Rhonen
Very Important Vintarian-
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Everything posted by Rhonen
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Voll Gerne
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Released: Version 1.1.0 Add support for orientated chisseled Blocks
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Released: Version 3.0.2 Fix: PlaySound when FloorPlate triggers BaseDoorBlock, thanks @Julius van Vern for reporting.
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Released: Version 1.0.2 Fix: server side error when chisel got destroyed, thanks @Jacob Rey for reporting
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Released: Version 1.0.1 Fix: loaded recipes twice, thanks @Aledark for reporting
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you are right, the mod makes a second load of all recipes. i will investigate it. thanks for report.
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i think it is possible to add some other Gates which needs a key-item. the default gates/drawbdiges/portcullis i won't make them usable only by a key-item. but generally this is possible.
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Version 1.6.1 Adds a 2block size workbench. can be crafted in inventory, see handbook for recipe. Offers own recipes, discribed in the Players Handbook with own Description-Page. Works in Singleplayer, also on Online-Server. MOD Download
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Released: Version 3.0.1 fix compatibility problems to my other mods, see compatible mod list in first post
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Released: Version 2.2.1 fix compatibly problems. see compatible mod list in first post
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Released: Version 1.1.1 make compatible fixes. See compatible mod list in first post!
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Released: Version 3.0.0 add new wooden gates with different material textures, notes see first post. FOR GAMERS WHO DO UPDATE! Please read the Update-Blog carefully!
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Released: Version 2.2.0 notes see first post
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Released: Version 1.1.0 notes see first post
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Released: Version 2.1.2 Fix lockable behavior not working correctly. Thanks @Tech_Rabbit for reporting
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not possible zybillo. the client needs it to trigger the server with the correct information
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Released: Version 2.1.1 fix interaction on portcullis caused game-crash
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Released: Version 2.1.0 Add support for lockable Portcullis and Drawbridges - Enforce and lock the main block (the block where you placed the Portcullis / Drawbridge) For PVP Enforcing you have to enforce all "closed" blocks i hope this graphics give a better understanding what i mean Have fun with it.
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hi Xandu 7.9.2020 21:37:25 [Error] [xskills] An exception was thrown when trying to start the mod: System.FormatException: Der Index, basierend auf 0 (null), muss größer als oder gleich Null sein, und kleiner als die Größe der Argumentenliste. bei System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args) bei System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) bei System.String.Format(String format, Object[] args) bei XLeveling.XLeveling.CreateDescriptionFile() bei Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase) 7.9.2020 21:37:25 [Error] Failed to start system XSkills.XSkills this error appears on client side
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Am i right, that there is only the current dll file, so we must replace it in the mod.zip? if so, i would offer to prepare a zip.
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Thanks for the info. Nope, the generated files stay in the VintagestoryData\ModData\<world-id>\ when updating the game. no need to backup/ recreate them . that would be horrible. Tested and confirmed with the todays stable update 1.13.2
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ok i think i found what you mean. Vintagestory\assets\survival\config\general.json but there is only this empty entry. startStacks: [ ], no information about what and how, nor in wiki. I think this mod makes it more comfortable to create a starter-pack. It's an offer to the community, not more, not les. But ye, experts may not need it. And no one is forced to use it.
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Then please share your knowledge with us. the files for the server i know does not support something like this. This mod was requestet cause we did not find such options. Until the mod is downloaded and used, i think its not wrong to offer it. i dont understand your comment right now.
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Released: Version 2.0.1 fix recipe for Floorplate Stone