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Helstikkenavngivet

Vintarian
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Everything posted by Helstikkenavngivet

  1. i think another player experienced the same problem, so im pretty sure its a bug. to report a bug, head on over to the issue tracker: https://github.com/anegostudios/VintageStory-Issues/issues
  2. if you dont have a problem with replacing one of the already existing tuning cylinders, then i believe changing the audio file for said cylinder to the audio file you want it to be should work.
  3. as far as i know you can use any type of glass. However i have not tested it. pretty sure it works for green glass, so it would be weird if it didnt for yellow. hope this helps, and good luck on your greenhouse!
  4. as many have pointed out, stickydirt helps with this. HOWEVER i also think the landslides are a bit excessive. It feels like the dirt behaves more like a liquid than a solid. having it behave like cave-ins would be nice, however im not against the idea of "stepping on unstable thing -> unstable thing collapses", but the execution could have been a little better.
  5. I think the best way to nerf bears is to make them behave like bears. things like making them more scared, or having them stop chasing you after a long while would be pretty nice. In my opinion they currently behave like big furry shivers.
  6. thanks to the crowbar its now possible to use support beams without going clinically insane. thank you, tyron.
  7. I ran into the exact same "problem", my bronze area had a huge disc of iron ore. Me personally, i decided to take it slow and get more bronze, then have iron to fall back on if all goes wrong. I think its best to do what you want to do, VS is a sandbox after all!
  8. potatos have a significant historical importance, so i believe adding them to the game would be pretty cool. kind of makes me wonder why they werent added in the first place? I can imagine there might be some balancing issues, but it seems weird considering how widespread they are. but seeing more crop types added would be a VERY welcome addition, cant go wrong with more crops!
  9. completely agree, its so nice to see developers embracing the modding community.
  10. remember to get enough vitamin C to prevent scurvy

    im talking to you specifically.

  11. I had pretty much the same experience, thought it looked weird in the mill (it wasnt on) at first i dismiss it as some basic visual bug, so i just power the thing. Then it manifested before me.
  12. real (im willing to sacrifice my firstborn for someone to make a maltiez' firearms 1.22 patch)
  13. thanks for the clarification!
  14. due to 1.22 going from .net 8 to .net 10, basically every mod has been broken. However, that is not the primary issue. It has come to my attention that maltiez has no intention on updating their firearms mod to .net 10, which is important to respect, but is a bit of a problem. I have thought about doing it myself and attempting to make it compatible with 1.22, however, Is it allowed to update mods that arent yours? (as in there is no licensing issues and stuff like that) are there any people who are thinking of doing the same with other mods? (also sorry for the bit cruddy english, its not my first language)
  15. yes please!!! i LOVE halberds!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! anyways yeah this would be pretty cool, while also being a welcome expansion to the seraphs arsenal
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