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Everything posted by junawood
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What is missing and what is too much (Only my opinion)
junawood replied to Skandarella's topic in Suggestions
Yes, it's lovely. They are already in the game. There are areas with different saturation levels in the game and the colors change throughout the year. Explore a bit more, and stay away from the more desaturated ones if you don't like them. I can only guess that you didn't spend enough time in the game to see other cloud types? -
You can build a wall out of simple stuff like soil or cobblestone around your base and use some torches to light up the area so that they can't spawn there.
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@Tyron And are wolves capped or can you get dozens or more of them in an area after a while?
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Then a tweak for the last update would not make much sense: "Bighorn sheep and Boars will no longer spawn during the months december, january and february" @Tyron So, how does it actually work? Do animals respawn and how often? And does keeping wolves alive prevent new ones from spawning in that area?
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You can also put it in meat stew and porridge. But yep, you can end up with too much honey pretty quickly and using it for healing is a way to get rid of at least some of it.
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@redram Are there any plans to change that? Would be nice to be able to use branchy leaves blocks for fencing in a garden with a hedge, not just in Creative Mode. Or maybe not collect leaves blocks, but add a sapling variety that only grows into bushes?
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The Homesteading update (fruit trees, alcohol, improved meals, more animals, more crops, birds, animal leashes, pies!) fruit trees - Yay! more animals - Yay! more crops - Yay! birds - Yay! All stuff that makes the world feel "richer". I love it and it has definitely been something I hoped for for a long time! animal leashes - Yay! pies - Fun addition. Do we already have sandwiches in the next update? ^^ improved meals - Whatever that means, might be good. alcohol - ? The Ocean update (fish, fishing, boats, oceans) fish - Nice addition to bring the underwater worlds to life. fishing - Might be great, might be boring... Fish traps or fishing rods or nets? boats - Might be a fun way to travel. oceans - Not sure what that would mean for the game. Definitely an option for interesting stuff in the ocean and maybe more? But more water that just divides areas on a larger scale, is useless for most stuff and makes travel different (boats?)...? The Lovecraftian update (giant creatures, the first main story event, alchemy, richer ruins) richer ruins - Might be a really nice addition. giant creatures - Depends on what kind of creatures and the consequences... the first main story event - Might be awesome, but atm I have to say that it doesn't really get me that excited... Might change when I see what it is. alchemy - Might be good. Not sure. Depends on what that would actually mean. The Industrialization update (water wheel, low tech windmill, brick kiln, firepit overhaul, elevators?, more mechanical power blocks, conveyor belts, etc.) water wheel - Sounds great, even if just used as decoration. low tech windmill - Not sure what that exactly means, but might be nice. firepit overhaul - Not sure what that means. Might be good. more mechanical power blocks - Might be nice? brick kiln - Kiln out of bricks (for what?) or for bricks? conveyor belts - I dunno. elevators? - ? The Combat update (shields, improved visual feedback, ranged mobs, tool/armor repair) shields - okay improved visual feedback - okay tool/armor repair - okay ranged mobs - Yeahh... something that I actually really dislike. Option to turn that off? So, for me definitely: The Homesteading update with fruit trees, more animals, more crops, birds, animal leashes and maybe even pies would be absolutely great!
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They can. I had one spawn on the one block pillar I was standing on.
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Happened to me too, and there was not only no translocator at the other end, but I found myself in blocks of granite. Luckily that doesn't kill the character and I had a pickaxe and enough ladders to get to the surface.
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Just to add... 120 wood blocks for a flint axe is in Exploration mode where the setting is 200% by default. So I guess it is 60 in Standard and Wilderness Survival (100%).
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You mean one of those giant trees? I always keep them, because they don't regrow. Not sure how many flint axes you'd need for them. Probably just one, because one flint axe is for 120 wood blocks and I'm not sure if the giants get bigger than that. For a normal tree, you definitely don't need 9 axes. The good thing about flint tools is that you just need 3 inventory spaces - one for flint, one for sticks and one for the tool you use. And if you break 10+ flint axes chopping down trees, I don't think all the wood, sticks and saplings would fit in your inventory. One flint axe is enough for 120 wood blocks, 10 axes would mean 1200 wood blocks or almost 19 full stacks of wood. Add to that all the sticks and saplings you get if you break all the leaves, and the time needed to do all of that.....
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I wasn't worried about toxicity yet, though I've already experienced some on a server where PvP was allowed and I have to say that people asking for more (PvP) combat stuff and suggesting wars between NPC cities just makes me hope that this game doesn't go in that direction. Yes, you most likely have to kill animals and monsters, but I really don't want the whole humans against humans part that I'm so sick of IRL. I want survival, crafting, exploring, building, farming, collecting interesting stuff and some lore, things like that... But no wars and humans fighting against humans.
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Who does that? You press the mouse button and follow the form. You only click on single voxels if you somehow missed one. If you don't like the durability of flint, then get obsidian, or copper, bronze or iron. And knapping is so easy, you just press the button and follow the form and it just takes 3 mouse clicks and maybe 5 seconds for knapping a new tool head. I actually rarely ever switch to metal axes or shovels, because it is so easy to just make them with flint and sticks when you need them and it's no problem to throw them away if you need more inventory space, because it is so easy to make a new one.
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There are some really great things in this update! Yay! Though I'm not sure about the torches going out when swimming... How is swimming defined? When the swimming animation starts? I hope it's not just touching water somehow. But even when it's the swimming animation, I think that's a bit too much and not realistic because you can hold something above water when you're swimming, and you sure would if it's a torch and you're trying to survive and keep your only light source in the dark. You would swim slower with just one hand, but it definitely works better than swimming loaded with rocks, and you can swim with an inventory full of granite blocks without a problem in the game. So I don't think holding a torch above water should be a problem. But diving under water is of course something else, if you go deep enough that you couldn't hold the torch high enough. A magnesium torch could be a solution for that, though, later in the game... I really love lakes for travelling in the game, and loosing that because the character can't hold up a torch like any normal human can, would be really, really sad. I just googled it and there are pictures of people swimming with torches and it seems to be some kind of tradition.
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When you create a new world, you can easily customize it and choose "Keep inventory items" for death punishment. Or change it later: /worldconfig deathPunishment [drop|keep] Whether to drop your inventory upon death (default: drop) https://wiki.vintagestory.at/index.php?title=List_of_server_commands/worldconfig
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Hi! Nope and nope. Not sure if there are plans to change that, though. It's almost March in one of my worlds and I haven't fed my chickens for a couple months and even the pigs just get fed if I want more of them. And they don't need more food once the females are pregnant.
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I'm not sure if there's a way (maybe a mod?) to completely disable hunger, but you can adjust the hunger rate down to "much slower (25%)" when you're creating a new world. In an existing world, you could also use this command: /worldconfig playerHungerSpeed [0-10] Set the players hunger rate multiplier (default: 1) https://wiki.vintagestory.at/index.php?title=List_of_server_commands/worldconfig But I'm not totally sure if 0 means actually no hunger at all. And you could also start a world in "Creative Building" (completely flat) or switch to creative mode in a normal world with "/gamemode 2", but that of course changes more than just getting rid of hunger.
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If you don't want to wait the whole night... just find something to do. Leave things to do in the base for the night instead of doing them during the day, like cooking, smithing, sorting, all kinds of crafting and improving your base. Do whatever outside of your base and just be a little bit more careful or maybe prepare an area with lights and walls to be able to work there without interruption by drifters. Or simply use the night for mining. Somehow couldn't come up with enough things to do for a whole night? Just skip some hours in a bed. And if you really want to skip the whole night, just tab -> t -> /time set sunrise and enjoy the next morning.