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Why doesn't alcohol provide satiation when your hunger bar is full?


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Alcohol takes ages to make, gives a visual debuff, and provides no nutrition. Why on earth would it provide no fruit satiation when your hunger bar is full if it doesn't even give you nutrition? I was so excited to try my first apple brandy in winter when I had no other fruit and my fruit satiation was low, only to find it did nothing because my hunger bar was full. Surely this should be one of the benefits of alcohol not providing nutrition, you can bump up your fruit satiation whenever you like.

I also think alcohol should cure freezing personally, and there should be nice quartz or lead crystal bottles and glasses and a wine rack (Maybe even customizable labels?).  I love the brewing mechanic, super awesome, but please, give it a little love!  

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Keep in mind, once you turned the apple cider into apple brandy you actually made it so it offers no fruit satiety. It will reduce hunger, but doesn't count as fruit anymore. Wines and the other alcohol you brew from a barrel counts as fruit nutrition, but all the distilled alcohol loses its nutrition though still providing satiety. Also, only meals from a bowl or pie check to see if you are full, otherwise all the foods and drinks can be consumed at max hunger but do nothing for you. 

Seeing as there are artisanal bottles, but they currently do nothing, I imagine we may see bottles, jugs, and drinks getting touched upon again soon but that is purely speculation. I do like the idea of using alcohol as a means to "cure" freezing, might make the stumbling about a bit more worth while.

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On 5/24/2023 at 10:54 AM, Ogi Teh yeti said:

I do like the idea of using alcohol as a means to "cure" freezing

Only problem is that in reality alcohol expedites death by exposure while numbing the person to the discomfort.  In game you wouldn't suffer cold damage until you suddenly die.  This would create many loud complaints from players.

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2 hours ago, Maelstrom said:

Only problem is that in reality alcohol expedites death by exposure while numbing the person to the discomfort.  In game you wouldn't suffer cold damage until you suddenly die.  This would create many loud complaints from players.

This is true, however it depends on how realistic it's intended to be. Could just be something like it gives a slight bonus to players heat hardiness or something so it just slows down how fast they lose heat (although the reality is it makes you lose heat faster, you simply just don't feel it).

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