LadyWYT Posted December 8, 2024 Report Posted December 8, 2024 On 12/6/2024 at 6:39 PM, Krougal said: So have the new mobs been toned down from PR to RC or are they still overbearingly obnoxious? To me they seem balanced. Keeping in mind that I've not gone hunting them or delved deep enough to encounter the really nasty ones: Spoiler The bowtorn is annoying and dangerous IF you let it stay at range. They don't seem to be as accurate as drifters, and will try to run away if you get too close. They aren't fast, so it's quite easy to catch up with them and bonk them over the head. The shivers are creepy until you see them try to swim. They do seem to favor a hit-and-run tactic, and they're harder to catch since they're faster mobs, but it's doable since they are still a bit slower than the player. Aside from not being able to fit into very small spaces, they also don't seem to be capable of climbing over fences despite being adept climbers otherwise. Their other big weakness is that they spaz out while in combat, which allows you to potentially get some free hits on them. 10 hours ago, Thorfinn said: They don't seem to be coming out into broad daylight anymore. Or haven't yet. They do seem to avoid daylight, but they will occasionally wander out of a cave, if there's one nearby and they are able to. 9 hours ago, Thorfinn said: I've seen wolves, of course, sometimes at a distance of 3-4 blocks, (jet-black wolves with red eyes are creepy) but so far in RC1, I haven't taken any damage from them. It seems a bit variable on whether or not predators will chase you. Generally they'll notice and come after you, but I've walked up on bears/wolves a few times and managed to get away before they noticed. It was a thing in 1.19 too, but it does seem to happen just a bit more frequently now. That being said...I still do not advocate seraphs testing their luck around large wild animals. 1
Thorfinn Posted December 8, 2024 Report Posted December 8, 2024 I think animal AI must wait for its prior action to complete before it chooses something new. Which means if you are sprinting, you will often be almost at them, or even beyond, before they have a chance to respond.
Stranger92 Posted December 8, 2024 Report Posted December 8, 2024 Hey, sorry for the dumb question, but: did I get it right that we can start playing 1.20 rc now and safely (relatively safely) go on when 1.20 stable comes out? Like if I'm planning a very slow-paced development and expect to hit lore content about the time it reaches stable release. I understand that anything might happen and realize the risks, I'm asking about the current consensus. 2
Dilan Rona Posted December 8, 2024 Report Posted December 8, 2024 23 hours ago, Krougal said: So I start a new world with default settings, and immediately (Immediately, like before I can do anything) am killed by a wolf. I'm done. Go home 1.20, you're drunk. Call me back when you're serious. i had the same problem on 1.19.4 tbh. 2 seconds after creating a new character, and choosing a class. lol
LadyWYT Posted December 8, 2024 Report Posted December 8, 2024 1 hour ago, Thorfinn said: I think animal AI must wait for its prior action to complete before it chooses something new. Which means if you are sprinting, you will often be almost at them, or even beyond, before they have a chance to respond. One change I've been enjoying is the fact that animals now run away when you shoot them. It makes hunting a little more challenging, but it's also a little more engaging since you now have to potentially track your prey. It's also very useful for dealing with hazardous wildlife as well--throw a rock at bears or wolves to get them to leave certain areas. Of course, it's not a foolproof method, since they will sometimes come after you instead of running away. 41 minutes ago, Stranger92 said: Hey, sorry for the dumb question, but: did I get it right that we can start playing 1.20 rc now and safely (relatively safely) go on when 1.20 stable comes out? Like if I'm planning a very slow-paced development and expect to hit lore content about the time it reaches stable release. Maybe. I would guess that there probably won't be any changes between now and release that would warrant creation of brand new worlds, but there's also no guarantee that that will be the case. Trial versions, even release candidates, are marked unstable for a reason. If it's a world that you intend to get attached to and keep for multiple versions, it's best to wait until a stable release. 1
Thorfinn Posted December 8, 2024 Report Posted December 8, 2024 (edited) 2 hours ago, Stranger92 said: did I get it right that we can start playing 1.20 rc now and safely (relatively safely) go on when 1.20 stable comes out? That's my take, too. Edited December 8, 2024 by Thorfinn 1 1
valishk Posted December 8, 2024 Report Posted December 8, 2024 hola soy la actualización se ve y oye genial pero tengo una pregunta es que vi en youtube algo que mencionaba que se podrían encontrar pueblos nativos en el juego y no se si se pueden encontrar o si es una noticia falsa del juego aparte un post de alguien en la comunidad habla de algo parecido a crear pueblos no le entendi mucho por que casi no explico la idea pero me pueden ayudar es que para mí ése punto es algo genial de los juegos de supervivencia de ante mano muchas gracias
Aqueel Happy Posted December 11, 2024 Report Posted December 11, 2024 I tried so hard to find a way to get myself an Elk to mount and ride. I tried exploring in order to find one in the wild, I tried trading a pickaxe with a trader and exploring the resonance archives then going back to the trader and yet nothing happened. Why aren't you specifying the ways to obtain one? there aren't any guides on Youtube or guides on the internet, the only thing I could find led me back here. it is so tiring . 1
LadyWYT Posted December 11, 2024 Report Posted December 11, 2024 1 hour ago, Aqueel Happy said: I tried so hard to find a way to get myself an Elk to mount and ride. I tried exploring in order to find one in the wild, I tried trading a pickaxe with a trader and exploring the resonance archives then going back to the trader and yet nothing happened. Why aren't you specifying the ways to obtain one? there aren't any guides on Youtube or guides on the internet, the only thing I could find led me back here. it is so tiring . The update is still very new, so it will take time for things to be figured out and turned into proper guides. Plus I daresay some things are left a bit vague in the official media so as to let players discover some of the things themselves. But in any case, for those wondering how to get the elk: Spoiler You need to complete the Resonance Archive first. Once you've completed that, go back to the treasure hunter that gave you the map and talk to him about the experience. He'll get you started on the next part of your journey, complete with making the elk available for sale once you've told him your story. There is also an item that drops from the Archive boss that will help you acquire your first elk, so you might want to bring that with you. 1
Voldemort Posted December 12, 2024 Report Posted December 12, 2024 That trailer should have been released right after the official 1.20 update. A lot of my friends got really mad when they realized it wasn't out yet.
Voldemort Posted December 12, 2024 Report Posted December 12, 2024 On 12/8/2024 at 5:52 PM, Dilan Rona said: i had the same problem on 1.19.4 tbh. 2 seconds after creating a new character, and choosing a class. lol The problem is that there is no 1.20 update out, only the beta testing version, which has been available for a long time.
Thorfinn Posted December 12, 2024 Report Posted December 12, 2024 (edited) On 12/7/2024 at 10:53 AM, Krougal said: So I start a new world with default settings, and immediately (Immediately, like before I can do anything) am killed by a wolf. I'm done. Go home 1.20, you're drunk. Call me back when you're serious. Is this still the case for you? My world remains greyed out until I either press Escape or finish choosing characteristics. I ran to within a wolfs aggro range, exited the game, reloaded the world, and waited for a good 5 minutes on the character generation screen, and not until I pressed Escape did the world start. No idea how that works in MP. Everyone else I know insists on fleshing out a character before joining, so unless I happened to be at spawn when they join, I have no way of knowing. 2 hours ago, Divočák said: The problem is that there is no 1.20 update out, only the beta testing version, which has been available for a long time. Sort of. 1.20 RC has only been out for 8 days now, the same day the trailer dropped. Prior to that, you had pre releases. And whenever the bugs get chased down enough to do the full 1.20 release, that will still be what you are calling beta. Full release is still years away. I've seen most of the features that were advertised in the trailer, and sounds like @LadyWYT and maybe @Khornet might have experienced much of the rest. That is, all features advertised in the trailer appear to be in the game now. I have no idea what your friends are so upset about. Edited December 12, 2024 by Thorfinn 1
LadyWYT Posted December 12, 2024 Report Posted December 12, 2024 8 hours ago, Divočák said: That trailer should have been released right after the official 1.20 update. A lot of my friends got really mad when they realized it wasn't out yet. 8 hours ago, Divočák said: The problem is that there is no 1.20 update out, only the beta testing version, which has been available for a long time. 5 hours ago, Thorfinn said: I've seen most of the features that were advertised in the trailer, and sounds like @LadyWYT and maybe @Khornet might have experienced much of the rest. That is, all features advertised in the trailer appear to be in the game now. I have no idea what your friends are so upset about. Can confirm that the features listed in the trailer are available in the release candidate. Can also confirm that I've played through the main portion of the story. The only real rough spot I've noticed so far is that a few of the minor fluff bits are missing from the new lore/story stuff, but the main portion is playable to the end. I'll definitely need to give it another run through, as I'm fairly certain there are at least two different ways to complete it, and I would also expect a couple of pieces to be fine-tuned a bit more as they felt just a bit off. In any case though, I'm guessing that the friends were upset because they were expecting the stable release, and not the release candidate. Which, since we have a release candidate, I would expect the stable release soon, although perhaps not until after New Year's. We'll see. In the meantime though, despite the release candidate technically being an unstable version, I don't expect to see anything aside from bug fixes and a few minor tweaks, so I'm guessing that worlds created in that version will carry over to the stable release. 1
Voldemort Posted December 13, 2024 Report Posted December 13, 2024 (edited) On 12/12/2024 at 5:10 PM, Thorfinn said: Is this still the case for you? My world remains greyed out until I either press Escape or finish choosing characteristics. I ran to within a wolfs aggro range, exited the game, reloaded the world, and waited for a good 5 minutes on the character generation screen, and not until I pressed Escape did the world start. No idea how that works in MP. Everyone else I know insists on fleshing out a character before joining, so unless I happened to be at spawn when they join, I have no way of knowing. Sort of. 1.20 RC has only been out for 8 days now, the same day the trailer dropped. Prior to that, you had pre releases. And whenever the bugs get chased down enough to do the full 1.20 release, that will still be what you are calling beta. Full release is still years away. I've seen most of the features that were advertised in the trailer, and sounds like @LadyWYT and maybe @Khornet might have experienced much of the rest. That is, all features advertised in the trailer appear to be in the game now. I have no idea what your friends are so upset about. The full release 1.20 is still years away?? Didn't Tyron say on discord it would be out by the end of this year? I'm pretty sure he said that. any idea when it comes out from testing version? to stable release Edit - nvm i have found answear. Edited December 13, 2024 by Divočák wrong
Grummsh Posted December 13, 2024 Report Posted December 13, 2024 2 hours ago, Divočák said: The full release 1.20 is still years away?? Didn't Tyron say on discord it would be out by the end of this year? I'm pretty sure he said that. any idea when it comes out from testing version? to stable release Edit - nvm i have found answear. Yeah glad you've found info about 1.20. And to what LadyWYT meant was the full full realese of the game like going out of early access which it still is to the full realese version of the game. As the team is small and VERY ambitious that is still like years from now.
LadyWYT Posted December 13, 2024 Report Posted December 13, 2024 (edited) 11 minutes ago, Grummsh said: And to what LadyWYT meant was the full full realese of the game like going out of early access which it still is to the full realese version of the game. As the team is small and VERY ambitious that is still like years from now. That was Thorfinn, actually I meant that the stable 1.20 release shouldn't be too far away, since "release candidate" usually means cleaning up residual bugs and very minor tweaks, nothing more. So I'd expect to see it sometime after New Year's. You are correct though, in that the full game isn't expected to be finished for several years. Edited December 13, 2024 by LadyWYT 1
Maelstrom Posted December 14, 2024 Report Posted December 14, 2024 Recently (like last 18 months or so) in an interview somewhere Tyron estimated the game was (at that time) about 10% complete. I think it might be up to 12% now. Safe to say this game is going to only get better for the next decade! 1
TFT Posted December 14, 2024 Report Posted December 14, 2024 52 minutes ago, Maelstrom said: Recently (like last 18 months or so) in an interview somewhere Tyron estimated the game was (at that time) about 10% complete. I think it might be up to 12% now. Safe to say this game is going to only get better for the next decade! According to a very recent interview with Tyron… (timestamped at 13:15) …he estimates it's around 20% and mentions that they can also call it finished once all the story chapters are in the game and not have it be marked as early access anymore. 2
Grummsh Posted December 14, 2024 Report Posted December 14, 2024 19 hours ago, LadyWYT said: That was Thorfinn, actually I meant that the stable 1.20 release shouldn't be too far away, since "release candidate" usually means cleaning up residual bugs and very minor tweaks, nothing more. So I'd expect to see it sometime after New Year's. You are correct though, in that the full game isn't expected to be finished for several years. Ah yes sry my bad Was too late when i wrote that i guess and was mistaken 1
Krougal Posted December 16, 2024 Report Posted December 16, 2024 On 12/12/2024 at 11:10 AM, Thorfinn said: Is this still the case for you? My world remains greyed out until I either press Escape or finish choosing characteristics. I ran to within a wolfs aggro range, exited the game, reloaded the world, and waited for a good 5 minutes on the character generation screen, and not until I pressed Escape did the world start. No idea how that works in MP. Everyone else I know insists on fleshing out a character before joining, so unless I happened to be at spawn when they join, I have no way of knowing. In hindsight, what I said was ambiguous. I know what you mean and it waits as it always did, I have a pre-stored character so I don't spend time there either way. I meant after character creation. So I spawned into the game and the wolf spawned in my face. I haven't played since, since it was like the last straw for right now, but also I've rediscovered Factorio.
Thorfinn Posted December 16, 2024 Report Posted December 16, 2024 1 hour ago, Krougal said: I know what you mean and it waits as it always did, It doodn't always did that. That was either a 1.18 or 1.19 change. Prior to that, if you wasted time on character generation, you could die on that screen. After a couple such deaths, I realized I don't care what my character looks like enough to do character generation except somewhere safe. And then I realized I didn't care even that much. I haven't gone back to look, but I'm not sure that wolves didn't useta have the same minSpawnDistance that bears have. For all the bitchin' I did about wolves, that wasn't it. It was always the more common complaint that if you walk everywhere you go, you end up face-checking the bushes for wolves. And finding them. Never got into Factorio myself. Not sure why. It's the kind of game I like. Something in the execution, I think. Too cartoony for the depth of the game? Lately I've been spending quality time with Manor Lords and, for Reasons, Ostriv.
Andael Posted December 16, 2024 Report Posted December 16, 2024 1 hour ago, Krougal said: So I spawned into the game and the wolf spawned in my face. I can sympathize there. That was my first experience of Valheim. I spent 10 minutes repeatedly dying/respawning while trying to discover the controls. Said "my Dad will hate this", and quit. It made the game feel ill-designed. It was just bad luck though -- thirty-some playthroughs later and I never had another start like that. However, that "luck" bit is a bit of bad game design IMO. Overuse of random. People easily fall prey to thinking of statistical randomness as "averaging out" -- but that's only with statistical sample-sizes: ie. the playerbase over time. Enough players and someone will experience a lot of bad edge-cases, effectively just having "bad luck" which they can do nothing about. Like rolling an oldschool D&D character and rolling a few 3's for stats... except that you get to discover slowly over play that your stats rolled so bad. Procedural worldgen and some kind of spawn rules are essential to a game like this, but there's also the player experience to consider and tune for. Sure, the world has it's (probably too simple) rules, which shouldn't care about the player... however, why is the player starting in the midst of a huge shrubbery which a wolf has taken as rest-spot?
NastyFlytrap Posted December 31, 2024 Report Posted December 31, 2024 How do the cave ins work, exactly? Does only cracked rock fall, or do normal rock can fall too?
Maelstrom Posted December 31, 2024 Report Posted December 31, 2024 Dig around too much and eventually rocks will fall, cracked and uncracked alike. Hopefully the trail you dug is not completely filled in with rock or you have sufficient ladders to dig back to the surface. Alternately you can take support beams with you to shore up the degrading rock structure. You can see how likely a rock is to fall by targeting it with the crosshairs. 1
NastyFlytrap Posted December 31, 2024 Report Posted December 31, 2024 1 minute ago, Maelstrom said: Dig around too much and eventually rocks will fall, cracked and uncracked alike. Hopefully the trail you dug is not completely filled in with rock or you have sufficient ladders to dig back to the surface. Alternately you can take support beams with you to shore up the degrading rock structure. You can see how likely a rock is to fall by targeting it with the crosshairs. Interesting. I'll have to try doing this because it seems kinda fun, but it also has a huge potential to end up like the landslide mechanic which is ass.
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