el-zorrito-vintage Posted October 2 Report Share Posted October 2 some times i think is like cheating but idk if is or not Link to comment Share on other sites More sharing options...
Streetwind Posted October 2 Report Share Posted October 2 In a singleplayer game, the only person who gets "cheated" is you yourself. If you feel like it's cheating, then it is. If you feel like it's not cheating, then it's not. Of course, as soon as you start involving other people - be that playing multiplayer, or just trying to brag with your achievements - that equation changes Link to comment Share on other sites More sharing options...
Thorfinn Posted October 2 Report Share Posted October 2 1 hour ago, Streetwind said: or just trying to brag with your achievements Speaking of which, has flax been seriously reduced? As recently as 1.19, I could usually fill all backpack slots in the first couple days. I only have one game in 1.20 to compare it to, but it was well into June before I replaced all the handbaskets, and I wouldn't have made that without the temporal storms. Veggies seem to be going bad quicker, too. Or maybe it's cellars that changed? Bring a couple stacks of turnips straight from the field, put them in a storage vessel in the cellar, and it's going bad in under 40 days? Link to comment Share on other sites More sharing options...
Streetwind Posted October 2 Report Share Posted October 2 Dunno. I've not played the 1.20 prereleases, but I've heard people mention on Discord that apparently you can no longer till the ground under wild crops to magically get yields as if the crop was player-planted? If that's correct, and if you've been using that to get lots of flax early, then that might be what's slowing you down. Link to comment Share on other sites More sharing options...
Thorfinn Posted October 2 Report Share Posted October 2 Oh, I don't use that. I consider it cheating. I wonder if maybe it was just something weird in the first pre-release. I've been all over the large plains area that was about 1000 from my spawn, several times, and while there was plenty of other stuff, not a whole lot of flax. But pre-4 came out by mid-June, and when I did the loop to find lime and do some iron prospecting, flax was about what I expected based on previous versions. Link to comment Share on other sites More sharing options...
Maelstrom Posted October 2 Report Share Posted October 2 In 1.19 I've had large areas devoid of flax but heavily favor rye with some spelt thrown in for grits and shiggles. Link to comment Share on other sites More sharing options...
xXx_Ape_xXx Posted October 2 Report Share Posted October 2 3 hours ago, Thorfinn said: Speaking of which, has flax been seriously reduced? As recently as 1.19, I could usually fill all backpack slots in the first couple days. I only have one game in 1.20 to compare it to, but it was well into June before I replaced all the handbaskets, and I wouldn't have made that without the temporal storms. Veggies seem to be going bad quicker, too. Or maybe it's cellars that changed? Bring a couple stacks of turnips straight from the field, put them in a storage vessel in the cellar, and it's going bad in under 40 days? On my current 1.20 world flax is very abundant in my area, and I have no problems upgrading my bags and having a good amount growing for later harvest. Not noticed any lower storage times either, but then again I settled quite far north where the temperatures are a bit lower. Link to comment Share on other sites More sharing options...
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