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Posted

I HATE saying this.
The shiver has ruined the game for me.  I want to play MP, but most easily accessible MP games are vanilla.
I had the urge to play and was super excited about getting a game going over a week ago.
After dying many multiple times due to the shiver (+ wolves, bears, etc.), I now just exit the game every time the stupid rifts show up or it's a little dark out and I get attacked.
I can't play this way.  I'm 55 and have been playing video games my whole life. I don't have TIME to deal with this crap when I just want to make some cool places & enjoy the already serious challenge THAT is within this game.  2 weeks in and I can't even get a base STARTED. 
This shouldn't be the vanilla experience. You created all these new, exciting aspects to 1.20 and then someone decided these mobs had to be included that completely ruin any experience I was hoping to have. 
Maybe in another year or so. I guess.  

Posted

The surface ones outside of temporal storms are weak, just hit them with your falx or spear while running backwards. For temporal storms, just hide in a hole or building until it's over.

  • Like 2
Posted

You can change them to "passive" in settings, or even play a HS server. It's just that it seems the majority of people prefer otherwise.

I'm guessing you have looked into the various open servers, and they do not use the settings you prefer? You can do that in a single player world while you learn the game systems well enough to play on a vanilla server on defaults. Or you could start your own server with your own settings. There probably are people who would play under those settings.

  • Like 2
Posted

on mp servers the cheesy work around with no one else in the chunk, is to unload the chunk with ctrl-f1 (or run away to unload the chunk of interest).

the best defense early game is build fences (2 high for the bowtorns), and spam the torches to keep the area well lit.  

also, shields, make em, wear em

forget which server I visited in the past, they ran a mod that made the mobs passive unless provoked, so something to possibly look for perhaps.

personal observation on my own game play, the tension created by threatening mobs, causes a certain hurry up to my building... where i might not have built or too far too long to build.... least for somethings

the mobs in this game seem to get tweaked regularly, for better and worse, can't imagine what that might look like a year from now 🙂 

  • Like 1
Posted

Thanks for the great responses & advice, folks. I'll keep trying for a little longer with what you say there.  I just that I work 2 jobs & have only a few hours each day to enjoy something & that doesn't include constant going in & out of a game to just stay alive. I don't know if it's the server I'm playing, but the rift activity is just high or more all the time it seems. Sometimes, I see 4 rifts within my surrounding.
I think the shiver is a brilliantly terrifying creation.  But put it downstairs in the hell where it belongs. 

Posted
1 hour ago, shnabbles said:

I don't know if it's the server I'm playing, but the rift activity is just high or more all the time it seems. Sometimes, I see 4 rifts within my surrounding.

I daresay it's just bad luck. Sometimes there can be complete calm for several days, and sometimes the activity is nothing but high levels. You might try looking into acquiring a rift ward or two to curb some of the spawns, although rift wards are a late game tech item so I'm not sure how feasible that would be for the present.

You might also try fencing off a safe perimeter around your base and lighting up everything inside. Shivers currently can't climb over fences, and the lights will at least cut back on some of the spawns, if not curb them entirely.

  • Like 1
Posted

I don't think they make the game unplayable, but I do think they are incompatible with the established tone of the game. You'll be walking around in bright daylight, naturally on guard for wolves and bears, but then you see one of these creepy things spider-walking around, no mystery to it, no menace, like having Slender Man playing volleyball on the beach. At least if I bump into a bowtorn in daylight conditions, I can reasonably assume there's a cave nearby.

 

Can we please at least have these mobs actively seek out the nearest dark hole to crawl into when it's noon in the summer?

  • Like 2
Posted
7 minutes ago, Kevin Eric Snell said:

I don't think they make the game unplayable, but I do think they are incompatible with the established tone of the game. You'll be walking around in bright daylight, naturally on guard for wolves and bears, but then you see one of these creepy things spider-walking around, no mystery to it, no menace, like having Slender Man playing volleyball on the beach. At least if I bump into a bowtorn in daylight conditions, I can reasonably assume there's a cave nearby.

 

Can we please at least have these mobs actively seek out the nearest dark hole to crawl into when it's noon in the summer?

If you're seeing a shiver crawling around in broad daylight, it's usually due to the sun just rising, a temporal storm just ending, or a cave/overhang somewhere nearby. However, I will note that some recent versions of 1.20 had issues with monsters spawning in broad daylight, so if you're playing on an older game version you may be running into a bug(which could also be occurring on the latest versions, though I'm not aware of any bugs of that sort).

In any case, you shouldn't be seeing monsters out and about during the day.

  • Like 1
Posted

Some solution options:
1. Make shivers into tasty snacks for wolves/etc.
2. Make them extremely susceptible to drowning in water due to their gaping mouths.
3. Eliminate surface ones and dungeon types only.

  • 2 weeks later...
Posted
On 6/29/2025 at 9:15 PM, LadyWYT said:

If you're seeing a shiver crawling around in broad daylight, it's usually due to the sun just rising, a temporal storm just ending, or a cave/overhang somewhere nearby. However, I will note that some recent versions of 1.20 had issues with monsters spawning in broad daylight, so if you're playing on an older game version you may be running into a bug(which could also be occurring on the latest versions, though I'm not aware of any bugs of that sort).

In any case, you shouldn't be seeing monsters out and about during the day.

I just wanted to add my own experience on the most recent update, I am personally also seeing drifters and other enemies out and about midday with no caves or overhangs nearby. Broad daylight, no storm, summer at noon. I came to this post because I was searching around to see if anyone else had the same issue in the newest update since it's bugging me so much. Hopefully this can get fixed because it's super annoying!

Posted

I still see them rarely in the middle of the day. No clue where they came from because nothing is nearby. 

They did fix the worst of it. I wish they would seek darkness or just flat out despawn at some point. If they can spawn out of nowhere they can despawn the same way.

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