Jump to content

Thorfinn

Vintarian
  • Posts

    4212
  • Joined

  • Last visited

  • Days Won

    96

Everything posted by Thorfinn

  1. I have not seen this yet. Well, ever. Are you using mods? Did you take the default install?
  2. @Luke_ksmith, I think it's a fine idea, and I trust it would be implemented well in VS, as opposed to the cheesy heart emoji thing of games like Stardew and Portia. I just have an almost irrepressible habit of lapsing into inappropriate humor. Aren't you glad you don't have to come over to my place for Thanksgiving? [EDIT] Hey, great idea! Szechuan Shih Tzu. Maybe not. That's kind of a tongue twister. Maybe General Tsao's Shih Tzu?
  3. That's my take, too.
  4. Too far north for bees? Or just bad luck? The reason is that I'm personally a little hyper. No, a lot hyper. I'm not sure I could play without Sprint on almost all the time. Food is not the issue, even though this game is at 200% hunger. I've got plenty of fruit and meat and grain. It's just that those bars are already capped. Me, too. When I say "lazy", I mean dig out a one deep hole, put in storage of whatever type, even just a firepit, and place a high slab over the top. If you sit to make deposits or withdrawals, you can create up to a 6xn "cellar" and never have to open it. Not sure why I put the berries in the "cellar" -- they are all going to rot, anyway. When it's too dangerous to be out and about, that just means sprint. I generally don't get around to building enclosed spaces until I've finished the RA. Other than the fence around the farm, I mean.
  5. I think animal AI must wait for its prior action to complete before it chooses something new. Which means if you are sprinting, you will often be almost at them, or even beyond, before they have a chance to respond.
  6. Really? I'm going to have to check that out! My current world is very similar to the last. Four days and nights of running uphill and down through gravel, then late on the 4th, I see a huge plains on the horizon. Not quite as much copper (yet) and no halite, and a lake about half the size of the last. And, again, no turnips. For the first time in quite a while, I am using mushroom stew for veggie nutrition. Incidentally, slabs again work to create a cellar. Which I'm probably going to use, since they probably had a reason for reversing the previous change. So that means going back to not building anything to get out of Apoc nights. I'm too lazy for my own good.
  7. Usually this. But I believe the males do eventually aggro if you ignore them long enough, like the rams do. Because of the way behavior appears to work, I think it's possible that aggro might be their first action once in range, though. BTW, I have not read the code for moose yet. I'd rather learn by doing. I'm just guessing it's similar to other creatures (like rams) that I eventually did read to verify what I thought was happening.
  8. I don't know. The Sesame Poodle, maybe? Kung Pao Terrier?
  9. Happens. Heck, the way pushing voxels works may well have changed. Are you the one who made videos of some of the mechanics way back? Julian something, I just don't recall.
  10. No, I mean downloads of the file he thought he uploaded in the first post. Though I'm just guessing that part of the forum software is still broken.
  11. Not sure about pemmican, but jerky and smokehouses are in the mod Primitive Survival. There are several mods that add pemmican, but I have not tried any of them.
  12. And cook 'em, too. I've long wanted to play a game that let me wok my dog.
  13. Gosh, you are right. There is no longer a minPlayerDistance in spawn conditions. Weirdly enough, neither was there on 1.19.8, and I don't recall that having been a problem. Must be something like the old spawn code checked for that internally? Or maybe it's just that unusual. I've seen wolves, of course, sometimes at a distance of 3-4 blocks, (jet-black wolves with red eyes are creepy) but so far in RC1, I haven't taken any damage from them. [EDIT] I take that back. My first game I got chomped once early on.
  14. They don't seem to be coming out into broad daylight anymore. Or haven't yet. Possibly I found and closed off egress from all the local caves? I haven't progressed to the point I need to do a lot of caving yet, so I can't comment on that.
  15. Voof. I've heard of issues with some games on the 4xxx series, but not on VS. Since you've been through the performance forum, I'm guessing you have scads of free space on your drive? You don't have a lot of tabs open in your browser, do you? Heck, do you have a browser open at all? Where does your system resource monitor show a bottleneck? Welcome to the forums, @mathryn
  16. Welcome to the forums, @MacFurdith The reason for no downloads of your config is that uploading files feature is currently broken.
  17. You can pretty much always use another set of crocks or firebricks or a storage vessel. I knew a light mist extinguishes a firepit but flowing water does not? I never knew that.
  18. That was an awful game. Fine for its time, I guess, but still. Ciompared to, "YOU ARE IN A MAZE OF TWISTY PASSAGES, ALL ALIKE." Hmm, No wonder we have hearing loss. Our games were shouting at us.
  19. No, not at all. The mention of chiseling should have given that away. I'm comparing VS at, say, 128 view distance, 256, 512, 1024 and all the way up to the max of 1536. With the current trees, performance degrades rapidly as you extend the view distance. Try it and see if you don't agree. I have no doubt VS would operate fine at 64 or maybe even 128 with your more complex shapes, but I really don't care to play with view distances like that. If I did, I'd probably get Minecraft. Go ahead and make your mod. I for one would definitely try it out. The mod listed above does some of what you are talking about. There are growth stages of trees, some logs larger than others. If its the mod I'm thinking of, I think all sizes harvest to the standard 1m cube, though. Like most mods, I only used it for a while just to see someone else's interpretation of what the game should be. There was another mod that did growing trees, and planting saplings. Might have been Wild Farming? There's an updated version of it by @Spear and Fang, I believe. I believe one of the Dana Tweaks does this as well.
  20. Don't know. Never played MC. Only seen a few images posted (mostly here) of it. And I could have sworn it had migrated to C++. But still, that's nowhere near even a 1024 view distance. I've seen serious slowdowns just entering a multiplayer town with lots of chiselwork. I'd hate to see what rendering complex stuff out to the horizon would do. One of these days, I'll have to try cranking fruit trees up by a few orders of magnitude and shut off all other trees and see how that comes out. Then I'd have a decent idea of what varying size branches and transparencies and such do, rather than just guessing.
  21. Yeah, I think what is happening is they have to be able to path to a location they can hit you from. And when you step back behind cover, they stop going to that location.
  22. Haven't figured out any yet, though I've only given it a half-hearted try. Mostly, it was just easier to design my kitchen around where an existing source block was, and to fill in lakes to make farms. Might want to check with Primitive Survival. (That's the one that does irrigation via clay vessels, right?) Something like that might be the longer term plan for vanilla. But encouraging. Player generated source blocks have to go away before water wheels can be in vanilla, and this is a step in that direction.
  23. Yeah, that's probably what @Saigon means. You DM him with your friend's email account and he forwards the activation to your friend. But check with @Saigon. That's how I gave away giftable accounts, but I have no idea if that's how he wants to do it.
  24. Depends on the trap. They have a fairly slow reload time, and it's pretty easy to create situations where the missiles they do fire pass through enough of a partial block to get stopped. Speleothems can really mess them up. If you are halfway decent at sidestepping, they can still be dealt with in cramped quarters. Particularly since they seem to have trouble getting through one block gaps. There's probably a way to chisel something that allows you to shoot them from almost complete safety. But they are not as easy to lure in as I thought they were. Or maybe they got an AI update from pre.
  25. Very kind of you, @Saigon. I'd never thought of that before. @BlaziAvali, @Proner, first, welcome to the forums! Second, these are almost certainly giftable accounts, which means your friends would register with their email accounts. It's not tied to the buyer, but the email registered to the key.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.