Thorfinn Posted January 17, 2025 Report Posted January 17, 2025 Take out HUDClock for the nonce, @Frikidark09. It must not be compatible. Yet. If you get another message like that, look for the SystemMissingMethodException message on line 5 of your screenshot to see what else is not current, and disable those, too. 1
Rhyagelle Posted January 17, 2025 Report Posted January 17, 2025 Quote Added Wattle&Daub blocks I am getting closer to a more historically accurate longhouse being able to be created. YES.
Frikidark09 Posted January 17, 2025 Report Posted January 17, 2025 (edited) Hace 23 minutos, Thorfinn dijo: Saque HUDClock por el momento,@Frikidark09. No debe ser compatible. Aún así. Si recibe otro mensaje como ese, busque el mensaje SystemMissingMethodException en la línea 5 de su captura de pantalla para ver qué más no está actualizado y deshabítelo también. Gracias amigo, tenías razón, se solucionó el problema. Ahora no sé si sea por el juego, se perdieron todos mis moldes xdxdxd and the animals and merchants are invisible Edited January 17, 2025 by Frikidark09
Hulkmaster Posted January 17, 2025 Report Posted January 17, 2025 43 minutes ago, Frikidark09 said: I'm glad that the new update is out, but I have a problem, when starting my world the game crashes, also trying to start a new one. what would be the problem? I haven't had any failures with the vintage like this until now.... (use a translator, sorry if you don't understand what I wrote) "hudclock" mod is reason for error
Teh Pizza Lady Posted January 17, 2025 Report Posted January 17, 2025 1 hour ago, Frikidark09 said: I'm glad that the new update is out, but I have a problem, when starting my world the game crashes, also trying to start a new one. what would be the problem? I haven't had any failures with the vintage like this until now.... (use a translator, sorry if you don't understand what I wrote) Disable your mods and try again. Only use mods that are updated for 1.20.
LadyWYT Posted January 18, 2025 Report Posted January 18, 2025 6 hours ago, Adnyeus said: Just told my wife that with the 1.20 update for Vintage Story, I'm going to be so busy I won't talk to her for a whole year again. She wasn't thrilled... Guess I should've mentioned the new update 1.20 Buy her an account and PC to play on so she can come with you on the adventure! 1 1 1 1
Voldemort Posted January 18, 2025 Report Posted January 18, 2025 1 hour ago, traugdor said: Disable your mods and try again. Only use mods that are updated for 1.20. do you have any idea how to disable whitelist? even in serverconfig is it still after stopping server and turn him on make whitelisted.
Teh Pizza Lady Posted January 18, 2025 Report Posted January 18, 2025 1 hour ago, Adnyeus said: do you have any idea how to disable whitelist? even in serverconfig is it still after stopping server and turn him on make whitelisted. /serverconfig whitelistmode off /player [playername] whitelist off These are the only two commands I know of... Personally I just keep the whitelist on and manually add the players I want to be able to play (after OPing myself from the console itself, of course) 1
Thorfinn Posted January 18, 2025 Report Posted January 18, 2025 Doesn't serverconfig only load when generating a new world? I thought you had to chance settings via console, like @traugdor is doing.
Voldemort Posted January 18, 2025 Report Posted January 18, 2025 7 hours ago, traugdor said: /serverconfig whitelistmode off /player [playername] whitelist off These are the only two commands I know of... Personally I just keep the whitelist on and manually add the players I want to be able to play (after OPing myself from the console itself, of course) how you get new players?
Ogmohom Posted January 18, 2025 Report Posted January 18, 2025 When will the version 1.20 be released here? https://flathub.org/apps/at.vintagestory.VintageStory 2
Teh Pizza Lady Posted January 18, 2025 Report Posted January 18, 2025 5 hours ago, Adnyeus said: how you get new players? Well it's just the one and she's a good friend of mine.
Voldemort Posted January 18, 2025 Report Posted January 18, 2025 53 minutes ago, traugdor said: Well it's just the one and she's a good friend of mine. Wife? nice, you are lucky guy
Bradley Uffner Posted January 18, 2025 Report Posted January 18, 2025 (edited) On 1/17/2025 at 12:59 PM, Adnyeus said: Just told my wife that with the 1.20 update for Vintage Story, I'm going to be so busy I won't talk to her for a whole year again. She wasn't thrilled... Guess I should've mentioned the new update 1.20 Hah! mine wants to know if we can start playing together right away, or if I'm going to make her wait for the first round of patches. I think she might be more in to the game that I am. Edited January 18, 2025 by Bradley Uffner 3
Voldemort Posted January 18, 2025 Report Posted January 18, 2025 57 minutes ago, Bradley Uffner said: Hah! mine wants to know if we can start playing together right away, or if I'm going to make her wait for the first round of patches. I think she might be more in to the game that I am. Good good, you made right choise - good luck!
Chalky Posted January 19, 2025 Report Posted January 19, 2025 On 1/17/2025 at 10:44 AM, Tyron said: Tweak: Ashen, light brown, and tan daub now require blue or fire clay, they do not accept red clay Why? Right as I'm ready to build with the new daub in my desert world it becomes 50x more expensive, need a mod that undoes this tweak
Thorfinn Posted January 19, 2025 Report Posted January 19, 2025 1 hour ago, j0e said: Why? Right as I'm ready to build with the new daub in my desert world it becomes 50x more expensive, need a mod that undoes this tweak Blue clay is still very easy to find. Just look at sea level. Those marshy areas are thick with the stuff. 1
Chalky Posted January 19, 2025 Report Posted January 19, 2025 4 minutes ago, Thorfinn said: Blue clay is still very easy to find. Just look at sea level. Those marshy areas are thick with the stuff. 1 hour ago, j0e said: desert world
Thorfinn Posted January 19, 2025 Report Posted January 19, 2025 (edited) @j0e, sea level is the important thing, though if you have nerfed rain, you are already in a world of hurt regarding clay, because they only form in places with a certain minimum rainfall. Uncommon, I think. Something like 0.24, but don't quote me on that number. It's not necessary that the marshy areas have water, merely that they are at the right elevation. I only included the "marshy" descriptor so you know what kind of landform to look for. [EDIT] Since I still had the directory open, it's 0.27 minimum rainfall, and 0.1 for the larger patches in bauxite sand/gravel, though those are quite rare. So if you turned down rainfall so far that it's not even 0.27, your only shot is going to be bauxite sand/gravel deserts, and even then, only the fiendishly rare larger deposits, which are the same size as the regular deposits. ETA: Oh, wait. There's always panning. Unless something changed there, I think the only clay that can give is blue. And you should have plenty of sand. Edited January 19, 2025 by Thorfinn 1
Chalky Posted January 19, 2025 Report Posted January 19, 2025 51 minutes ago, Thorfinn said: @j0e, sea level is the important thing, though if you have nerfed rain, you are already in a world of hurt regarding clay, because they only form in places with a certain minimum rainfall. Uncommon, I think. Something like 0.24, but don't quote me on that number. It's not necessary that the marshy areas have water, merely that they are at the right elevation. I only included the "marshy" descriptor so you know what kind of landform to look for. [EDIT] Since I still had the directory open, it's 0.27 minimum rainfall, and 0.1 for the larger patches in bauxite sand/gravel, though those are quite rare. So if you turned down rainfall so far that it's not even 0.27, your only shot is going to be bauxite sand/gravel deserts, and even then, only the fiendishly rare larger deposits, which are the same size as the regular deposits. ETA: Oh, wait. There's always panning. Unless something changed there, I think the only clay that can give is blue. And you should have plenty of sand. I mean yea cool and I've already found blue clay but that's all besides the point, the point is that why can I use red clay to craft most of the daubs but not the specific variant I was planning to use? The discrepancy just seems odd.
LadyWYT Posted January 19, 2025 Report Posted January 19, 2025 5 minutes ago, j0e said: I mean yea cool and I've already found blue clay but that's all besides the point, the point is that why can I use red clay to craft most of the daubs but not the specific variant I was planning to use? The discrepancy just seems odd. It's probably due to the color of red clay--a deep red color would realistically taint those particular light shades of daub. Blue/fire clay have lighter tones, and trend toward the blue/tan side of the color palette, so they make more sense for those particular colors.
Chalky Posted January 19, 2025 Report Posted January 19, 2025 33 minutes ago, LadyWYT said: It's probably due to the color of red clay--a deep red color would realistically taint those particular light shades of daub. Blue/fire clay have lighter tones, and trend toward the blue/tan side of the color palette, so they make more sense for those particular colors. Also I just noticed that if you're using limestone sand you don't even have the option to use blue clay, you HAVE to use fireclay, making limestone daub one of the most flex building materials in the game
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