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Everything posted by Vexxvididu
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I'm pretty sure you'd have to make a mod for this. Lakes seem to not be directly configurable in the world gen (just oceans are).
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Clay is super common in Vintage Story. Since finding my first clay, I've found several more big slabs of it kind of near my base. I think it's mostly just an issue of being able to spot it for new players. Odds are you have it near your base in less than the equivalent distance of a 5 minute drive.
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if you have no good ores within a great distance from your base in all directions, it could be a sign you just got a really bad area.... but it's unusual you'd not have something within a half day's walk from your base. Maybe post a screen shot of your map around your bass with the prospecting pick locations?
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Just to add to @LadyWYT great answer, I also wanted to point out that when making things out of clay, you can press "F" to bring up the menu of different settings for placing or removing clay. This is very useful instead of placing one voxel at at a time. This is especially helpful when making big items like the clay oven. You also will often use the copy previous layer option. Just wanted to point this out since it's an easy thing for new players to miss!
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https://mods.vintagestory.at/steadygreenhouses I've talked about it on this forum before and finally decided to release it. It's a pretty simple mod. It just replaces the +5 C for berries and crops with a final temperature of 20 C. This should mean you can grow crops and eat berries all year in your greenhouses.
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You can likely find places like that in just about any seed, but can't count on just starting there. You got to do some exploring. I know some people keep trying seeds until they love their start locations. This is possible, but just takes a lot of tries. The world generation has a lot of variability.
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I agree on all points. Popularity isn't bad in and of itself, but big communities seem to destroy themselves for various reasons. And in particular, big companies tend to make bad artistic decisions. That's what we've been talking about in a nutshell. I also agree with all your examples. Early WoW was a great improvement over older MMO's like EverQuest but then got weirder and dumber over time... And Skyrim was okay but horrible compared to Morrowind or Daggerfall.
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AGREED!!!! This has been a major problem with every game that ever gets popular. The community gets flooded with people who demand absurd changes that don't even remotely fit in the game. This always happens at any level of popularity, but it gets worse when games get trendy... Trend hoppers demand to make the game more generic trash.
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Welcome to the forums and the game! SO, if you are using any mods that modify world generation, then a world seed might look very different for you than the same seed in a vanilla game. If you aren't liking the worlds you're getting, you might consider removing those mods. Also know that all sorts of things in your settings can totally change the world generation from the same seeds.
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I'd bet heavily that storms are intentionally just a nuisance early game, but at some future point in the story they gain a specific purpose or thing to do during them. ...maybe completing the story even turns them off?
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So.... does lake ice ever melt completely after a winter?
Vexxvididu replied to Vexxvididu's topic in Questions
Thanks, I just wanted to see if that's normal. I was thinking along those lines; that it only simulates if it's melting when you're around it. Maybe they need to implement a mass update to lake ice for chunks you ever visited on May 1st or something, haha. -
I didn't find a mod for this after searching for a bit.... Only thing I can think of is to just turn down the general brightness of the game. ...or make your own mod! haha.
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See screen shot. I'm not far north or high up. Middle of june... still see patches of lake ice everywhere! No mods except for my greenhouse mod that shouldn't affect global weather at all. Is this normal?
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v1.21.6-rc.1 Story Chapter 2 Redux, Maintenance patch #2
Vexxvididu replied to Tyron's topic in News
Fixed: Storage vessels were applying double the perish rate bonus I know it needed to be fixed, but I enjoyed being able to keep vegetables forever, haha. -
Yeah... the implosion of Minecraft is driving a lot of VS's recent success. It reminds me of how Path of Exile exploded after Blizzard pissed everyone off around their "You don't have phones??" cluelessness.
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By that standard, almost nothing in game development is "hard". It's a question of quantity of labor. It's easy to understand how you can hand count grains of sand on a beach, but that doesn't mean it's a reasonable ask of anyone. Any new ask needs to be thought of in terms of cost/benefit ratios. Conceptually easy doesn't mean it's not outrageously high cost.
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Well... popularity is a double edged sword. If the game had terrible sales, it would die from that. Some games I liked had that problem. I think the game is in good hands UNLESS Tyron decides to sell the game to a big developer. I think right now he'd not do that, but obviously stuff can happen. He might get sick, he might want to move on... and/or a studio might offer too much money, lol. I fully agree that a big studio would butcher the vision of this game as they have many other great games. Big studios seem tot think creativity is too risky and have trouble sticking to a unified vision of a game versus chasing bad trends...
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I'm fine with torch holders working how they do and making the torch immortal, but do think early game torches shouldn't be magically infinite. It's one of the few things that I think should be harder in this game. I like the idea of having to refuel them with grass as others have suggested as well.
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LOL, Tap water is NOT equal in all regions. Some cities like mine have great tap water and others taste like shit. And most bottled water is just tap water, not "spring" water even if they advertise it as such, haha. Tap water is generally more fresh than bottled that has been sitting on a shelf though. I think it's fine... it's still a block game, not quite a totally serious survival game, as much as some people want it to be... but I see your point, haha.
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Written guides (not video) on how to make leather?
Vexxvididu replied to Haltingpoint's topic in Questions
Don't make assumptions about other people's mathematical ability! lol. I love math but for many others, there's this: https://elias288.github.io/LeatherCalculator-VintageStory/ -
Building on this, I'm certain that when someone "survives" without food for weeks on end, they are crippled. They can't run around everywhere or do normal human things at that point. Programming in realistic starvation is too much work, which is why nobody does it. ...and even if they did it, it wouldn't be any fun to play!
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Was it really a joke? Or are you trying to get somebody killed? Hmmm? But seriously, I think we all got that it was a joke! lol.
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I honestly don't get why pineapple on pizza is so polarizing. To me it's perfectly okay... not amazing, but not bad. I don't get why some people find it revolting! I also just want to say I really like the inventory system in VS. To me it's challenging enough so you have to think about it but not overly generous. I accept it as a gameplay mechanic that isn't that realistic. I enjoy the tedium of making the first reed baskets then the joy of replacing said reed baskets.
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Yeah, there are much more realistic survival games out there, but Vintage Story is clearly a big improvement to realism over other block games, I agree with that. I'll plug The Long Dark as a more realistic survival game, but note that it's not a block game and offers very minimal ability to build anything.