Nuopea Posted July 30, 2025 Report Posted July 30, 2025 Hey hey~ There is an ambient horn sound playing constantly in my game/worlds. I do not know if it is modded or vanilla. It is present in worlds with and without temporal mechanics enabled. It appears to be region bound, by what criteria, however, I cannot discern. It is tied to the 'Effects Sound level' slider. The sound is driving me insane. I have been unable to identify the cause, or the file. (I've listened to every single sound file of both vanilla and all installed mods I could find. Either I missed it, or none match.) I would like to disable the sound all-together if possible. Any suggestions as to what the sound is, means, or originates from would be appreciated. Included is a short video demonstrating the horn sounds. Please ignore the animals, those are from mods. HornSounds.mp4
Thorfinn Posted July 30, 2025 Report Posted July 30, 2025 (edited) Never heard it before. Virtually certain it's not vanilla. Without a modlist, I wouldn't even hazard a guess. [EDIT] I think what I would do is search my mod directory for all .ogg files, making sure the box to search within zipped files was checked. Sounds like you have a lot of short duration sounds; those should be small files. This one should be among the larger of the sound effects. You should be able to play them from within the search results, so long as you have .ogg associated with something. Edited July 30, 2025 by Thorfinn 2
Nuopea Posted July 30, 2025 Author Report Posted July 30, 2025 I have already gone through all the sound files from the mods. There were quite a few, as such I might have missed it. Will take quite a while to figure out which one causes this. Just in case someone might have a suggestion/idea, here's the modlist. (The instrument mod is not the source, it was installed later.) A Culinary Artillery Antlers & horns A Panserbjørn Story More Lanterns Astria Porta BetterRuins BetterTraders BreedableFish Bricklayers Butchering Chicken Pet chiseltools Cave Beacons Config lib DRBraziers Expanded Foods Expanded Matter Farmland Drops Soil FoodShelves Forest Symphony Fauna of the Stone Age: Bovinae Fauna of the Stone Age: Caninae Fauna of the Stone Age: Capreolinae Fauna of the Stone Age: Casuariidae Plus Fauna of the Stone Age: Cervinae Fauna of the Stone Age: Chelonioidea Fauna of the Stone Age: Dinornithiformes Plus Fauna of the Stone Age: Elephantidae Fauna of the Stone Age: Felinae Fauna of the Stone Age: Iniidae Plus Fauna of the Stone Age: Machairodontinae Fauna of the Stone Age: Manidae Fauna of the Stone Age: Meiolaniidae Fauna of the Stone Age: Pantherinae Fauna of the Stone Age: Rhinocerotidae Fauna of the Stone Age: Sirenia Fauna of the Stone Age: Spheniscidae Fauna of the Stone Age: Thylacinidae Plus Fauna of the Stone Age: Viverridae Plus Fauna of the Stone Age: Vombatidae Plus From Golden Combs Gimme One Seed Plz GreenhouseBuff Hare Pet Herbarium Japanese Architecture Joy of Sailing LibATex Legacy of the Phanerozoic: Carnivorous Bull Legacy of the Phanerozoic: Fused Body Legacy of the Phanerozoic: Sharp Tooth Legacy of the Phanerozoic: Birds of Prey Legacy of the Phanerozoic: Shovel Mouth Legacy of the Phanerozoic: Long Neck Legacy of the Phanerozoic: Horrible Hands Legacy of the Phanerozoic: Domed Head Legacy of the Phanerozoic: Sailed Spine Legacy of the Phanerozoic: Plated Back Legacy of the Phanerozoic: Scythe Claws Legacy of the Phanerozoic: Tyrant King More Piles More Tools Variants Pelagus Winds Pet AI Place Every Item Primitive Survival PurposefulStorage Respawn Point Rivers Rock and Stone! Sausages Scroll in Character Creation Shelf Obsessed Untamed Wilds: Ursidae Verticality Dear ImGui VSinstruments Base vsinstruments_quackpack Wanda's Gizmos Wildcraft: Fruits and Nuts Wildcraft: Herbs and Spices Wildgrass
Professor Dragon Posted July 30, 2025 Report Posted July 30, 2025 (edited) Best of luck getting someone who's heard that before to chip in. Because you've got a bit of testing to do otherwise. First things first. Uncheck all your mods and confirm sound does NOT occur when in same region. Thorfinn is very probably right, but doesn't hurt to confirm. Then use halving. Halve your mod list checked on, and see if it occurs. Then keep halving. Even a big list can be reduced this way. Edited July 30, 2025 by Professor Dragon 1
Zane Mordien Posted July 31, 2025 Report Posted July 31, 2025 I've never heard that in vanilla either.
Thorfinn Posted July 31, 2025 Report Posted July 31, 2025 (edited) The good Professor is right. Disable all mods and make sure it's just not some bizarro thing that somehow no one has encountered. Then I'd go ahead and re-enable all the FotSA and LotP mods -- I've played with those quite extensively, and am almost as certain about them as I am about vanilla. Unless maybe there's an option to unmute sounds that I've never seen. Then I'd add in Bricklayers, Expanded Foods, From Golden Combs, Primitive Survival and Wildcraft. I haven't used them lately, but am reasonably confident they didn't have anything like that, nor is it their style. After that, I have little, other than splitting the remaining modlist in half and see which tranche is adding it, like the Prof said. Edited July 31, 2025 by Thorfinn 2
LadyWYT Posted July 31, 2025 Report Posted July 31, 2025 5 hours ago, Nuopea said: Legacy of the Phanerozoic: Shovel Mouth Actually...I would check this one. Either go into creative/spectator and look around for a dinosaur, or spawn one of those particular ones in a creative world and see what noises they make. Parasaurolophus and related dinosaurs are thought to make noises similar to trombones and other horns, so that may very well be what you're hearing, if not one of the other dinosaurs. 1 1 1
Thorfinn Posted July 31, 2025 Report Posted July 31, 2025 Good call. @LadyWYT. It does sound something like that. I'm playing sound though an audio interface, not built-in sound, like this recording apparently was made from. It was having lots of problems mixing the sounds properly. They are much richer on my near-field monitors, and especially in my headphones, which are high-end mixing headphones. But that could well be the same sound on a low-end system.
Brady_The Posted July 31, 2025 Report Posted July 31, 2025 If you cannot figure out the source, utilising the sound effects feature of https://mods.vintagestory.at/accessibilitytweaks could help you tracking down the source. It has the option to only display currently playing sounds, so that should narrow down the list quite nicely. 1
Solution Nuopea Posted July 31, 2025 Author Solution Report Posted July 31, 2025 Thank you for the assistance. The culprit has been located. It was indeed one of the dinosaur mods, specifically the Legacy of the Phanerozoic: Horrible Hands (https://mods.vintagestory.at/show/mod/25025) one. The sound in question is labelled as "roar". I do not know under what circumstances it is used, however, it appears to be playing several tens of blocks further away than is reasonable, especially given the high spawn rate of the creatures (I presume the sound is shared between all of them, merely shifted in pitch). I'd be curious to use the accessibility tweaks mod to check from where and under what circumstances the sound plays. For now I'm finally free of the cacophany. Again, thank you very much for the suggestions, I would have dreaded going through the entirety of the mod install. Even just testing the dinosaur mods along (12 mods) took about two hours due to the loading times and crashes involved. (That already includes halfing the mods every time.) roar.ogg 2 1
Thorfinn Posted July 31, 2025 Report Posted July 31, 2025 Cool. I loaded the game on a laptop to see what it sounded like with on-board sound and crappy speakers, and the parasaurs don't sound like that either. Turns out that mod came out after I started my last 1.20 run, so didn't get incorporated, and then I switched over to 1.21 pre, so I've never played Horrible Hands. The reason it didn't come up on my .ogg search is I don't even have it downloaded.
xXx_Ape_xXx Posted July 31, 2025 Report Posted July 31, 2025 (edited) For future reference, in case anyone needs to find what sounds are currently playing, this command will help: .debug sound list (note the . in-front of debug) This will print out a list of all the sounds currently played on the client, in the "client-main.log" file. 31.7.2025 16:10:12 [Notification] Active sounds: IsPlaying | Location | Sound path False | | sounds/effect/rift.ogg False | | sounds/effect/rift.ogg False | | sounds/effect/rift.ogg False | | sounds/effect/rift.ogg False | | sounds/effect/ropestretch.ogg False | | sounds/environment/wind.ogg False | | sounds/environment/underwater.ogg False | x=0, y=0, z=0 | sounds/weather/tracks/verylowtremble.ogg False | x=0, y=0, z=0 | sounds/weather/tracks/hail.ogg False | x=0, y=0, z=0 | sounds/weather/tracks/rain-leafless.ogg False | x=0, y=0, z=0 | sounds/weather/tracks/rain-leafy.ogg False | x=0, y=0, z=0 | sounds/weather/wind-leafy.ogg False | x=0, y=0, z=0 | sounds/weather/wind-leafless.ogg False | | sounds/raft-moving.ogg False | | sounds/raft-idle.ogg False | x=0, y=0, z=0 | sounds/tick.ogg Edited July 31, 2025 by xXx_Ape_xXx 1 1
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