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Kyle Stemen

Very Important Vintarian
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Everything posted by Kyle Stemen

  1. I love the mod. Can you please update it? It was working with 1.13.0, but it crashes when I join a world with version 1.13.1: 20:02:51 [Client Fatal] Version: v1.13.1 (Stable)8/26/2020 8:02:51 PM: Critical error occurred System.MissingMethodException: Method not found: bool Vintagestory.GameContent.IWorldMapManager.RemoveMapData(Vintagestory.GameContent.MapComponent) at Vintagestory.GameContent.WorldMapManager.ToggleMap (Vintagestory.API.Client.EnumDialogType asType) [0x0018f] in <4a603c2be2a84566ac69cabed3bca206>:0 at Vintagestory.GameContent.WorldMapManager.OnLvlFinalize () [0x00055] in <4a603c2be2a84566ac69cabed3bca206>:0 at (wrapper delegate-invoke) <Module>.invoke_void() at Vintagestory.Client.NoObf.ClientEventAPI.TriggerLevelFinalize () [0x0000a] in <82c6a7885c424e2c89d8e57dcd2c20dc>:0 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleLevelFinalize (_eWn6D9wP3GwFhkhsZpBDKFOPTli packet) [0x0003d] in <82c6a7885c424e2c89d8e57dcd2c20dc>:0 at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket (_eWn6D9wP3GwFhkhsZpBDKFOPTli packet) [0x00016] in <82c6a7885c424e2c89d8e57dcd2c20dc>:0 at Vintagestory.Client.NoObf.ProcessPacketTask.Run () [0x00000] in <82c6a7885c424e2c89d8e57dcd2c20dc>:0 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks (System.Single deltaTime) [0x000c2] in <82c6a7885c424e2c89d8e57dcd2c20dc>:0 at _xWlYI0mi012s6XVbYh4qv3UnJwE._Q7eJG4PJjIdrQF6o2HEiKvpRGUG (System.Single ) [0x00410] in <82c6a7885c424e2c89d8e57dcd2c20dc>:0 at _qjy3zfvf890vO3wXpmycZO4rYmd._3t9nsC1wk33LZun7TJ6ZiUcWUXH (System.Single ) [0x001b4] in <82c6a7885c424e2c89d8e57dcd2c20dc>:0 at _qjy3zfvf890vO3wXpmycZO4rYmd._O2A5G76Bx6tOsvPPuqsEcuyBD6A (System.Single ) [0x000c2] in <82c6a7885c424e2c89d8e57dcd2c20dc>:0 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame (System.Object sender, OpenTK.FrameEventArgs e) [0x00147] in <82c6a7885c424e2c89d8e57dcd2c20dc>:0 at (wrapper delegate-invoke) System.EventHandler`1[OpenTK.FrameEventArgs].invoke_void_object_TEventArgs(object,OpenTK.FrameEventArgs) at OpenTK.GameWindow.OnRenderFrame (OpenTK.FrameEventArgs e) [0x00000] in <7ef43334b29e406ba375449554b0451a>:0 at OpenTK.GameWindow.OnRenderFrameInternal (OpenTK.FrameEventArgs e) [0x00010] in <7ef43334b29e406ba375449554b0451a>:0 at OpenTK.GameWindow.RaiseRenderFrame (System.Double elapsed, System.Double& timestamp) [0x0000c] in <7ef43334b29e406ba375449554b0451a>:0 at OpenTK.GameWindow.DispatchRenderFrame () [0x00038] in <7ef43334b29e406ba375449554b0451a>:0 at OpenTK.GameWindow.Run (System.Double updates_per_second, System.Double frames_per_second) [0x00104] in <7ef43334b29e406ba375449554b0451a>:0 at OpenTK.GameWindow.Run () [0x00000] in <7ef43334b29e406ba375449554b0451a>:0 at _uZ6HGHKReeiiB9LfjjkLo7ZjCzJ._xV6aEHjVQGyTKdkpWWvDkiPmtZG (_HHDDpmRo3wAcwk1CwOBy6ExXq4P , System.String[] ) [0x00342] in <426232f7c96948d38677e70fbb895bfd>:0 at _uZ6HGHKReeiiB9LfjjkLo7ZjCzJ+_sT4KYUn3vZyTEMX4pkKBFIdAhby._G6n5nUPDsKjatYat28ixoBW69go () [0x00000] in <426232f7c96948d38677e70fbb895bfd>:0 at _2CycPlXbvsFGFF0F3qbUypri7GzA._xV6aEHjVQGyTKdkpWWvDkiPmtZG (System.Threading.ThreadStart ) [0x00007] in <82c6a7885c424e2c89d8e57dcd2c20dc>:0
  2. Does anyone know how to get the clock GUI to work? I tried a lot of different variants of the .clockconfig command, with no luck. If I run .clockconfig without any arguments, the game crashes: Version: v1.13.0 (Stable)8/22/2020 9:39:28 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object at VSHUD.ClockDialogSystem+<>c__DisplayClass6_0.<StartClientSide>b__2 (System.Int32 id, Vintagestory.API.Common.CmdArgs args) [0x00007] in <4653ab348fa043359047af2b3c5ff576>:0 at Vintagestory.API.Common.ClientChatCommand.CallHandler (Vintagestory.API.Common.IPlayer player, System.Int32 groupId, Vintagestory.API.Common.CmdArgs args) [0x00000] in <1535f56ebd604f7fa7b622e2b7e019b5>:0 at Vintagestory.Client.NoObf.HudDialogChat.HandleClientCommand (System.Int32 groupid, System.String command, Vintagestory.API.Common.CmdArgs arguments) [0x00036] in <baa2a5b2e6e247eb9851c6b55aad8342>:0 at Vintagestory.Client.NoObf.HudDialogChat.HandleClientCommand (System.String message, System.Int32 groupid) [0x0003f] in <baa2a5b2e6e247eb9851c6b55aad8342>:0 at Vintagestory.Client.NoObf.HudDialogChat.HandleClientMessage (System.Int32 groupid, System.String message) [0x0001e] in <baa2a5b2e6e247eb9851c6b55aad8342>:0 at Vintagestory.Client.NoObf.HudDialogChat.OnNewClientToServerChatLine (System.Int32 groupId, System.String message, Vintagestory.API.Common.EnumChatType chattype, System.String data) [0x00000] in <baa2a5b2e6e247eb9851c6b55aad8342>:0 at Vintagestory.Client.NoObf.ClientEventManager.TriggerNewClientChatLine (System.Int32 groupid, System.String message, Vintagestory.API.Common.EnumChatType chattype, System.String data) [0x00015] in <baa2a5b2e6e247eb9851c6b55aad8342>:0 at Vintagestory.Client.NoObf.HudDialogChat.OnKeyDown (Vintagestory.API.Client.KeyEvent args) [0x0008e] in <baa2a5b2e6e247eb9851c6b55aad8342>:0
  3. I'm using VS-1.12.14-Immersion-1.2.3.zip on the unofficial immersion test server. I'm having the same problem with burdenbaskets.
  4. Warning: this technically isn't a mod. I noticed there aren't any discord bridge mods yet. I wanted at least something basic for my server so that potential players could watch Discord to see when the server is active. I wrote a python script that scrapes the server log files and relays important messages to discord. Unfortunately it's not a complete bridge. It only copies messages from in-game to discord. It does not copy messages from discord to in-game. I'm a bit embarrassed by it, but maybe other server owners can get some use out of it. I would be very pleased if someone else wrote a proper discord bridge mod instead. To use the discord relay: 1. Create a discord bot and put its information (token and channel) inside of the config.json file. 2. Also edit the file paths in config.json to point to where your server stores its logs. 3. Keep config.json in the same directory as relay.py. 4. Install the python discord library, if you don't already have it. On my server, I installed it with $ pip install -U discord.py --user 5. Run relay.py. I've only tried it on Linux. I run it from a tmux session to prevent it from stopping when I log out. config.json relay.py
  5. Distro / Kernel release : Fedora 28 Mono / .NET package version : mono-core-4.8.0-14.fc28.x86_64 Graphics driver version : akmod-nvidia-396.45-1.fc28.x86_64 Works for client, mp server or both : only tested client Installation method used : install.sh Hacks (if needed) : The Vintagestory.desktop file doesn't work. Have to run `mono Vintagestory.exe` directly Had to run `sudo cert-sync /etc/pki/tls/certs/ca-bundle.crt` to fix an "unable to connect to auth server" error. After closing the window or hitting the quit button, the program doesn't actually exit. Have to ctrl-Z it, then kill %1.
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