Snatiago Posted April 7 Report Share Posted April 7 this sorry excuse for an aquatic update. animals should not be allowed to do this and it looks so stupid. migrating hemispheres through the ocean like sea turtles. 2 Link to comment Share on other sites More sharing options...
Snatiago Posted April 7 Author Report Share Posted April 7 id like to brainstorm ideas here if this does get picked up and examined. I was thinking if an animal is out in the water too long and over water thats too deep it should just drown. this would probably make a lot of dead entities and little the ocean floor with carcasses. a fix would be to just despawn them once they hit that drowning point. that is if you wouldnt want to have to give them ai that makes them constantly pathfind back to land and have congregations of animals hanging out at the beaches all the time waging war. seems to be a lot more theoretical issues that pop up every step i decide to take with my thought process so if any one wants to help cook up the perfect solution please enter the conversation Link to comment Share on other sites More sharing options...
ifoz Posted April 8 Report Share Posted April 8 There was recently a sketch of Seraphs in a boat posted to the game's Instagram, so I am lead to believe that if we are lucky the next update will feature boats and maybe add properly large oceans or add more to them. The game is still very early in development, so I am almost certain that oceans will be updated in the future. Link to comment Share on other sites More sharing options...
Dra6o0n Posted April 8 Report Share Posted April 8 It seems like simply tweaking animals to avoid water and stay on land is best when they path find to emigrate. Like if not in combat, their AI makes them head back to land if in the water first. Then if on land will act as it will. Now if their AI makes them fall into the water, their AI will make them head back to land before making a decision again, so this might end up in a loop where the AI jumps into water and leaves, in a continuous cycle lol. Link to comment Share on other sites More sharing options...
Maelstrom Posted April 9 Report Share Posted April 9 Most likely the animals aren't pathfinding to find something favorable, but to flee the seraph. I agree it would be nice if the animals did not swim so much. It wasn't this bad in previous versions so I suspect something "broke" in the most recent update. Link to comment Share on other sites More sharing options...
Snatiago Posted April 9 Author Report Share Posted April 9 thats what i was thinking with my despawning rule as well. that they would just despawn and then new ones would spawn and head into the water and then depending on how intense that cycle of spawn ticking is, it could slow down the server. 21 hours ago, Dra6o0n said: Now if their AI makes them fall into the water, their AI will make them head back to land before making a decision again, so this might end up in a loop where the AI jumps into water and leaves, in a continuous cycle lol. however, like you said. if their general random pathfinding never has them decide to go into water EXCEPT for a life or death situation it might be just the solution. i'll keep on brainstorming options here until it gets attention i guess. Link to comment Share on other sites More sharing options...
Maelstrom Posted April 9 Report Share Posted April 9 It shouldn't be hard to have the fleeing animal run along the waters edge until a more favorable direction presents itself. If cornered, then run into the water. Link to comment Share on other sites More sharing options...
Dra6o0n Posted April 10 Report Share Posted April 10 (edited) Or, if an animal is cornered and can attack the player, it will warn the player before attacking. You wouldn't expect a cornered rabbit to bite a chunk out of you right? Edited April 10 by Dra6o0n Link to comment Share on other sites More sharing options...
Thorfinn Posted April 10 Report Share Posted April 10 Or, and just a thought, we could accept that whatever it is that the lore is talking about that made the wolves more aggressive also affected other animals? Heck, something affected the pigs in recent history, between 1.18 and 1.19. The horror builds! 1 Link to comment Share on other sites More sharing options...
Dra6o0n Posted April 12 Report Share Posted April 12 On 4/10/2024 at 9:28 AM, Thorfinn said: Or, and just a thought, we could accept that whatever it is that the lore is talking about that made the wolves more aggressive also affected other animals? Heck, something affected the pigs in recent history, between 1.18 and 1.19. The horror builds! Rabies and other diseases? Link to comment Share on other sites More sharing options...
Maelstrom Posted April 12 Report Share Posted April 12 More like the animals are sensitive to extra-dimensional phenomena (i.e. seraphs) due to whatever Jonas did. Link to comment Share on other sites More sharing options...
Dra6o0n Posted April 13 Report Share Posted April 13 Basically "Corrupted" creatures. Link to comment Share on other sites More sharing options...
Thorfinn Posted April 13 Report Share Posted April 13 2 hours ago, Dra6o0n said: Basically "Corrupted" creatures. Yeah,. pretty much. I've seen 2 of the lore things that talk about the wolves going aggressive. @Streetwind says there are 3 now. Link to comment Share on other sites More sharing options...
Streetwind Posted April 13 Report Share Posted April 13 Hmmm? No, I didn't. I said "at least two", because I know of two but have not personally seen every last lore item. It's possible that there might be more, but I'm not claiming there are. 1 Link to comment Share on other sites More sharing options...
Chickon_20 Posted April 13 Report Share Posted April 13 They should just straight up avoid water as long as there is land. Link to comment Share on other sites More sharing options...
ShnitzelKiller Posted April 13 Report Share Posted April 13 Does this game actually have path finding of any kind? If so, water should simply be treated as an obstacle by animals. Link to comment Share on other sites More sharing options...
Chickon_20 Posted April 14 Report Share Posted April 14 20 hours ago, ShnitzelKiller said: Does this game actually have path finding of any kind? If so, water should simply be treated as an obstacle by animals. Like land being preferred over water? Link to comment Share on other sites More sharing options...
Dra6o0n Posted April 15 Report Share Posted April 15 It's probably because a straight path is shorter distance than a roundabout path. Though swimming in water is way slower than moving on land. Link to comment Share on other sites More sharing options...
Nkeyo Posted April 18 Report Share Posted April 18 Yeah, I gotta agree with this one even if it was worded aggressively. Animals going into water when literally anything else is available is bad. It's bad aesthetically, and honestly it fed me when I was new and bad at the game because you're faster than everything in the water. So the animals that are out there swimming are pretty much free food, and that includes the really dangerous ones like bears and moose. Ironically, your caveman is much more powerful in the water than they are on land, and at present you're pretty much uncontested. Link to comment Share on other sites More sharing options...
Alan Blue Posted Sunday at 03:17 AM Report Share Posted Sunday at 03:17 AM Polar bears, at least, run out of stamina and start drowning. It's a key way of avoiding needing 12+ flint spears Which is odd - because they do legitimately do ridiculous distances over the water. Link to comment Share on other sites More sharing options...
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