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InternetDragon

Vintarian
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Everything posted by InternetDragon

  1. if you don't regularly use bows, they just tend to accumulate in your chests. This would give you a new source of bonemeal for Terra Preta
  2. I spawned like 500 traders in my creative base but now I can't get rid of em.
  3. like the other block game's elytra rockets
  4. I have, in desperation after living in a low fertility dirt area (Closest patch of medium was 2k blocks away, which I only discovered 1 month away from winter) survived winter off a few dozen 50L barrels of various wines and beers + whatever else I got. Which is another reason I object to this change. If you don't spawn in a spot with good soil, regular farming is screwed. To farm, you either have to travel to find a new base, travel to get medium fertility, or you delete and retry for a better world. If berries are subject to this, then even that is gone.
  5. https://earthlymission.com/scorpion-found-in-south-arizona-mine-turned-into-copper-explanation-encrustation-pseudomorphism/ The Rot Is Coming The Rust Is Coming
  6. Putting it in a porridge and handing it to a blackguard going caving. Nightmare^2
  7. Ok, one disaster at a time 1. Ruined torch holders better not replace or make the current aged torch holders even more rare. Looking for them is literally the best reason to go caving early game because they are the best way to get permanent light at that point (Yes, oil lamps exist, but they are way too dim.) 2. Berry bushes... I don't even know where to start. Nerfed to oblivion. Fertilizer is already a pain to get. Cuttings are going to have a seemingly 110% death rate. 6-12 months means little to no more early game berry farms. By the time you get a bush to mature, you have probably made a farm to surpass any gains from berries.
  8. For when you don't have a lot of linen for a windmill early game Very good idea.
  9. Meteoric steel I know it's a modded thing but since meteoric iron is better in durability than regular iron, that same effect should carry on to steel made from it. No increase in power, but just a big durability boost
  10. As stated by above, you can do some things with a chisel. If you want to dip your toes into mods, https://mods.vintagestory.at/destroyeverthing has most of what your looking for. Sometimes causes (as far as I know) harmless errors with other mods
  11. As it says in the title. For this, you would need several components. - Rope (Needs to be replaced occasionally) -Handle (1 stick with 1 resin) -Stone pulverizer (Crafted with 3 whole stone blocks [must be a hard stone like granite, andesite, etc] + hammer and chisel) -Eye hook (needs to be crafted at smithable temperatures in the grid with the stone pulverizer) -Manual pulverizer framework -Pulverizer caps -Pulley wheel (needs to be oiled with fat every so often) First, place down the 4-block tall framework. Put in the pulley wheel. Then, put in 2 rope, and attach the handle to it. Add the eye hook stone pulverizer. Add your caps. Once it has been assembled, place your crushable item on the base, and then pull down on the handle. It takes a bit, but then you can release it at full height to crush the item instantly. For items with a decimal chance to drop an item (iron nuggets with an 0.3 and the like), 10 must be placed in at once.
  12. I would prefer if you could extract resources from them like sulfur. It would make them much more useful than the dangerous curiosity they are now.
  13. Seconded. Something like Project Zombiod's B42 mod settings where you can chose a preset (A set of mods enabled for a purpose, like the ones you only use on a specific server) and those automatically enable.
  14. If you use BetterEr prospecting, the stone search mode helps.
  15. Salt acquisition is at a weird point in progression. It's most useful state is using it to salt hides pre-copper age so that you can hold onto them and stuff them in a cellar until you get a saw to make barrels to soak them in. But salt is, with a few exceptions (ruins and traders) requires copper to mine. Pretty much all uses of salt are gatekept behind copper in some way (barrels, mining halite) but by the time you have barrels, you can just directly dump a hide inside without salting it. In terms of preservation, salt-related methods are more or less inferior to other methods.
  16. Get the BetterEr Prospecting mod, use the stone mode and search for it. If you get a reading, start using your map and look for circular holes.
  17. Do I get lead poisoning if i use lead solder?
  18. the classic walled-off cave hole would be best. Put a wall of packed/rammed earth 10 blocks in, make a hay bed and a firepit. Block off entrance with only a 1x1 hole for air / timekeeping.
  19. Mostly 5K+ long lines to story locations + a huge blurb in the middle I try to stop around 50ish, where the tainted and such start popping up. About the risks, honestly, I play with keepinv. Call me a noob, or a coward, or whatever. I've heard it all. For me, it's easy to headcanon "I'm a magic angel who can respawn on death, why would I not have my gear with me?" Plus all the brutal grinding that comes with dying in this progression system just makes playing without it plain unfun.
  20. In the world I have spent 153 hours in as of now, I have not met a single commodity trader. I know they apparently exist due to the wiki, but I have never found one. Strange. Every few caves I go into have a patch or 2 of it.
  21. Many people gripe and groan when they are faced with the step up to bronze-tier because cassiterite is a seemingly extinct resource. I recommend using black bronze, an alloy of copper, gold, and silver, the last two which are easier to get than tin if you have a bad seed. The ratio to get it is 16 copper : 2 gold : 2 silver There are two ways I recommend to get gold and silver, Panning and Quartz mining. You can also get Omok gold pieces from the luxury trader, which can be smelted. EDIT: as of 1.22, gold omok pieces will no longer be sold by luxury traders. 1. Panning The easiest method. Get your pan, a pannable block (Bony soil works best, with a MUCH higher droprate compared to the gravels and sands), and go at it. You can't get silver from sands/gravels, so use either bony soil or the second method for your silver. 2. Quartz mining (copper pick + copper hammer + prospecting pick needed) While normally you would need to already have bronze to mine quartz, you can skip this with ore-blasting bombs. Get sulfur, saltpeter (found in some caves), and charcoal. Mix into 4:2:1 ratio to get blasting powder. Use blasting powder to make bombs, and then start looking for quartz deposits. Upon finding a quartz vein, use a prospecting pick to check for readings of gold and silver. Even if it's a low reading, start blowing up the quartz. Within, there is usually a few ores of gold and silver inside the quartz. Although it is rare, sometimes the gold and silver will be destroyed, so only blow enough up for a black bronze pick, then come back for the rest to mine manually. Hope this helps!
  22. New kind of clay, called "rehydrated clay" which you put in the crafting grid with either red or blue clay in 1:1 ratio to get 2 of that color clay. Rehydrated clay can also be used on it's own.
  23. Pretty simple. 1. Pulverize claystone stones into gravel 2. Grind gravel into sand. 3. Put claystone sand through a sieve to get purified claystone sand. Sieve has durability and is made with sticks and linen cloth 4. Put purified claystone sand inside a barrel with water for a few weeks, and you get clay.
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