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Hello everybody!

Chris again. This time i will open a thread on my current project. A huge Vintage Story city.

Im trying to build this city because i never built a real, good looking city and also because of a random wall i was building to test new WE features and i thought, why not using that wall in an outer city wall? At the moment i am still at the beginning of my project and i am experimenting on many things like the style of buildings, blockvariety, size and terraforming and of course the general theme of the city.

VS-CityTerrain1.png

 

First of all:

How am i going to proceed in order to build this map?

 

1. Basic terraforming and terraindesign.

2. Basic structures and planning where to put each individual building.

3. Exterior walls and structures.

4. Basic surroundings of the city. (streets, parks, ways, stairs, lakes, ...)

5. Adding nature to the surroundigs and the buildings. (Trees, bushes, decorative leaves, flowers, flower pots, more detail in naturalizing the terrain,...)

6.More detailed surroundings. (Lanterns, outside lights, details in the streets and ways, details on the exterior walls, ...)

7. Intirior design and details.

8.Additional things like eastereggs, secrect passageways, hidden doors, hidden rooms, organics, maybe nametags on each indiviual building.

FirstCityBlockVS.png

 

As you can see the first "block" (a group of buildings surrounded by a main street) is already finished talking of basic exterior walls, but of course this was just the first experiment on which style i am going to choose. Those 19 buildings in this first "block" are only a small percentage of the future amount of buildings (about 400 are planned right now) and of course i have planned to include some bigger marks on my map.

- One huge castle (bigger and more military looking. More towers and less decorative meaning)

- a palace (more detailed and decorative building with more windows and less towers)

- a huge temple

- a highgarden building (a building with different levels with different "gardens" on it)

- a huge gate as entrance to the city

- a main market right in front of the gate

- another marketplace (the city is going to be big so i place the second maketplace a bit further away from the first)

- arena (well i guess there's no need to explain)

- and of course different " special" buildings and places like a variety of stores, a blacksmith, a library, many parks, waterfountains,...

 

If you have any suggestions about what you would like to have in this city just post a comment down here! :-)

 

Also i still don't know exactly how i am going to call this city, so suggestions concerning the name are welcome as well! :D

 

I will use this open thread to post updates, wether by editing or  just commenting under this main post, so if you are interested in my current project just come by every once a week and be hyped for the day Vintage Story will have another EPIC project on its list. 

 

Thanks for reading!

Greetings from Germany,

~Chris

 

 

 

 

 

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This is incredibly exciting news for me!  :x ...I am already checking forum every day, but now I make sure to double check it! :D 

Is using World Edit tools getting more familiar and comfortable for You? And how about range of available building materials? Is it good enough or maybe something obvious still missing? 

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Hey everybody!

Chris again! After a few days break i finished the basic structures of my second "block". About 45 buildings! It will be a bit easier after this because the buildings will be  a bit smaller in the other "blocks". :-)

VSCityBlock2.thumb.png.4a2e6387e0abf5ff2dcc3ad0f0f47931.png

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A quick update

 

Since the team is now active again i feel like i have no choice but to update on my progress as well.

 

VSCity112423.thumb.png.5acbbe9ef176e0586b032d661cd72065.png

As you can see on maxumim view distance, it is not possible anymore to see the entire city from one end to the other.

Of course this looks very "grey" and boring right now but im still building the basic structures and soon i will progress with finishing one small block to it's final state so you guys can see how it could possibly look like in the end.

The red blocks on top of the buildings are just for counting and of course as a help to quickly see which building is finished with exterior and interior design.

at least 12 more "blocks" will be added until the end and of course the next agenda would be building the front city wall and the castle right after finishing the next few blocks left.

I think the next update will be posted in between a week and more will come quite quickly after. Progress is slow but im still good in time for this huge project.

 

Greetings from Germany,

~Chris

 

PS:

I love the new crates introduced with the last version. Amazing! It's gonna be so useful for decoration etc..xD

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There we go - time to increase maximum allowed view distance. :D 

City looks very, VERY impressive and I cant wait to see the castle! B| New crates are inspired by beautiful Conquest pack, happy to hear You like them. ^_^ Perhaps, besides visuals, they could be also used as storage later on.

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A small look into the future...

 

Just a small block which i continued to build some details in. As always i have to mention as an excuse that i'm really not good at interior design so please don't be too hard on me about that ;)

Also street lanterns and ambience lighting will be added at a later point.

vs1.thumb.png.fcf19cbb52b77a4334d9ea371ee57631.pngvs2.thumb.png.cc2928f0081d3d3cdcea209ecdffab01.pngvs3.thumb.png.86f407cc7e5349e2ba96e8320b692eb0.pngvs4.thumb.png.a75b0b1e78c9290f7ff6f6dafddb1e10.pngvs5.thumb.png.08c74516e45031f02244893ec60fd25a.pngvs6.thumb.png.f2ac1031218e2c46175f0399185966cb.pngvs7.thumb.png.78198f11cd9d4f550653bb6c9364c377.pngvs8.thumb.png.62ff012256e9da5c5c58236cf0934298.png.vs.thumb.png.079558880755269770aac5b39e1e7d97.png

 

That's it for this update! I guess my next will be about the front wall and the main entrance to the city.

 

Greetings from Germany

~Chris

 

 

Edited by UmbraCreations
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Neat, so much medievalness captured inside of those houses! ^_^ Not to mention that outdoors look absolutely outstanding!!! I like the old storage room as well as use of shelves and books to fill the space vertically. Creates fit in beautifully, unfortunately random directions are not programmed yet. Hey, I could potentially add a rare variant of crate with mold / moss on it! 

Hm, I'm curious... When you make projects this size, how much of houses do You equip with interior?

 

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Yeye i know, i know :|. As i said i am not really good at interior design and of course specified to medieval, i really have not much of a clue how it should look like. I just decorate them as i think it looks nice. The crates are going to be such an important block to be used in medieval city projects. They are just beautiful and fit in perfetcly. Best thing ever to introduce.

I didn't yet build an entire city with interior design. It never was necessary as i mostly built lobbys or other maps that only required a good looking exterior design.

Depending on how long it will take to finish the city wall and the castle i will decide how many buildings are going to be actually accessible. At least 50 percent should be in my opinion, but i will aim for most buildings possible in that time left.

Edited by UmbraCreations
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Make LUXEMBRA great again!

Sorry to make you all wait so long. I've been having a few breaks from the game but i always went back to it with slow progress. Right now i've been working on a part of the castle and of course i went completely crazy again, like always! :o

 

Reaching up to the height of ~570 blocks, this is the biggest thing i've ever created already. Screenshot_6.thumb.png.21ff393cc2d466c3f85d1efed011c14b.png

I also discovered the commands to increase the viewdistance effectively which is the reason why i could even do these screenshots with so much visible. Quite the view if you are on the map because its so big already.

Screenshot_10.thumb.png.637aa6e11283d59936ee858ce46a1be7.pngScreenshot_9.thumb.png.9587789f76ab3fc2a024eace384a7d18.pngScreenshot_8.thumb.png.1125d69a9bfa1a061c6d2c9ff1bfe7e1.pngScreenshot_14.thumb.png.69a4e083ab194b8d8d23868eb03fe66e.png

I were also able to build the front wall and the entrance to the city as well as a second wall behind it. It looks very small in comparisation with the rest but is is actually pretty big lol :D

Screenshot_3.thumb.png.ced6c9102d1668ebb96d2befdea97727.pngScreenshot_4.thumb.png.57a010c60cfa4812e9159cc33b69fec3.pngScreenshot_5.thumb.png.ff381aeb429049489039ced96bc872dc.pngScreenshot_2.thumb.png.2ce995982baf77cba5d7849939593332.png

Inside the city i also started to build a few towers and other buildings connected to the big castle.

Its kinda lika a multiple lines of defense idea. Compared to the castle in the background and what will follow, the city looks extremely small, but you guys already know that the city itself is more than 600 -700 blocks in length and therefore is pretty big aswell.

Screenshot_7.thumb.png.a5da983b6ffac4984d1257759d6c765e.pngScreenshot_11.thumb.png.b5a1348e3cc9b227bc5342171ccc4b8a.pngScreenshot_12.thumb.png.28fde7a44f014f623df3705191255418.png

I am already excited to do my first flights through the map. The city really fits into the style i chose with the light grey stone etc.

 

In the end i can only say that im really happy i started this project and i hope i will find more motivation and time this and next month.

Also these past months had a few of the most frustrating moments of my building career. Starting from again corrupted save files (this time i had backups 6-12 hours old ones), because of random windows updates in the background that shut down my pc, an windows update that corrupted my gpu drivers, several crashes and most importantly, the burden of copy-pasting parts of the huge wall of the castle. Starting from the attempts of copy-pasting it complete (~250.000 blocks) to copy-pasting it in smaller parts and then even in 3-7 block hiigh layers (selecting the whole thing and then shrinking the size of the selected part in height so you copy paste layer after layer).

It was so frustrating. Of course the game crashed under the heavy burden almost every time even when i did the layer for layer strategy which took me 2 days it still timed out. This is obviously not a big criticism toward the game because its kinda obvious it would happen, but of course it was really annoying :/.

Now i even started to paint it all a little bit green and plant a lot of trees already to demontrate how well the contrast between the boring, but extremely massive looking gray buildings and the green works out. With more details put into it later it will be pretty beautiful i think.

Thanks for reading this!

~ Chris

 

Screenshot_13.png

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That is absolutely amazing umbra, definitely something you don't get to see in minecraft. Thanks for making it, can we use this in posters and stuff as well? That would surely impress festival visitors.

I do would like to easen up your experience, and I think I have an idea how I can help you with copy&pasting very large parts. The big bottleneck with placing many blocks are the lighting calculations - perhaps I'll just add an option to disable relighting so you can copy&paste everything significantly faster, then afterwards select a big area and tell the server to completely recalculate the lighting in there. What do you think?

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Thank you!

Sure you can use my pictures! I would be very happy even. I will defenitely try the new screenshot feature next time.

Also, the idea witth the copy pasting would be really great! I also think that most of the time the client crashed after the actual blocks were already there but it calculated the shadows. It might be worth a try! And i also think, that a feature to recalculate the lightning would be great thing anyways. With huge buildings and a lot of WorldEdit shadow bugs happen all the time. So it would be helpful for that too.

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Chris, this is seriously INSANE!!! Never, seen something like that and I totally feel like stepping out in NY for the first time in my life and looking up. :D Incredible stuff.... :x:x
I like the walls very much and I'm sorry to hear it was a loads of tedious work for You to do. Let's hope those few things Tyron suggested can help You next time!

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By the way Umbra, did you happen to try out the new 'delayed lighting' feature that i added for you to version 1.4.0?

Also please don't be afraid to report me whenever you are having stability, performance or usability issues with the game. If anything it's good to know where the games limits are and where I could optimize/improve still.

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4 hours ago, UmbraCreations said:

Yes, works perfectly well. It removes the part that mainly caused timeouts/crashes for me. Until now i still have to copy-paste something as big as the wall but i sure tested it. Thanks man.

Oh, awesome, I'm relieved to hear that!

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A New Year - New Release - New Update

Hi!

I decided to postpone my original update wich was planned around Christmas as i was picking up in speed and productivity again. A little update has been put out to the VS Team as the Shadow update was released as well as some new pics on the blog entry about me. Some pictures should therefore not be new but i think i'll put them in anyways.

I am very happy to announce that the left inner part of my castle has been finished basic structure wise and also the throne room with its amazing scale and size marks another milestone for my project! The tower that reaches maximum height on my mapsettings (1024 blocks) divides the wall and the main part of the castle that connects to the throne room part.

2018-01-10_20-07-15.thumb.png.bf740e5e5695b720aff361a21a57743d.png2018-01-10_20-06-43.thumb.png.cb7bdfa186666b82245be7a299d31705.png2018-01-10_20-06-12.thumb.png.59395ad31aeeb760a0ed440061978801.png2018-01-10_20-06-22.thumb.png.5272728406f6d8541a4a351cfae6ff85.png2018-01-10_20-05-59.thumb.png.6da8a1c904d398901f15058f8709a097.png2018-01-10_20-42-24.thumb.png.bb66804e9b2eb39e7766c9fb18614182.png2018-01-10_20-41-29.thumb.png.2f264bede815f76b1dd116afe839489b.png2018-01-10_20-41-07.thumb.png.851cb923ce23d370eb6c805f75cdc21c.png2018-01-10_20-40-37.thumb.png.a222e246b28d4d6228fd0901e92c350b.png2018-01-10_20-39-59.thumb.png.544205e8e274b0c8c8d95de1fcf2bf45.png2018-01-10_20-39-12.thumb.png.863f9978ae25833bf411307bde9482d1.png2018-01-10_20-13-21.thumb.png.e6637faf3b16a1bba82c6cc2b2755f0a.png2018-01-10_20-13-05.thumb.png.854f012500f9c928f557e9a7a1a5b442.png2018-01-10_20-12-37.thumb.png.53608d9966ddd8553340b19d1c11a56d.png

Looking on my map as well as on these pictures, it is very easy to forget how big everything actually is. The throne rooms highest block being on 763 making it three times the height of Minecraft. And also the dimensions of the city +  castle itself reached more than 2300 blocks from the most eastern to the most western placed block.

 

 

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The city as well as the wall still stand beautiful especially with the wonderful new shadows.

 

 

 

2018-01-10_20-07-31.thumb.png.df3049f699c11cc247aa720cd18c0220.png

What is left to say? Well, i am hyped to start right up with the next milestone. The royal palace that will be placed to the right of the throne room. The reason as why i am so motivated is that palace structures are very copy-paste intense. Which means that it will be done much faster than 300 little city houses or a huge fortress like castle.

1225hours.jpg.dc5821fb0bfa5091b8e62a45b5157cdf.jpg

The past two months were very intense with the most progress i've ever achieved so far.

 

I hope you like the pictures and i am sorry for keeping you all waiting for so long. I hope the next milestone will take less than a month!

Thank you for reading this!

 

Greetings from Germany

~Chris

Edited by UmbraCreations
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The interior and the doors into it are stunning. The stairs/bridge that runs across the interior roof vault is breathtaking. Its great use of amazing space.

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The Royal Palace

 

After many delays and smaller breaks i finally can present the last huge building of the city i'm currently building. Or at least the last bigger building of the castle.

2018-04-03_15-49-24.thumb.jpg.a568824a869b2f2f326e90c063211605.jpg2018-04-03_15-53-26.thumb.jpg.a16e65513ba677cdf1c8a6f86e0d187e.jpg2018-04-03_15-50-37.thumb.jpg.768a8ff8c80e4b98f84b21cc415e4d8a.jpg

Smaller than the left side of the castle but i already started to place a huge mountain range right besides it.

2018-04-03_15-58-35.thumb.jpg.0829a25c87211f11449570a379d760fc.jpg2018-04-03_15-57-40.thumb.jpg.e62df5dc643696bf6147d124d9e7d7ef.jpg2018-04-03_15-52-35.thumb.jpg.0700485af05f429c2ecc8bd7371eb8ed.jpg

The save file got quite big at over 760 mb filesize and i also went over the 1500 hours played mark.

bauzeitvs.jpg.1f525c075fa467fb1198034e03d52569.jpg

Next step will be the last piece of the front wall, which will finally close up the city for good. After that i will continue to finalize the city itself.

 

Thanks for reading this!

 

Greetings from Germany

~Chris

2018-04-03_15-58-05.thumb.jpg.7a78783b1371297c3d2bad2b5f98bdd9.jpg

Edited by UmbraCreations
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That is truly mega Umbra, well done. I could wax lyrical about the stunning building, and risk not noticing the beautiful job you have done with the mountains. They are works of art in their own right. Very very nice indeed. Getting mountains to look so individualistic and natural on that scale is delicate task.

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