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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Ah, yes, very recent. 1.20.5. Guess it's a good thing I didn't try rendering a copper rod -- that was her crash. So it's evidently not just tin bronze. Any rod? Odd that it hasn't come up -- I would have figured someone would have made a lightning rod by now. Her solution was to uninstall 1.20.5 and reinstall 1.20.4. Must have been a lot more changes than I realized reading the release notes.
  2. I did manage to get it to work. I just changed stuff to render a tin bronze pick head instead because I knew that worked. Something weird about the tin bronze I guess. After I assembled the fruit press, I reverted, and made a note to self. Curious what her solution to it was. How long ago was that vid? Fairly recent or am I chasing something pretty old?
  3. Since I am currently pouting about not being able to load my world I was just wondering what y'all consider to be "enough" skeps. I get an early start on bees because I really want lanterns. And I want sealed crocks before my berries start going bad. Why? I don't know. Probably because compost takes way too long to bother with. So for a long time, I stabilized on a 6x6 skep apiary. Then I found out that crops are also considered flowers, and started covering my irrigation tiles with skeps. At first, I was able to control it, but, as with all addictions, soon I am placing skeps on every damn spot I can. I went from 36 skeps to, in the last game, I kid you not, 98 skeps, one for every water spot in my 7x14 (8-around-1) farm. Yes, that's right. I'm also growing around 800 crops by mid June. A trivial fraction of which I'm ever going to eat, and, though I won't admit it, even converting them to dough is not going to end up with an appreciable number of compost by the time I'm on to the next game, even if I do stack barrels to worldHeight. Addiction is a terrible thing. So what kinds of levels do y'all stop at? When is enough enough? Do you find yourself replanting turnips because, though you already have a couple storage vessels of them, you have seeds, and it's just a compulsion? How many storage vessels of grain do you accumulate before you can tell yourself to stop?
  4. Fire pits are storage. I usually use a dozen or more even on a default world.
  5. I decided to make a fruit press because I'd left the door to my cellar open, and stuff was hours from rotting. I did not have any copper ingots, but I did have tin-bronze. So after checking the recipe, I thought, what the hey. Finished up the rod, it popped into an open slot, and because I didn't have the rest of the stuff for the press in inventory, decided to quench the rod so I could put away tongs. But when I mouse-wheeled up to the rod, crash! Here's the important bit: at Vintagestory.GameContent.EntityPlayerShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 322 I can no longer load the world, because when it goes to render the rod that I'm holding, it crashes. Same error message. I was only running a couple mods, I've disabled them, no joy. Repair mode does the same thing. Did I just hose my save? I get that there's no point to ever using bronze, so maybe it's never been tested. Anyone else had this happen? Is there any way to empty my hand or change to a different hotslot outside the game?
  6. It's still there. You just need to be a little creative about it. I noticed something weird when I was hoeing my farm, and thought, "Hey, that's probably exploitable".
  7. And if you take the time to make a marker a few blocks tall to lean the spears against, it makes it easy to restock in the field. Until you get really good at brown bears, littering your area with 4-high pillars with ladders on the third block up gives you a place to take refuge. Now in 1.20, that's not cheese, because if he can't path to you, (like if you are on that pillar) he flees the area. You can throw falxes, too. I do it all the time before I remember to bind "throw" to "T". Who thought fatfinger "Q" was a good idea? Or "E" for inventory, at which point you can no longer sprint?
  8. The quickest answer is to put a ladder at the end. If you put it 2 tiles high, drifters can't climb out, either. Or, alternatively, line the third high block all the way around the pit with ladders. Bears can't reach that, but can climb one that's on the second tile.
  9. Yeah, I thought the same thing. The easiest way to make it play nicely with game progression would be to simply write a patch mod so it requires bronze stuff, just like iron does. If you wanted to keep faithful to the idea behind the mod, maybe you make it massively damaging to copper tools. Kind of like recovering an anvil gives you back 800 of the 900, true, but it completely consumes a 100 chisel. If it cost, say, 10x the durability of pick and hammer, that might be enough, even though it does let you skip bronze. I don't know. Every time I get to the point where I'm ready to do try balancing existing mods, a new game release drops, and it goes on the back burner again.
  10. Are you saying you want a map editor rather than a random generator? That's WorldEdit. https://wiki.vintagestory.at/How_to_use_WorldEdit
  11. Isn't that how passive works? Granted, I've never tried it, though I have watched over someone's shoulder as he played on passive*, and that's what it looked like. [EDIT] * I might be mixing up non-hostile and passive.
  12. Welcome to the forums, @Jacob Stewart It's my understanding that all systems like UPnP and NAT-PMP do is use an internal server to set your port forwarding, not that PF is no longer used.. Steam does a similar thing through their client software. That's the upside. The downside is you are utterly reliant on that internal server. You lose the ability to lock down your onw server. Steam's version of this is that only those logged in to accounts you have designated as a Friend can connect. VS does it by setting things up so that you maintain your Friends list via whitelist. VS doesn't determine who can access your machine, it lust ensures that a given user presented the right credentials to the authentication server. Personally, I prefer that level of security over what connections are allowed in. YMMV. I could be all wet. The guy who told me all this might not have known what he was talking about, or I may have misunderstood. I'm happy to be corrected by someone who has a better understanding than I.
  13. If you luck out and start in a desert, you never have to worry about starvation because of all the sand which is there...
  14. That's an awesome idea! Maybe a macro that both switches to creative and stops time?
  15. Oh, so that's what people were talking about with shadows on chiseled blocks. Others have mentioned it, but I couldn't figure out what they were talking about. It was shadows FROM chiseled blocks, not shadows ON chiseled blocks. Thanks for pointing the crosshairs where you did. Yes, for some purposes, chiseled blocks are considered as solid, for others, they are not.
  16. I think maybe they've made bees a whole lot easier to find.If I spawn in the right kind of biome, I've often encountered one the first morning, and a handful by the end of day 2. Sound is a little bit wonky now. It just won't exist at all, then look in a slightly different direction and it's blasting my headphones off. With all kinds of stuff. Peat stacked above about 8 cubes high, or firewood or planks or anything. Look down and mostly away and there's nothing at all, look up at the top of the pile and it's loud. Face away from the apiary, there's a very faint buzz, turn around and you are looking for any way to make the buggers a lot quieter. Assuming wild bees have a different sound file than skeps, I think I will probably replace that OGG with a few seconds of silence. I have no need to hear my apiary from dozens of tiles away. I know where it is.
  17. Truth, @LadyWYT Did you see Tyron's mention that his provider contacted him to work through how to more economically run ModDB? It was doing something crazy, like 4 TB a day, or something astounding like that. Considering that only some of the biggest mods weigh in over a meg (From Golden Combs is only 175kb!), that's a whole lotta downloads.
  18. More I reflect on it, I think you are probably right, @Welcemir. I misunderstood his step 6, and it was too dark to see it clearly.. I pulled it into GIMP, brightened it up, and that is a crapton of overhead mining. Not sure yours doesn't also have a significant overhead in terms of digging the boundaries of the quarry -- an additional 4n+4 blocks per layer. And that's spotting you the starting from the top where you only cleared dirt. However, if you don't insist on quarrying everything from the same spot, you can repeat his steps 1 and 3 from multiple uplifts, and if you are selective in terms of which blocks are relievable, there are a lot of places where you can get n solid blocks at a cost of n+1 mined blocks. There are quite a few where you can get the full 1:1, including the very top block of a mountain or some of the floating spires, and not infrequent blocks in caves. There are even cave mouths where you can get a block for "free". But time-wise, scrounging like that is not worth it. Particularly when you need so few relieved blocks in the first place -- off the top of my head, quern, pulverizer, and coffin sections? I usually get a lot more than that just paying attention when I'm mining. Sloping discs of ores can easily yield a lot of them.
  19. Not that I know of, but I'm not sure I would, either. People log in when they have time, not on any particular schedule. No one has mentioned anything. I'm guessing you are just opening your game to "LAN", instead of running a dedicated server? I don't have a whole lot of experience there.
  20. Not on vanilla, no. Not with any of the JSON-only mods we use. There are a couple others that we've chosen not to include because they were causing issues, but I see most of them have updates. Now some of the guys running only 16g have reported problems, but so far it's always been running out of RAM because they left browsers open.
  21. @Zane Mordien, a couple games ago, I had to explore a whole lot further to find clay. Probably around 2500 tiles. Far enough that I formed 16 storage vessels, because they are over twice as dense as clay. As long as you know you are going to need so many anyway, why not? On my way home, I stumbled across a block of red clay. One block. A couple dozen spaces from my farm. So once I burned through all the clay I brought home, and needed a bunch more for skeps, I checked out that tile. Turns out there was clay under it. Remove that one, there was clay all around it. It turned out to be a massive deposit, following the gentle slope, covered by a single layer of low fert and forest, but, shoot, I'd never seen that before (or since), just a single block giving the game away. @Motivation 101, no worries. Early game frustration is so common we all understand. Even if alcohol were not involved.
  22. I think it's your verticals that are the problem. They are presenting a non-solid face to the inside. I managed to get something to work alternating slabs and blocks, but eventually just went with flat roofs. They never give me problems. If I want to have a peak on the roof, it's purely decorative, with an inner ceiling.
  23. That would be cool. Has anyone figured out what kind of parameters make what kind of world? I'm still not very good at guessing what I'm going to get from any arbitrary settings. Heck, I can't reliably get both large bodies of fresh and saltwater .The best I can do so far is that some margins of coastline are fresh, while the vast majority of water is salt.
  24. You no longer have the dead loss of mining around the margins, because they are air, dirt, gravel, sand, water, glacier, something other than stone. So you have to do is mine half the blocks in each layer. Ideally. In practice, the layers are not going to get bigger in exactly the right direction each time, so it's going to be a little more than half, plus the loss on the bottom layer of however deep you went. It's easiest to see if you imagine the mountain to be a nerdpole structure. You have to only take out every other block.
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