Squishy_Oni Posted November 30 Report Posted November 30 New the the game, as the title states. I enjoy the underground mechanic but on the surface EVERY place I've ever had a spark of inspiration to build in suffers from permanent temporal instability. What purpose does it even server on the surface? Is there something I can do to cleanse the landscape of this vile plague? This mechanic has no place on the surface as a permanent fixture... **To clarify I am speaking of areas where your "gear" turns counter clockwise and drains as if you're deep underground. I am NOT speaking about the portals that move around.**
Brady_The Posted November 30 Report Posted November 30 2 hours ago, Squishy_Oni said: Is there something I can do to cleanse the landscape of this vile plague? That really depends on how you want to play VS. There's the option that @mmgodog mentioned. But that removes the Temporal Stability completely. You can toggle this option after world creation with the command /wc temporalStability false If you don't want that, you could install a mod. I know of https://mods.vintagestory.at/stablesurface and https://mods.vintagestory.at/chunkstaboverride. Judging from the comments both should still work. 2
LadyWYT Posted December 1 Report Posted December 1 I mean...if it were me, and a spot I really liked, I'd probably just build there anyway. Of course, I'd also probably make sure that my main base is in a more stable area, and keep that one spot as a cosmetic build. If it was the main base though...then I'm either going to make sure I take a walk every now and then to a stable area, or have a good stash of temporal gears to recharge myself when I get too unstable.
Thorfinn Posted December 1 Report Posted December 1 Welcome to the forums, @Squishy_Oni! Just imagine how great it's going to make you feel when you find that perfect spot that has good stability. I've come to realize that I don't spend enough time at home to care what the stability is. "Huh, my stability is getting pretty low. Guess I should go make some more charcoal anyway." 3
Echo Weaver Posted December 1 Report Posted December 1 (edited) 2 hours ago, Thorfinn said: Welcome to the forums, @Squishy_Oni! Just imagine how great it's going to make you feel when you find that perfect spot that has good stability. I've come to realize that I don't spend enough time at home to care what the stability is. "Huh, my stability is getting pretty low. Guess I should go make some more charcoal anyway." So you don't make your charcoal at your base? I spend a lot of time at my base. It's where my farm, barn, chicken coop, pit kiln, forge, bread oven, and food cellar are. My original dirt hovel is next door, which I have adapted to be a temporal storm shelter. I haven't actually made much charcoal because I found coal varieties instead. So far, I've only used charcoal to make terra preta, and it was a fairly small charcoal pit set up in one of the pit traps around my base. Now that I have a couple of repaired translocators, I expect to build some mini-bases near the other side of those. I forgot about low stability areas on the surface and messed around in a low-stability area (including looking for drifters because I kept hearing them) until I started taking damage and realized my gear was all the way depleted. Then I ran nonstop all the way home. Nothing looked particularly like the rust world, but then again it was nighttime when my stability bottomed out. All that's to say that I can screw stability up when it isn't even my base. Edited December 1 by Echo Weaver 1
LadyWYT Posted December 2 Report Posted December 2 3 hours ago, Echo Weaver said: So you don't make your charcoal at your base? I'm guessing he probably take a trip into the woods to cut a bunch of wood, then brings all the logs back to his base to turn into firewood for the charcoal pit. Although depending on how big the base is and where it's located, getting to a stable area might be as simple as stepping outside the house or visiting the farms. 3 hours ago, Echo Weaver said: I forgot about low stability areas on the surface and messed around in a low-stability area (including looking for drifters because I kept hearing them) until I started taking damage and realized my gear was all the way depleted. Then I ran nonstop all the way home. Nothing looked particularly like the rust world, but then again it was nighttime when my stability bottomed out. All that's to say that I can screw stability up when it isn't even my base. That's actually pretty funny! I wonder if the drifters were spawning underground, or in a hole where they couldn't reach you. I think when you get that low on stability they're supposed to start spawning practically on top of you. Generally my first clue that stability is getting a little low for comfort is when the music fades out and the spooky metallic ambience of the Rust begins to play nonstop. I think it happens around the 60% mark, so there's still a good bit of time before the nasty stuff starts spawning, but I tend to use that as my indicator that it's time to wrap up whatever I'm doing and get to a safer spot. For me, I tend to forget to check the stability of an area before I turn it into my base. So far, I've somehow been fortunate enough to pick stable spots to settle in. 1
Thorfinn Posted December 2 Report Posted December 2 1 hour ago, LadyWYT said: I'm guessing he probably take a trip into the woods to cut a bunch of wood, then brings all the logs back to his base to turn into firewood for the charcoal pit. Good guess, but no. A stack of logs creates roughly 10 charcoal. Charcoal stacks to 64, so a pit in the woods means you can potentially bring back 6x as much charcoal. And in the woods, you get the mega-huge trees rather than the piddly 6 logs per tree or whatever you can get in your grove. The log-to-leaf- ratio on the big trees is better, too. And you don't have to waste time planting the seeds. Wins all the way around. I did the same thing a couple games ago, @Echo Weaver I was waiting for a wild hive to swarm, so was digging out a nearby clay pit, converting clay to the more than twice as dense form of storage vessels. I thought I was getting lag spikes or something until the sepia showed up. Fortunately, I had an axe, so I was able to kill a few to get enough stability back. I have no idea if a torch or a raw storage vessel does enough damage to take out a drifter, but I was one axe from having to find out.
LadyWYT Posted December 2 Report Posted December 2 1 hour ago, Thorfinn said: Good guess, but no. A stack of logs creates roughly 10 charcoal. Charcoal stacks to 64, so a pit in the woods means you can potentially bring back 6x as much charcoal. And in the woods, you get the mega-huge trees rather than the piddly 6 logs per tree or whatever you can get in your grove. The log-to-leaf- ratio on the big trees is better, too. And you don't have to waste time planting the seeds. Wins all the way around. Okay next time I'm gonna have to remember to build a charcoal pit in the woods, just so I don't have to make several trips between the woods and my house. 1 hour ago, Thorfinn said: Fortunately, I had an axe, so I was able to kill a few to get enough stability back. I'm becoming increasingly convinced that Thorfinn is a dwarf. 4 1
Squishy_Oni Posted December 2 Author Report Posted December 2 Sorry for ghosting the post for the past few days, I posted in a fit of frustration. - Thank you all for the suggestions, feedback and warm welcome! - I usually try to get used to the base game before introducing mods but I've settled for one that checks if the location is above sea level. I enjoy the mechanic but the surface portion is "anti-fun" in my opinion. I sure hope they plan on introducing a way to "cleanse" these areas as I went through an exhausting amount of locations before hitting my wick's end. 4
Dilan Rona Posted December 2 Report Posted December 2 personally it adds to the fun imo because i see it as time being broken after some calamity. It fits the theme of Vintage Story quite nicely. 1
Maelstrom Posted December 3 Report Posted December 3 (edited) On 12/1/2024 at 8:21 PM, LadyWYT said: Okay next time I'm gonna have to remember to build a charcoal pit in the woods, just so I don't have to make several trips between the woods and my house. Dig a pit next to a redwood forest. I made a 7x7x6 pit near one, which takes slightly over 4 trunks of logs to fill, and took home nearly a full inventory of charcoal AND a full chest on my back. Only had to visit it a second time to fuel my four steel furnaces for the 3rd and 4th stacks of steel. Quote I'm becoming increasingly convinced that Thorfinn is a dwarf. psssst... He is. Edited December 3 by Maelstrom 2
LadyWYT Posted December 3 Report Posted December 3 8 hours ago, Maelstrom said: Dig a pit next to a redwood forest. A bit of a tough task given that I tend to gravitate toward living in colder climates than the default temperate starting zone. Not quite turned myself into a fully arctic creature, but I'm getting there. 9 hours ago, Maelstrom said: psssst... He is. I knew it! 1
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