-
Posts
55 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by qualicabyss
-
Prospecting is confusing - ore names vs source 'rock' names
qualicabyss replied to CzBuCHi's topic in Suggestions
Why would that be a difficulty setting?!? A normal setting, yes, but not a difficulty setting!!! -
Twice, just twice. And 30% is a huge amount
-
this would be great, but also reminds me, it would be nice if we could save active mods like in rimworld
-
tbh having crates work like barrely from better barrels or drawers from storage drawer would be great. having to manually put each stack of items in is annoying
-
While I know what you mean, sprinkling herbs on your firewood so it smells nice when you burn it would be hilarious
-
It can't I realised this when I was nearly done with the original post and had to redo a few parts
-
You didn't say forever, you said long term, and further mentioned winter. Moreover this was about if fermented fruit was worth it as a storage method which you have completely missed.
-
You disproved the first half of this on your own, "non-distilled alcohol still lasts basically forever while retaining it's fruit origin" I didn't know honey was considered a fruit tbh, but getting honey in mass amounts is harder than getting insane amounts of fruit, and then converting it into alcohol when it gets old. People already don't bother making beer, this just makes it not be ludicrously expensive for no reason, now its reasonably expensive for some reason. 64 fruit (5,120 satiety) turns into one aqua vitae. It takes 200 grain (60,000 satiety), for that same aqua vitae. Things should not be balanced around an end game player with infinite food. I checked it and they do not, fermented fruit and grain alcohols do, distilled do not
-
Currently making alcohol with grain has no realistic purpose, as it is pointlessly nerfed at every single stage of the alchohol making process 1. Satiety With fruit alcohol you need 1 liter of fruit juice, or 3.2 fruit, equaling 640, 256, 188, or 124 satiety depending on which fruit and only breadfruit gets the 640 With grain alcohol you need 5 flour, equaling 1500 or 1650 satiety (when turned to bread), this is over twice as bad as breadfruit, and nearly 6 times as bad as most other fruit! 2. Spoilage The main reason to make fruit alcohol is increasing how long it can keep, the longest lasting fruit lasts 40 days, alcohol lasts 140 days. Grains and flour last 180, which is longer, you are spending all that satiety to spoil faster than before (and get stored in a less efficient manner) 3. Spacetime With fruit alcohol you turn 50 fruit juice to 50 alcohol in 7-14 days with one barrel. With grain alcohol you turn 50 flour and 50 water to 10 alcohol in 14 days with one barrel, a fifth the throughput and always the longer duration. 4. Distillation Fruit alcohol distills at a 10:1 ratio, while grain alcohol has a 20:1 ratio, half the output and double the time (honey mead also has a 20:1 output but you're not making that anyway, honey already doesn't spoil) 5. Nutrition Maybe after all this you're thinking its at least useful if you want to store something with grain nutrition forever... nope! Distilled alcohol doesn't provide any nutrition , so after burning 30,000 grain satiety on your single liter of ale you'll find that its identical in all but name to the fruit brandy that cost only 2560 While point 2 and 5 are here mostly just to emphasize how bad grain alcohols are, I do think points 1, 3, and 4 should be fixed. With a 1:1 ratio of grain to alcohol grain alcohols are still less satiety effective compared to fruit alcohols (except breadfruit) but become something you might reasonably make, if only so you don't have to make it into bread. This would fix half of point three as well, after just reducing the duration it takes to ferment and making the distillation ratio a universal 10:1 grain alcohols would be much more reasonable to make, reducing that insane 30,000 satiety per liter down to a more reasonable 3000. (maybe breadfruit should also produce more juice)
-
jam on bread yum
-
I think adding paint would be a better way to do this tbh but you are right, there's no really blue blocks
-
...because you just wasted time and resources? And not everyone is you, we don't all have 10 stacks of iron we don't mind wasting for no reason
-
past 2 durability quenches the chance of breaking outweighs the gained durability even with tempering
-
No Just...no. Titanium is a weaker, if lighter, material than steel. Manufacturing it is not viable for the time period at all
-
COLD HARDY CROPS FOR WINTER GARDENS/GREENHOUSES
qualicabyss replied to ijkdenem's topic in Suggestions
we have cold tolerant crops, they're just screwed over by the universal growth speed reduction below 10c and universal growth stop at 0c actually 13/18 crops survive below 0c, and only 1 doesn't survive below 10c crop temperature system needs remade- 13 replies
-
No I mean what I said
-
Potential Improvements to RA boss fight(spoilers)
qualicabyss replied to LadyWYT's topic in Suggestions
Gonna have to hard disagree on this. That attack is not realistically dodgeable as is unless you bring a shield (why would you? you've never had any indication one was needed). It's also an incredibly fast attack that looks like a melee attack, not a ranged attack. disagree with this idea tbh, refighting the boss should be doable. Also don't you unlock a path past the boss after you beat it? If not that would be a better solution, perhaps the previous fight cleared the hallway of rubble Also think the boss should have a built in player respawn mechanic, if you die in the fight you respawn before it with all your stuff, but the boss is also fully healed, a time rewind sort of thing lore wise maybe? The problem with bosses in games like this is you either win first try or lose everything, or there's the keep re spawning and whittling it down strategy. This would fix both of those problems. I do like the idea though, and the fight does need some adjustments (this thing is not bronze tier imo) -
you have worse odds than that against bears at closer ranges
-
Wouldn't a sawmill leave you with less wood? firewood isn't made with a sawmill...
-
A bit late but I think I have a better solution to food rotting in multiplayer servers. Players can claim areas for themselves, right? Just disable food decay in claimed areas when their owner isn't online, now your food store stays good while you're logged off. Crops would be a different issue though, especially because of seasons
- 92 replies
-
Currently you can boost movement speed with wooden and stone paths, however this is very limiting to building. Giving this movement speed to other player created blocks, such as cobblestone and planks, would enable more varied roads while keeping the current path blocks as a cheap alternative
-
Instructions unclear, built 500 water wheels
-
Unfortunately doesn't work, just wanted to see if I could. I could go higher, but maybe another time
-
But we aren't hitting weakpoints, if we were the arrows would do more than tickle them. Also its worth noting many animals run away before you can get close enough, hares run away at 14 blocks, pigs at 18, deer at 20, and gazelles at a massive 30 blocks. You probably can't even get close enough to guarantee a hit before they run, and aside from rabbits they will all take minimal damage from the arrow. Plus when hit they will immediately run far past where you can reasonable hit them, and you can't hit them when running because that makes the accuracy of a bow much much much worse.
-
Basically every source I've found had mention of that high, and while I'm not certain it was quite that high, it was certainly more than 40 meters