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Crop wish list  

31 members have voted

  1. 1. Which crop would you most like to see?

    • Nightshades (-atoes and eggplants)
      8
    • Full implementation of bell peppers/ more peppers
      14
    • Some kind of melon
      7
    • Lettuce???
      5
    • “Flax alternative”
      8
    • Coffee/tea
      23
    • More brassicas (mustard, broccoli)
      9
    • Cinnamon tree???
      7
    • Cloves!!!
      3
    • Other obscure things
      10

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  • Poll closed on 07/06/25 at 12:18 AM

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Posted
8 minutes ago, Facethief said:

Attempt not to argue.

You got a problem, Pal!? (ง ͠° ͟ʖ ͡°)ง

I'm looking forward to herbalism, given the degree of complexity they've added in many other aspects of the game and already having a vast array of flowers, herbs and trees in the world it'd be really neat to have a couple of easily farmed ones with additional benefits. Tea/coffee and cinnamon being great additions to herbalism as well!

  • Haha 1
Posted

As someone who enjoys the Wildcraft mod suite...does voting for everything count? 🤣 I like all these options, really, and I like collecting crops to grow. For the vanilla game, I might stick more closely to the kind of flora that can be found in Europe/Asia/North Africa during the late Middle Ages. However, given how scrambled the world is...it might be anachronistic to have things like potatoes and tomatoes available as crops, but I don't think it would be a deal-breaker either when it comes to immersion. After all, we have cassava in the game, which is a New World crop.

Posted

Thinking about it, potatoes would be a really cool way to store food; a field of potatoes could be left unharvested, and even if the plant dies, the potatoes would be harvestable (with a slight loss of course. This’d make potatoes a great crop to have growing into fall or winter, as they wouldn’t need to be put into storage, making them valuable for players who struggle to establish a good cellar, but they still take up planting space, so it’s a tradeoff between immediate and long term food availability.

  • Like 2
Posted (edited)

Turnips, carrots, parsnips and onions all winter-kill. And maybe those could stay in the ground, too. At least at present. If you didn't want them to winter-kill, my guess is all you would need to change to at least make potatoes winter-hardy is

	frostable: true
}

Come up with the artwork for the various growth stages, and it's pretty easy to add.

[EDIT]

Though I think crops are still undergoing engine development. They are not nearly as parameterized as the newer coding, like goats, butterflies, mushrooms, flowers, fruit and several others.

[EDIT2]

They are probably going to be harvestable with hoes, or maybe shovels, too. Rather than the knives and scythes we use now. Another reason I think it's still under development.

Edited by Thorfinn
Posted

Okay, I chose flax alt, but my second choice would be tea/coffee. I'd be all over the process of growing, picking, drying in bundles, grinding and steeping tea.

Cotton would be an interesting alternative crop to flax, maybe utilizing it to make cushions and carpets of our own. Add a loom and allow us to dye spools of thread to put together in different patterns.

 

Posted
1 hour ago, Maelstrom said:
Quote
  •  

I assume.... like...  Hemp?  :/

If vs were realistic we’d be finding ash trays in the ruins. Anyway, fairly certain hemp would have to be refined with tech far beyond what we’ve got ingame.

Posted
1 minute ago, wildforester said:

If vs were realistic we’d be finding ash trays in the ruins. Anyway, fairly certain hemp would have to be refined with tech far beyond what we’ve got ingame.

Not for twine/cloth/“flowers”, I’m pretty sure.

Posted

I chose coffee/tea and flax alternatives but actually all of them are interesting !

I just think that, if we don't have more cooking recipes to go with these new crops, i don't know if this is really interesting to have all that new choices? If we have potato crops, I know I'd like to have stuff like mashed potatoes or oven-baked-potatoes as recipes.

Maybe I should also have voted for clove and cinnamon to go with tea/coffee. We could have stuff like iced tea, like combine tea and glacier ice to have a refreshing brevage in summer. But maybe it would be more of something for Hydrate or Diedrate, wich add a cooling stat.

Posted (edited)

The only one I have any objection to is lettuce.  It has next to no nutritional value, so a realistic satiation score would make it not worth growing.

Oh, and wild hemp doesn't really have any, um, extras.  That is a result of centuries of specialized cultivation.  The hard part of having a flax equivalent is the edible component, though cottonseed might work.

ETA:  Other medieval plants that might be good are salsify, lovage, corn salad greens, "fat hen" and "Good King Henry".

Edited by Silrana
Posted
39 minutes ago, Silrana said:

The only one I have any objection to is lettuce.  It has next to no nutritional value, so a realistic satiation score would make it not worth growing.

Oh, and wild hemp doesn't really have any, um, extras.  That is a result of centuries of specialized cultivation.  The hard part of having a flax equivalent is the edible component, though cottonseed might work.

ETA:  Other medieval plants that might be good are salsify, lovage, corn salad greens, "fat hen" and "Good King Henry".

Most of the crops ingame + chickens are already basically their domestic varieties.

Posted

Re lettuce -- we already have cabbage, and that seems close enough for a leafy green.

Cacao, coffee/tea, nightshades.... and either a flax alternative that is not K or more crops that are not K or some combination. Crop rotation gets frustrating when the need for flax overwhelms everything else I grow.

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