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Rhonen

Very Important Vintarian
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    492
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Everything posted by Rhonen

  1. Released: Version 1.1.0 Add support for orientated chisseled Blocks
  2. Released: Version 3.0.2 Fix: PlaySound when FloorPlate triggers BaseDoorBlock, thanks @Julius van Vern for reporting.
  3. Released: Version 1.0.2 Fix: server side error when chisel got destroyed, thanks @Jacob Rey for reporting
  4. Released: Version 1.0.1 Fix: loaded recipes twice, thanks @Aledark for reporting
  5. you are right, the mod makes a second load of all recipes. i will investigate it. thanks for report.
  6. i think it is possible to add some other Gates which needs a key-item. the default gates/drawbdiges/portcullis i won't make them usable only by a key-item. but generally this is possible.
  7. Version 1.6.1 Adds a 2block size workbench. can be crafted in inventory, see handbook for recipe. Offers own recipes, discribed in the Players Handbook with own Description-Page. Works in Singleplayer, also on Online-Server. MOD Download
  8. Released: Version 3.0.1 fix compatibility problems to my other mods, see compatible mod list in first post
  9. Released: Version 2.2.1 fix compatibly problems. see compatible mod list in first post
  10. Released: Version 1.1.1 make compatible fixes. See compatible mod list in first post!
  11. Released: Version 3.0.0 add new wooden gates with different material textures, notes see first post. FOR GAMERS WHO DO UPDATE! Please read the Update-Blog carefully!
  12. Released: Version 2.2.0 notes see first post
  13. Released: Version 1.1.0 notes see first post
  14. Released: Version 2.1.2 Fix lockable behavior not working correctly. Thanks @Tech_Rabbit for reporting
  15. not possible zybillo. the client needs it to trigger the server with the correct information
  16. Released: Version 2.1.1 fix interaction on portcullis caused game-crash
  17. Released: Version 2.1.0 Add support for lockable Portcullis and Drawbridges - Enforce and lock the main block (the block where you placed the Portcullis / Drawbridge) For PVP Enforcing you have to enforce all "closed" blocks i hope this graphics give a better understanding what i mean Have fun with it.
  18. hi Xandu 7.9.2020 21:37:25 [Error] [xskills] An exception was thrown when trying to start the mod: System.FormatException: Der Index, basierend auf 0 (null), muss größer als oder gleich Null sein, und kleiner als die Größe der Argumentenliste. bei System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args) bei System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) bei System.String.Format(String format, Object[] args) bei XLeveling.XLeveling.CreateDescriptionFile() bei Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase) 7.9.2020 21:37:25 [Error] Failed to start system XSkills.XSkills this error appears on client side
  19. Am i right, that there is only the current dll file, so we must replace it in the mod.zip? if so, i would offer to prepare a zip.
  20. Thanks for the info. Nope, the generated files stay in the VintagestoryData\ModData\<world-id>\ when updating the game. no need to backup/ recreate them . that would be horrible. Tested and confirmed with the todays stable update 1.13.2
  21. ok i think i found what you mean. Vintagestory\assets\survival\config\general.json but there is only this empty entry. startStacks: [ ], no information about what and how, nor in wiki. I think this mod makes it more comfortable to create a starter-pack. It's an offer to the community, not more, not les. But ye, experts may not need it. And no one is forced to use it.
  22. Then please share your knowledge with us. the files for the server i know does not support something like this. This mod was requestet cause we did not find such options. Until the mod is downloaded and used, i think its not wrong to offer it. i dont understand your comment right now.
  23. Released: Version 2.0.1 fix recipe for Floorplate Stone
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