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InternetDragon

Vintarian
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Everything posted by InternetDragon

  1. the classic walled-off cave hole would be best. Put a wall of packed/rammed earth 10 blocks in, make a hay bed and a firepit. Block off entrance with only a 1x1 hole for air / timekeeping.
  2. Mostly 5K+ long lines to story locations + a huge blurb in the middle I try to stop around 50ish, where the tainted and such start popping up. About the risks, honestly, I play with keepinv. Call me a noob, or a coward, or whatever. I've heard it all. For me, it's easy to headcanon "I'm a magic angel who can respawn on death, why would I not have my gear with me?" Plus all the brutal grinding that comes with dying in this progression system just makes playing without it plain unfun.
  3. In the world I have spent 153 hours in as of now, I have not met a single commodity trader. I know they apparently exist due to the wiki, but I have never found one. Strange. Every few caves I go into have a patch or 2 of it.
  4. Many people gripe and groan when they are faced with the step up to bronze-tier because cassiterite is a seemingly extinct resource. I recommend using black bronze, an alloy of copper, gold, and silver, the last two which are easier to get than tin if you have a bad seed. The ratio to get it is 16 copper : 2 gold : 2 silver There are two ways I recommend to get gold and silver, Panning and Quartz mining. You can also get Omok gold pieces from the luxury trader, which can be smelted. EDIT: as of 1.22, gold omok pieces will no longer be sold by luxury traders. 1. Panning The easiest method. Get your pan, a pannable block (Bony soil works best, with a MUCH higher droprate compared to the gravels and sands), and go at it. You can't get silver from sands/gravels, so use either bony soil or the second method for your silver. 2. Quartz mining (copper pick + copper hammer + prospecting pick needed) While normally you would need to already have bronze to mine quartz, you can skip this with ore-blasting bombs. Get sulfur, saltpeter (found in some caves), and charcoal. Mix into 4:2:1 ratio to get blasting powder. Use blasting powder to make bombs, and then start looking for quartz deposits. Upon finding a quartz vein, use a prospecting pick to check for readings of gold and silver. Even if it's a low reading, start blowing up the quartz. Within, there is usually a few ores of gold and silver inside the quartz. Although it is rare, sometimes the gold and silver will be destroyed, so only blow enough up for a black bronze pick, then come back for the rest to mine manually. Hope this helps!
  5. New kind of clay, called "rehydrated clay" which you put in the crafting grid with either red or blue clay in 1:1 ratio to get 2 of that color clay. Rehydrated clay can also be used on it's own.
  6. Pretty simple. 1. Pulverize claystone stones into gravel 2. Grind gravel into sand. 3. Put claystone sand through a sieve to get purified claystone sand. Sieve has durability and is made with sticks and linen cloth 4. Put purified claystone sand inside a barrel with water for a few weeks, and you get clay.
  7. Yes. Worldgen can get a lil quirky sometimes with mountains.
  8. I think Dave is a fusion of the great machine Jonas was working on and Jonas himself. Unless the devs are cooking up a reveal of seraphim Jonas at some point, I have a feeling Jonas is going to be revealed as some eldritch rust boss as the "harbinger" of the rust, like how he brought Prima Materia to earth.
  9. They seem to take the same amount of time regardless of what tool I use
  10. https://mods.vintagestory.at/localrespawn Try this.
  11. yeah, I can see that. Maybe 1 gear = 4 windpower? Im thinking like 25 gears would be equal to a 100% strong breeze, so it's a middle/long term goal of collecting all the gears needed
  12. First playthrough, set my base down at spawn next to the trader's hut, couldn't figure out why I kept going crazy every fifteen minutes becuase i was a dumdum who didn't understand the gear spinning counterclockwise was bad thing. Apparently, world spawn can be in a temporally unstable surface area.
  13. In the lore and gameplay, temporal gears are constantly turning. If so, we should be able to create a contraption that harnesses this endless spinning in place of eradicating the local animal population so you can thread 5 miles of wooden axels down into your cellar for your grindstone. For balance, the gears should be unreclaimable / have a system like bloomeries where trying to remove them gives you a chance of destroying them. Thoughts?
  14. Say that to the 60+ 50L barrels of berry wine in my basement with years until they expire. It's purpose is to stretch the shelf life of berries to hold you over for winter if you are stuck in an area with only low fertility soil.
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