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junawood

Very Important Vintarian
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Everything posted by junawood

  1. this is in my opinion the biggest issue , visually . It make all the landscape look the same , and it looks very tasteless . I mean i love autumn , but other seasons such as spring and Summer are not very well handled . It really feels unatural and it doesn't help to find a specific place when lost because everything looks the same . "The whole game colors are looking bland and colorless", "look the same", "tasteless"? Do the three screenshots I added look like that to you? o_O
  2. Maybe the length of the months was changed? We had this once on a server and one moment I was running on a sunny summer field, then I got kicked off the server, and when I got back on the server just a few moments later, it was dark, snowing and late autumn. Biome colors can change quite a bit over seasons, so if it's another month now on the server, that might be the reason.
  3. Updates change things and sometimes mods don't work properly anymore with those changes and have to be updated as well.
  4. You can look up the rock types in the handbook. I found a lot of borax in sandstone, so I'm sure you'll find some soon. Not sure about the propick, I haven't used and needed it since....1.13 maybe?
  5. You realize that it's a really tiny team working on this game that's already really great in early access, and especially Tyron has a lot to do developing this and getting rid of bugs, that are reported to him here in the forum, per messages, on github, on discord, ...? So give him a little time to look at all of that and to respond to you and a lot of other people. If the problem is caused by a mod, it might even be something the creator of the mod has to look at and maybe try to fix. And if you're really interested in just getting rid of the problem as soon as possible, maybe do what you could try with every program that doesn't work properly after it was changed... Save your data, deinstall the program (and get rid of the changes/mods), do a clean reinstallation of the program without changes/mods and try if it works again.
  6. I normally simply find borax while exploring caves or looking at stones laying around, and a lot more than I need. But of course you need the right type of stone in the area, so sandstone, shale, chert and some others are what you should be looking for.
  7. Could it have something to do with the lantern?
  8. Well, the clay vessels have more slots, so.... ;D
  9. Do you mean reed baskets (the ones with the lid; simply RMB) or hand baskets (the ones with the handle; maybe with a mod)?
  10. Yes, it's lovely. They are already in the game. There are areas with different saturation levels in the game and the colors change throughout the year. Explore a bit more, and stay away from the more desaturated ones if you don't like them. I can only guess that you didn't spend enough time in the game to see other cloud types?
  11. I don't think there needs to be an exact explanation for why the trader is gone or dead. He might just have died of old age, was sick, fell into a cave nearby, ate the wrong stuff, tried to pet a wolf puppy, or it was a case of "Dad's on a hunting trip and he hasn't been home in a few days..." [Hey, SPN Family!] ;D Maybe he met another trader and joined them or just gave up that job and left to find a better place to live... Who knows. There doesn't have to be an explanation for it, unless he leaves a note that has something to do with him leaving or dying, but even then it can just be hints that leave a lot to the imagination. What? o_O Did you change your settings so that you have a complete forest world? Or maybe haven't seen that much of the world(s) yet? Some traders have some trees and bushes around them, and sometimes the entrance is even blocked, but others have nothing but some grass around them on a wide open plain. It just depends on where they are, as they don't seem to have any influence on the surrounding plants. I wouldn't consider 2 trees/bushes as overgrown, if that's what you mean, and I don't think it would make much sense that only trader wagons with some plants other than grass around them can be abandoned. Also I would like them to be special instead of just normal but unclaimed wagons without traders, and if they'd replace a normal trader, they'd leave a rather big and maybe sometimes disappointing gap in some areas, so I think I would prefer them to be an addition to the normal fully functional traders. It would be nice if abandoned trader wagons would have a few lichen/moss covered blocks to indicate that the trader has been gone for a long time, and some could have no plants other than some grass around them. But to get them to look more overgrown than normal trader wagons, some grass blocks could be "tall" and "very tall", and others could have just a few (depending on the size of the wagon) more plants (leaves blocks, berry bushes, vines, ...?) around them that are added to whatever is growing there anyway. But I am not sure if they can be different depending on the surroundings, so they would probably have to fit every climate from desert to jungle and even arctic regions. Vines and moss wouldn't make much sense in a desert for example. So maybe it would have to be just lichen, taller grass and maybe some leaves blocks.
  12. I guess everyone who has played this game for some time might have once in a while found a trader wagon where a part or the trader was missing. But what if there were some really rare actual trador wagon ruins? Maybe overgrown with trees, vines and bushes, or the new moss or lichen on some of the blocks, and maybe even with one of those new human skeletons in or next to them? The wagons could look like the trader had no time to take anything with him, or it could look like he packed some stuff before he...maybe fled or just joined another trader. The wagons could be complete or with some blocks missing. Of course they shouldn't just look interesting, so it would be nice to find some stuff in chests and baskets (maybe including a note from the trader) or maybe these could even be unclaimed so that you can get some of those special blocks.
  13. You can build a wall out of simple stuff like soil or cobblestone around your base and use some torches to light up the area so that they can't spawn there.
  14. That happens sometimes, and I think someone said it might have something to do with chunk borders. Not sure. You can either simply ignore it and see it as another type of ruin, or you can try to fix it in Creative Mode.
  15. https://wiki.vintagestory.at/index.php?title=Bighorn_sheep "The most unfluffy sheep ever." https://en.wikipedia.org/wiki/Bighorn_sheep On some of the photos they look kinda fluffy, but if you look at them at 100%, it looks like pretty coarse hair and not wool. But now I really like the idea of having yaks in the game, in colder regions. They could look quite impressive, especially in bigger herds, and you could get meat, fat, hides, bones, milk and wool from them, and they would be great as pack animals and mounts.
  16. But you need at least some kind of "fluff" of a certain length or you can't really felt or spin with it, unless you want some dreadlock type of material and even for that you still need a certain length. I have some wool with some stiffer hairs left in it, and you can stuff things with it, but felting is a bit... yucky. The modern types of wool sheep and the quality of their wool are relatively new, but getting to that point was a process for thousands of years, and usable wool has been around for a long time. https://www.yellowstonepark.com/things-to-do/view-wild-bighorn-sheep-in-yellowstone-national-park-high-country "Bighorn sheep don't have wool; in fact their coat is more like that of a deer than a domestic sheep."
  17. They are sheep, but not the kind with fluffy wool. So another type of sheep would have to be added to the game for sheep wool. Other options would be goats (angora, cashmere; but they still look a lot like bighorn sheep), Alpacas or Vicunas (might be too similar to Minecraft), angora rabbits (not likely, as we already have hares), or maybe yaks.
  18. You can disable "Waving Foliage" in the settings.
  19. It would be nice to be able to fence in a garden with (branchy) leaves blocks as a hedge or just place a few new bushes here and there for decoration. At the moment, leaves blocks can only be broken (for sticks/saplings), and replacing them is hard to do and only kind of possible with growing trees a couple of blocks below ground level, with uncertain results. So maybe a new variety of saplings that only grow into bushes could make it possible to have hedges and grow some decorative bushes without burying whole trees. Bush saplings could be a rather rare (not sure about what percentage) drop from the already existing leaves blocks and look like a miniature bush instead of a miniature tree. Growth time could be maybe half or even lower. If the bush saplings grow into 1 block wide and 4 blocks high bushes (top just leaves, the rest branchy leaves), it would be really easy to grow a hedge once you collected enough bush saplings, and adjust the height by placing the sapling on the matching level - 3 blocks in the ground for a simple 1 non-branchy leaves block bush, up to on ground level for a 4 block high hedge (in a straight line or with a pattern) with three blocks of branchy leaves blocks that keep animals, drifters or other players in or out. It would just be a little harder to dig the holes with soil gravity turned on, and of course if the ground is not just soil, but sand or solid stone or if there is a hole/cave/room underneath. If the bush saplings grow into 1 block wide and 1-4 blocks high bushes (top always normal leaves, the others branchy leaves), you wouldn't have to dig holes (into soil/sand/gravel/stone/rooms/...) if you want a specific height, but you'd just plant the sapling on ground level and then cut not matching leaves blocks and maybe replant some saplings until you get the height you want. That would be more work of cutting and replanting for a long hedge of the same height, but in real life you have to cut a hedge over and over again every year, so that could be a representation of that. But in the game you'd at least be done with the cutting once you got what you want. If the bush saplings are a rather rare drop and planting a whole hedge is a lot of work, hedges would of course be kind of a luxury thing. But I think that would be nice as a goal to work towards and achieve in the game, and, especially on multiplayer servers, it could be a nice addition for some people to have something special on their property (maybe not just a hedge, but even a hedge maze?) and the bush saplings might be an interesting item for trading.
  20. @Tyron And are wolves capped or can you get dozens or more of them in an area after a while?
  21. Then a tweak for the last update would not make much sense: "Bighorn sheep and Boars will no longer spawn during the months december, january and february" @Tyron So, how does it actually work? Do animals respawn and how often? And does keeping wolves alive prevent new ones from spawning in that area?
  22. It used to work, but since 1.13.4 I have tried it a couple of times and it did not work anymore.
  23. You can also put it in meat stew and porridge. But yep, you can end up with too much honey pretty quickly and using it for healing is a way to get rid of at least some of it.
  24. junawood

    Leave Blocks

    @redram Are there any plans to change that? Would be nice to be able to use branchy leaves blocks for fencing in a garden with a hedge, not just in Creative Mode. Or maybe not collect leaves blocks, but add a sapling variety that only grows into bushes?
  25. The Homesteading update (fruit trees, alcohol, improved meals, more animals, more crops, birds, animal leashes, pies!) fruit trees - Yay! more animals - Yay! more crops - Yay! birds - Yay! All stuff that makes the world feel "richer". I love it and it has definitely been something I hoped for for a long time! animal leashes - Yay! pies - Fun addition. Do we already have sandwiches in the next update? ^^ improved meals - Whatever that means, might be good. alcohol - ? The Ocean update (fish, fishing, boats, oceans) fish - Nice addition to bring the underwater worlds to life. fishing - Might be great, might be boring... Fish traps or fishing rods or nets? boats - Might be a fun way to travel. oceans - Not sure what that would mean for the game. Definitely an option for interesting stuff in the ocean and maybe more? But more water that just divides areas on a larger scale, is useless for most stuff and makes travel different (boats?)...? The Lovecraftian update (giant creatures, the first main story event, alchemy, richer ruins) richer ruins - Might be a really nice addition. giant creatures - Depends on what kind of creatures and the consequences... the first main story event - Might be awesome, but atm I have to say that it doesn't really get me that excited... Might change when I see what it is. alchemy - Might be good. Not sure. Depends on what that would actually mean. The Industrialization update (water wheel, low tech windmill, brick kiln, firepit overhaul, elevators?, more mechanical power blocks, conveyor belts, etc.) water wheel - Sounds great, even if just used as decoration. low tech windmill - Not sure what that exactly means, but might be nice. firepit overhaul - Not sure what that means. Might be good. more mechanical power blocks - Might be nice? brick kiln - Kiln out of bricks (for what?) or for bricks? conveyor belts - I dunno. elevators? - ? The Combat update (shields, improved visual feedback, ranged mobs, tool/armor repair) shields - okay improved visual feedback - okay tool/armor repair - okay ranged mobs - Yeahh... something that I actually really dislike. Option to turn that off? So, for me definitely: The Homesteading update with fruit trees, more animals, more crops, birds, animal leashes and maybe even pies would be absolutely great!
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