate. Particularly at the lowest settings.
  19. FWIW, if you are good at moving, regular old stone spears and no armor is an easier fight, not the least of which is that healing gives max. As @Zane Mordien says, plate is a death sentence eventually. Since you are good at movement, this battle should be pretty easy if you don't let people psyche you out. Particularly if you prep with bronze spears and gambeson. What probably isn't obvious enough is that you are free to bring as many storage containers as you like and build a shelter just outside of the entrance, Doesn't really matter whether they let you put stuff back where you got it because you can haul anything you want back to your own storage bins. Worst case, you might "burn" through a few more of the resource you won't use up, anyway. Don't think of it as rubble that you can't smash. Rather think of it as anything in and around the trader wagons. The solution to the puzzle is not just breaking things, but rather in working within the constraints of the puzzle. I agree the solution is linear The RA could have been improved if it were much larger, with many more "side quests." Though you would not know which were "side quests" until after the fact. I'm not sure the linearity could have been avoided, though there could have been multiple paths to the IE. But lore-wise, I think it still needs to be gated through the battle with the IE. Sorry you didn't have much fun. My first few tries were similarly frustrating because it was the absolute first time in the game that I'd encountered restrictions like this in "required" gameplay. I'd never been required to expand beyond my comfort zone of tactics that worked in the rest of the game.
  20. Awesome sauce, @Emblazing! Welcome to the forums.
  21. I was one such. I made at least one "nerf the wolves" suggestion. Amen. Like I said above, I whined about wolves (and other things) before bothering to find out how easy it was to adjust the game for the skill level I was at that point. Sure glad they didn't listen to me...
  22. Or just eat a snack now and then. Kinda like everyone does irl...
  23. That was the one I had in mind, too, @Tom Cantine. No, @Kyle Sterns, I'm not sure. That's why l suggested you use a text editor and see which can be set to 0.
  24. There has to be some minimum or some settings would give a divide by zero error. You can probably use a text editor to set them to 0 and see which crash the game.
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