Jump to content

BigBadBeef

Vintarian
  • Posts

    140
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by BigBadBeef

  1. Don't cast ingots until you've had multiples of 20 nuggets in the crucible. To fill a mold, you need multiples of 100 units of ore per ingot or tool mold (The tooltip will tell you for the rest, both cruicible and molds). If you happened to have a surplus that you need to pour in and it doesn't fill the mold, let it cool and then use the chisel to tear it apart into nuggets for it to be recombined and melted again later. I recommend you go supervise your friend, this is a bit of a step up from knocking rocks together, it may be a bit too much for him. If he doesn't get it, you can still knock some sense into his stone age skull by smacking him in the face with a shovel... in-game of course!
  2. *SIGH* I'd love to join, now is not a problem, but when my sick leave ends, I would be able to do it only the weekends. Food spoilage would be a massive issue for me.
  3. That one seems a bit too cozy for me. And the reason behind classes is that encourages players interaction and trade. Do you want to take that away from people?
  4. Hey guys, I just got myself on sick leave from work due to a nasty injury, which I means I have plenty of time on my hands. I am not exactly a beginner, since I have around 130 hours of singleplayer on my hands, but now I figured, sure, I'd go for it. BUT THERE IS A CATCH! Eventually, my sick leave will end. That means I will probably have only the weekends available to play. I would like to join a server where the community would be okay with that should it come to pass. But that has rather some implications. One of these is food decay. I would not be able to grow my own food, therefore I would need to be able to aquire it through alternate means. Either through hunting, foraging (which is only seasonal) and through trading for it with my services. This be not be an issue however, if the community has taken settlement in a zone where one could leave their crops sitting mature indefinitely. However to make it worth your while, I would be disposed towards choosing a class that may be disliked but needed by the community as a whole (I suspect tailor is the case or maybe another class for some modded server). Any takers? Btw I play on Linux...
  5. I'll take your corny mountains, match them and then set the scenery to spring. Then I'll raise your bet with a pretty amazing sunset with god rays and a plateau.
  6. After 110 hours of playing, I found bees for the first time. To commemorate this occasion, I build a glorious underground apiary to house them. Underground, because its pi***ing down almost all the time, and all that rain is good for crops, but bad for everything else. Even built a "mini" underground tree house for rare trees if you look at my mini map.
  7. Well, I'd start by using an actual mouse instead of a hamster. But other than that, mods are under the purview of the author. Any concerns and failures should be taken up with him personally, not this community. Considering the fact that you are familiar with the very concept of modding in any way, shape or form, I would expect you would know this by now. And if the game crashes, then it IS a critical error. No other choice than to ditch the mod, especially if the author is no longer active in keeping it up to date.
  8. You would think he never played a survival crafting game before.
  9. You want pain and suffering? Adjust the world settings, crank things up as hard as they can be. Lets how how you will be full of yourself when you get one-hit killed by the first hostile thing you encounter. And with permadeath, your world will get deleted as soon as it had the chance to fully load in. I promise you, you will never complain again about having it easy on the default settings.
  10. A glass of milk along with it for projectile diarrhea?
  11. So for Linux, vintage story runs on Mono. And Mono also runs on an ARM cpu. So then technically speaking, you could run Vintage Story on something like a raspberry Pi? I don't happen to have one, but has anyone tried?
  12. What an absolute madlad! We need this in vintage story! <iframe width="560" height="315" src="https://www.youtube.com/embed/RnvtXikwrIU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> (Why isn't the code working?) Nevermind: Crossdraft Kiln by "Primitive Technology"
  13. You don't understand... its spinning but its acting like its not connected to anything, no milling, no resources being lifted by archimedes screw, nothing. As soon as I touch it it reverts to manual spinning unless I restart the game. If I do that, and the clutch is connected, then it works.
  14. No, I just figured out that using the clutch on a quern is broken. Every time I use it I have to restart the game because it loses the connection to the axle. And here I was, thinking I could get away with just having one rotor on the mill. P.S.: Same with the archimedes screw.
  15. Alright, I've been doing some tinkering, and restored the 1:1 gear ratio - same problem with the quern. The problem isn't power because it is not stalling when I run it. Also, the T-shape is working correctly, as the goods are indeed going into the screw below, they aren't just going up the screw. I will try your suggestion and see what happens. P.S.: What'ya know, the damn thing works now. It seemed to have been bugged in a way that it stalled in spite of showing the spinning animation. What is unusual is that before there wasn't any problem with the T-shape as the stuff went into the screw, it just wasn't pulled out properly, but now there is a problem. I will rework the system to compensate and get back to you.
  16. Nah it regrows, just very slowly. By the way, if your scythe is set to "trim" and you cut already trimmed grass, it will completely remove it. That way you can get 2 cut grass per per tile. Grass also won't grow in the winter.
  17. BigBadBeef

    Bears

    Finally somebody who understands.
  18. BigBadBeef

    Bears

    Bears have gotten me into trouble on more than one occasion. I seem to have anger management issues in vintage story, and the trouble I get into has usually not directly to do with them. You see, I am appaled everytime I encounter a predator. The insolence of them appearing in my fov drives me into a reckless murderous rage where after killing that particular animal, I go on a mad dash to find more animals to kill with complete abandon, and usually end up getting killed by the environment more than anything else. Hunger, cold, bottomless pits, you name it, I've died to it, all because I happened to see a bear sh*** in the woods and have gone out to kill anything that moves for the outrage! You could say I'm unBEARable to be around when angry!
  19. That doesn't do it, it just toggles between first and third person.
  20. Ooooh, I must have overlooked this particular detail in the guide. Alright now, thanks for that, 1 down, 3 to go.
  21. I have a very simplified powered quern setup but its not working as intended: The hopper is not collecting items from the crate and depositing them into the quern. If I try to load the hopper directly, it does shuffle items into the quern, but as soon as something grindable goes into the quern, this happens: The quern is successfully powered and it is spinning, but I tried to put grain into it and its head vanished. It reappears if I try to spin it manually. What is strange is that I am able to do so in the first place despite of it being connected to the mill, and it only grinds if I spin it manually. Cutting the power and restoring it does start the spinning animation, but it does nothing else. This is the setup I use to shuffle it back up into the quern level. Nothing fancy, just chutes being used. While they successfully move items into the archimedes screw, the screw itself is not pumping items up the shaft and into the crate. It has stalled at its input point. Note the message on top of it, stating that something is in it. This has created a backlog into the chutes, at least it proves these may be set up correctly. All I can say is that everything is successfully powered, everything is indeed spinning. The only thing worth telling of note is the fact that I've used a large gear to speed the grind and pump actions. And it doesn't stall while running. So I wonder: 1) Why isn't the hopper taking items from the chest and putting them into the quern? 2) Why isn't the quern grinding by itself when items fall into it, in spite of it being powered AND RUNNING... why does it only grind manually? 3) Why isn't the archimedes screw pumping items into the second chest in spite of it being powered? 4) In the past, I used only the quern without the hoppers and chutes and it worked fine, why won't it work now? 5) Why are big, angry bears attracted to the noise the Archimedes screw makes? Its like world war 8 with the bears everytime I got down from the ledges into the valley below!
  22. This is a bit silly since I don't know how that happened, but my character's arms have disappeared in first person and I don't know how that happened!
  23. BigBadBeef

    Journals

    Well, there are other people's journals... Already written. You will need to dig them up... literally!
  24. I understand you want more meat preservation methods for the sake of variety, what I don't understand is why you believe there is no way to preserve it early game - cooked meat, left on a spit over the fire will last 10-20 days. Or even make a crock, fill it with hefty meat stew, then seal it with fat which will make the meat last MINIMUM of 1 year. That is achievable within the FIRST HOUR of gameplay. I don't know where your idea of it being hard came from.
  25. CHRONICLES OF JONAS, PROLOGUE My name is Jonas, and I am writing this chronicle as a way to easy my mind of daily troubles and finally put my gift of written words into action. I am but a mere commoner, a night watchman and mechanical. I earn my keep by keeping the artisans' powered machinery working and by the conscription of our town's lord I occasionally keep the night watch upon the town windmill whose height allows me to see both danger and calamity alike. You might ask how does one who is not noble born contain such a pristine gift of writing, and you would be right to do so. When I was a younger boy, I was conscripted by the town lord to give company to his son, who was about my age, whom, by a short passage of time, became a close friend. By his insistence I joined him in his daily receptions of life's lessons, including those of a written word. Fate would not have it remain so, however, as my friend, the lords son has fallen to dysentery by the due of despoiled black currants. And thus so I stand with the ability of putting my words into writing, and to that, none is the wiser. The town I speak of, and also live within is the town of High Haven, perched upon the oaken plateau. It is a small town, of a few hundred souls only. It is perched upon higher ground, with a steep climb upon its arrival. Such favorable terrain, does by the claim of our lord, not warrant the expenditure of a wall or palisade to sit upon. Vigilance of men, such as I, has always been our defense, and the high ground of our lodgings allows to us see any threat upon our kind greataways before it has a chance to strike upon us. Our town is a wet and muddy one, with walls of cobble and roofs of thatch. It always wets and rains here, except in winter, when it always snows. Aside from the rain there are two things we have aplenty: Limestone and crops. Yes, crops. Our bountiful rainy climate allows for rich harvests of Flax, spelt and rye wheats, and vegetables of a kind carrot, parsnip, turnip and cabbage. It is of great quality. Trades of far and wide come for our lands to buy our most auspicious foodstuffs. I began this prologue by this introduction to explain who I am and where I live to renew my way of how the written word is placed upon paper and if by some chance, someday one would upon this chronicle, they would know how I am and learn about the town I live in. And thus I end my words with which I began chronicling my life here, in the town of High Haven. [more story to follow eventually as comments on this thread]
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.