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Everything posted by Helst_navngivet
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another option would be VintagestoryData -> saves -> your world -> and then open your worlds respective VCDBS file, but keep in mind its pretty large, when i tested it out i used notepad to open it, and notepad crashed. preferably use some other program that can handle that kind of thing. if its saved on metadata, then im afraid its lost, or atleast buried DEEP inside the data.
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my personal guess would be VintagestoryData -> mods -> whatever journal mod you have -> [journalmod]client -> then some form of .json file. you could probably recover it from there in some way. if you could tell me what journal mod it was, that would help a ton. if its not a mod, then that makes it a little harder, as VintagestoryData in of itself is pretty hard to navigate. its probably some form of playersave or playerdata, then.
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im guessing its saved somewhere in VintageStoryData as some form of .json or another textfile, otherwise, i cant help. as dakko said, you can also try asking in the discord server. i going to assume the journal is a mod, as i have never seen one before.
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i agree with LadyWYT, i would also say you should make it more realistic. it would also come with the benefit of being able to defend yourself from invading creatures of the rustworld, which we all know is a common occurrence in real life, without having it look out of place. (its common atleast where i live, cant sleep with those damn bowtorns in the backyard. And then when i wake up i have to pick out the bone arrows from the wall, and the drifters keep on throwing rocks from the driveway and ugh, im about to disable temporal rifts, i swear!) also, whats the weight on that thing? i imagine it would be around 1-2 kg? (secondly, is it sharp, and if not, are you planning on sharpening it, just for fun?)
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VINTAGE STORY MOVIE IS READY!
Helst_navngivet replied to MUSTANG_PW's topic in Videos, Art or Screenshots
looks cool! will certainly be watching it! -
keep in mind, you might have to squint to make out the smaller body he is holding. "but Helst! I cant find where the body starts, nor ends!" fear not, for i have drawn over it. this was not really necessary, but i think it might help a little teeny tiny bit.
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recreation of francisco goya's "saturn devouring his son" of questionable quality. first chiseled painting, no chisel tools mod. whole palette is rocks, and their respective cracked or polished variants. in hindsight i wished there were more colors, as separating the seraph from the eaten body was quite hard when the only blocks that remotely resembled the skintones i was going for was limestone, conglomorate and periodite (dark shadows) figuring out perspective was also pretty tough, as there is less room to work with compared to digital drawing software or paper. for a sense of depth, i chiseled 4 voxels deep for the mouth, and i chiseled 2 voxels deep for the eyes because they didnt look good when flat like the rest of the painting. i still think it turned out pretty well. dimensions: 3 blocks wide, 4 blocks tall. also its pretty gory, he is eating someone after all.
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balance Instability should be significantly more dangerous
Helst_navngivet replied to Byrnorthil's topic in Suggestions
i agree, temporal instability just seems like its there to be a nuisance, and i definitely think it could be improved upon. Rainbow Fresh's idea regarding the rustworld pretty much nails what i want temporal instability to be. -
bookmarks and comparing would be very nice. pictures to go along with the explanation of how to make some of the more complex stuff would be great, something along the lines of the create mod ponder menu would probably help a lot when first starting out.
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i think hayfever might be one of the more interesting allergies in regards to gameplay, as there is much more room for prevention of it (i have listed some of them in the original post, i am aware that they might not be the most realistic) compared to something like peanuts, which would most likely just be something akin to "you ingest/touch -> symptoms" im not a big fan of diseases, as i feel that they purely limit what you can do. (except scurvy, which is much more interesting, and also forces you to have a diet not just consisting of onion stew) regarding status effects, i think what you said about hayfever pretty much sums it up. maybe slowing the player down a little bit? (stuffed nose=difficulty breathing) or breaking out in hives so its difficult to work, stuff takes more time, things like that. The only problem with making non fatal stuff is that its non fatal, and since its a video game, the player is unable to feel pain, itching and other things that would be a great annoyance in real life. as for how you are supposed to "treat" allergies, i have no idea. i might take some creative liberty regarding medicine, as VS does not feature the technology necessary to create complex medicines like pills, etc. perhaps some form of weird epipen thingy for serious stuff like anaphylaxic shock? Could buy some form of vintage story opiod equivalent from a trader to grow, then grind it into powder and mix with water for some form of adrenaline solution. right click to use, deals 0,5 hp, but its better than being dead. (illustration depicting severe allergic response and the opiodpen™)
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how viable is a mod that adds allergies? Me and some friends have joked about it, and im thinking about making one forreal. However, i have no idea how to integrate allergies into gameplay, let alone how to make it fun, as making something inherently "sucky" not suck is quite difficult. which is why im asking about it here. Is there anyway to implement stuff like pollen or grass and stuff like that without it just being annoying and instead make it pose some form of challenge? maybe have a "pollen phase" where you get some status effect? Or adding something like a plague doctor mask to mitigate pollen or other airborne allergies? Pollen could work like the realsmoke mod, using entities, however im not sure how this would affect performance. this would mean that some greenhouses would require ventilation to vent out pollen (maybe like a chimney?) amaranth would become functional, as it does not contain gluten and does not consume many nutrients (that is a base game addition) (im aware rice is gluten free too, but from experience its quite hard to grow) handling things that you are allergic to would require gloves, to avoid rashes (rashes could maybe function like when you are drunk, making it harder to smith, etc.) any suggestions, ideas and criticism are very much welcome!
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climbing plants would be super cool, i would love to have a cozy overgrown house.
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i think another player experienced the same problem, so im pretty sure its a bug. to report a bug, head on over to the issue tracker: https://github.com/anegostudios/VintageStory-Issues/issues
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if you dont have a problem with replacing one of the already existing tuning cylinders, then i believe changing the audio file for said cylinder to the audio file you want it to be should work.
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can you use any glass type for greenhouses?
Helst_navngivet replied to ninjaboi's topic in Questions
as far as i know you can use any type of glass. However i have not tested it. pretty sure it works for green glass, so it would be weird if it didnt for yellow. hope this helps, and good luck on your greenhouse!- 4 replies
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as many have pointed out, stickydirt helps with this. HOWEVER i also think the landslides are a bit excessive. It feels like the dirt behaves more like a liquid than a solid. having it behave like cave-ins would be nice, however im not against the idea of "stepping on unstable thing -> unstable thing collapses", but the execution could have been a little better.
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Bears are far too powerful and need nerfed
Helst_navngivet replied to qualicabyss's topic in Suggestions
I think the best way to nerf bears is to make them behave like bears. things like making them more scared, or having them stop chasing you after a long while would be pretty nice. In my opinion they currently behave like big furry shivers. -
thanks to the crowbar its now possible to use support beams without going clinically insane. thank you, tyron.
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I ran into the exact same "problem", my bronze area had a huge disc of iron ore. Me personally, i decided to take it slow and get more bronze, then have iron to fall back on if all goes wrong. I think its best to do what you want to do, VS is a sandbox after all!
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potatos have a significant historical importance, so i believe adding them to the game would be pretty cool. kind of makes me wonder why they werent added in the first place? I can imagine there might be some balancing issues, but it seems weird considering how widespread they are. but seeing more crop types added would be a VERY welcome addition, cant go wrong with more crops!
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completely agree, its so nice to see developers embracing the modding community.
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remember to get enough vitamin C to prevent scurvy
im talking to you specifically.
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I had pretty much the same experience, thought it looked weird in the mill (it wasnt on) at first i dismiss it as some basic visual bug, so i just power the thing. Then it manifested before me.
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real (im willing to sacrifice my firstborn for someone to make a maltiez' firearms 1.22 patch)
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regarding mods, maltiez and .net 10
Helst_navngivet replied to Helst_navngivet's topic in Discussion
thanks for the clarification!