Tyron Posted October 3, 2022 Report Share Posted October 3, 2022 Dear Extraordinary Survivalists v1.17.5, a stable release, can now be downloaded through the account manager. [Edit:] Also released 1.17.6 to fix a client crash related to condensers and a dupe bug related to wall leaning tools The final polishing, I hope.Chiseled room by Andre#3367, shared on discordGame updates Tweak: Reduced server performance cost for stone-throwing enemies Tweak: Significantly reduced RAM usage caused by missing blocks, e.g. when mods were removed (20 gb -> 7 gb in one test case) Tweak: No longer drop crop harvest in multiple 1x items to prevent lag Fixed: Perishable info missing on placed crocks, bowls and pots Fixed: Blackguards breaking cracked tool vessels got no drops Fixed: Performance: Clay ovens filled with firewood unecessarily redrawing chunks twice a second Fixed: Missing translation entries for fruit tree fruits in meals Fixed: Fruit tree fruit jams hat incorrect satiety values Fixed: Condenser and fruitpress: Placing liquid containers other than buckets were invisible Fixed: Milking ewes consumed 1 litre at the end of the process Fixed: Sometimes able to find 0 copper stacks in ruins Fixed: Bears not able to step on blocks in some cases Fixed: Untranslatable text with placed food containers Fixed: Startup crash for some heavily modded worlds or similar cases Api Fixed: CollectibleObject.OnBeforeRender(), renderInfo.dt set to 0 for not currently held items Api Fixed: tree.MergeTree() was not properly fixed Api Fixed: Decor block sounds were ignored, now always used. Can use attribute block "ignoreSounds:true" to restore old behavior. Api Fixed: Stack overflow when using obsolete method Collectible.GetDurability Api Fixed: Crash on ground storage placement of blocks/items with overlay textures Api Fixed: Might fix "Sold by" handbook entry not working for modded items/blocks View full record 5 4 Link to comment Share on other sites More sharing options...
BenLi Posted October 3, 2022 Report Share Posted October 3, 2022 27 minutes ago, Tyron said: Fixed: Milking ewes consumed 1 litre at the end of the process 1 Link to comment Share on other sites More sharing options...
Ivan Stamenov Posted October 3, 2022 Report Share Posted October 3, 2022 @Tyron 3.10.2022 23:13:39 [Fatal] Caught unhandled exception in thread 'networkproc'. Exiting game. 3.10.2022 23:13:39 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityCondenser.genBucketMesh() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\BlockEntityCondenser.cs:line 149 at Vintagestory.GameContent.BlockEntityCondenser.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\BlockEntityCondenser.cs:line 293 at Vintagestory.Client.NoObf.ClientChunk.PreLoadBlockEntitiesFromPacket(Packet_BlockEntity[] blockEntities, Int32 blockEntitiesCount, ClientMain game) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Model\ClientChunk.cs:line 359 at Vintagestory.Client.NoObf.ClientWorldMap.LoadChunkFromPacket(Packet_ServerChunk p) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientWorldMap.cs:line 657 at Vintagestory.Client.NoObf.SystemNetworkProcess.ProcessInBackground(Packet_Server packet) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\NetworkProcess.cs:line 218 at Vintagestory.Client.NoObf.SystemNetworkProcess.TryReadPacket(Byte[] data, Int32 dataLength) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\NetworkProcess.cs:line 152 at Vintagestory.Client.NoObf.SystemNetworkProcess.NetworkProcess() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\NetworkProcess.cs:line 130 at Vintagestory.Client.NoObf.ClientThread.Update() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientThread.cs:line 80 at Vintagestory.Client.NoObf.ClientThread.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientThread.cs:line 34 Oops... Link to comment Share on other sites More sharing options...
Avarice Posted October 4, 2022 Report Share Posted October 4, 2022 11 hours ago, Tyron said: Fixed: Perishable info missing on placed crocks, bowls and pots Does this include Jugs yet? They didn't show any perishable information no matter where or how they are stored. Link to comment Share on other sites More sharing options...
Philippe J Posted October 5, 2022 Report Share Posted October 5, 2022 So the game, installed from scratch, crashes when I try to run it with the packed Volumetric Shaders mod (installed as part of the 1.17.6). Crashdump : Spoiler Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.6 (Stable) 05/10/2022 17:31:30: Critical error occurred in the following mod: volumetricshading@0.5.1 Loaded Mods: volumetricshading@0.5.1, game@1.17.6, creative@1.17.6, survival@1.17.6 Involved Harmony IDs: com.xxmicloxx.vsvolumetricshading System.TypeLoadException: Could not load type 'Vintagestory.API.Common.Action' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at VolumetricShading.Patch.ShaderPatcher.Reload() at VolumetricShading.ShaderRegistryPatches.LoadRegisteredCallsite(Dictionary`2 includes) at Vintagestory.Client.NoObf.ShaderRegistry.loadRegisteredShaderPrograms_Patch0() at Vintagestory.Client.NoObf.ShaderAPI.ReloadShaders() in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\API\ShaderAPI.cs:line 54 at Vintagestory.Client.NoObf.ClientMain.ProcessServerReady() in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1923 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1139 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 381 at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 711 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 615 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 131 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Link to comment Share on other sites More sharing options...
Streetwind Posted October 5, 2022 Report Share Posted October 5, 2022 @Philippe J Mods are unsupported additions and are up to each player's individual responsibility. Please do not expect the dev team to fix your mod problems. Instead, go to the mod author with the crash. There you will most likely be told "of course it crashes, I haven't updated it yet" or something to that effect. But, in the incredibly unlikely case that there is something fundamentally broken in the modding API that prevents Volumetric Shading from working entirely on this version, and the mod author is unable to fix it themselves, then the mod author will carry that problem to the VS dev team. Link to comment Share on other sites More sharing options...
Philippe J Posted October 5, 2022 Report Share Posted October 5, 2022 (edited) My apologies, it appears I installed the mod a long time ago (a year or two) on my machine and it persisted despite me doing a clean install of Vintage Story today. It had been a long time using this machine to play VS, so I foolishly thought this came with the setup ! Sorry for the confusion ! Edited October 5, 2022 by Philippe J Link to comment Share on other sites More sharing options...
DejFidOFF Posted October 6, 2022 Report Share Posted October 6, 2022 Don't worry, hope you run now game smoothly I have a hud clock and version .0.2.7 crash VS 1.17+ everytime try tu run. And I was confused why it happens. After update to 0.2.8 all runs great! So sometimes mod makes your life harder. Link to comment Share on other sites More sharing options...
Aledark Posted October 7, 2022 Report Share Posted October 7, 2022 Summary of all warnings and errors since launch on new server (was 1.17.3/1.17.4). Errors-data-2022-10-06 20 22 31.csv Warnings-data-2022-10-06 20 21 32.csv Link to comment Share on other sites More sharing options...
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