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Posted (edited)

I'm trying to figure out if I'm meant to log this into the issue tracker or not since there seem to have been some changes to how the fog works in 1.20, but as of right now, occasionally the moment you go 20-30 blocks underground light simply stops working, and it happens in a very unrealistic way.

 

As an example, can you see the light source on this picture?

Spoiler

image.thumb.png.3136d2f5e8d8bc15873a8ab47cb933a9.png

Right here, see?

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image.thumb.png.082d9ea4f62c742959368d99c8d05d49.png

Getting a bit closer it starts to exist

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image.thumb.png.9d10e446216a98f237a581b0e0a1cb99.png

But you only start seeing the light emanating from this lit, electrum plated lantern, the best craftable light source in the game, when you're inside it's light radius and close enough that your handheld light illuminates it.

Spoiler

image.thumb.png.2edcb70db0427d29f16d60b113818ba3.png

 

That's obviously not how light works, even though you're holding a small light you'll still see a significantly brighter light off in the distance. I could see this having been done to create a more oppressive darkness in caves, which it does, but it works in a very annoying way such that you can't even see where you placed lights unless you're yourself submerged in complete darkness.

If the murky darkness is an intended effect I don't think it was done well, it'd probably be best to gradually dim the rendering of light as you get deeper, rather than create this fog around your character, dynamically lower gamma the deeper down you go, down to something like 5-10, further than our current slider goes, that way distant lights would still render, just much dimmer.

 

Either way, anyone happens to know if this is intentional? If it's never been brought up anywhere I'll probably put on a bug report. Cheers.

edit: a word

Edited by Ketoth
typo
  • Like 1
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Posted
7 hours ago, Ketoth said:

If the murky darkness is an intended effect I don't think it was done well, it'd probably be best to gradually dim the rendering of light as you get deeper, rather than create this fog around your character, dynamically lower gamma the deeper down you go, down to something like 5-10, further than our current slider goes, that way distant lights would still render, just much dimmer.

 

Either way, anyone happens to know if this is intentional?

I'm thinking the closest answer is probably "sort of". By that I mean that I think you're probably right in that the change was made to make the caves spookier. But they probably didn't mean to make light sources(the better ones, anyway) that obscured. So I'd wager it's a rough spot in the system that needs some refining.

  • Like 3
Posted
1 minute ago, JAGIELSKI said:

How does a lantern work there?

That's exactly what I'm trying to show with the screenshots, I placed down my lantern (my usual handheld lightsource) because the oil lamps I was placing down as breadcrumbs were totally invisible, and the lantern itself is just as bad, the fog makes it so it's only visible when you're right next to it. There Is an upgraded lantern in every single one of those screenshots in case you haven't looked at the last one.

If you're not holding any lights the effect is less pronounced, the placed down lantern is faintly visible from a distance rather than completely pitch black, but (I think?) it still shouldn't behave that way considering who the hell runs around a dark cave with no light in their hand.

  • Like 2
Posted

I've felt the same thing. I hang torches in my iron mine and I can't see them when I walk not that far away. It's bright enough to not spawn stuff but pitch black when I look back to the entrance. I hope someone makes a mod that removes this new improvement. It's overkill.

  • Like 3
Posted

I really, really hate this effect/bug.  I understand wanting ambiance but I'm a "explore and build and have fun" kind of player and not being able to a) see more than three blocks ahead of me and b) not able to see any of my navigation lighting really takes all the fun out of cave exploration for me.  Would be nice to have the option to turn it off.

  • Like 1
Posted

I believe there are two things going on here. Neither are bugs as far as I can tell.

The OP is noticing what appears to be a new feature. There are some places in the underground where a malevolent darkness is present which suppresses light sources. These areas often have oxidation on the cave walls. In my testing I found most caves don't exibit this behavior.

The darkened sky is likely a symptom new feature that's meant to mitigate sunlight spilling into deep places when there's a skylight. In previous versions if you had sunlight spilling down into a cave you'd see weird shadows appearing when the sun was near the horizon.

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