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Need help identifying source of ambient horn sounds.


Go to solution Solved by Nuopea,

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Posted

Hey hey~

There is an ambient horn sound playing constantly in my game/worlds.
I do not know if it is modded or vanilla.
It is present in worlds with and without temporal mechanics enabled.
It appears to be region bound, by what criteria, however, I cannot discern.
It is tied to the 'Effects Sound level' slider.

The sound is driving me insane. I have been unable to identify the cause, or the file.
(I've listened to every single sound file of both vanilla and all installed mods I could find. Either I missed it, or none match.)

I would like to disable the sound all-together if possible.
Any suggestions as to what the sound is, means, or originates from would be appreciated.

Included is a short video demonstrating the horn sounds.
Please ignore the animals, those are from mods.

Posted (edited)

Never heard it before. Virtually certain it's not vanilla. Without a modlist, I wouldn't even hazard a guess.

[EDIT]

I think what I would do is search my mod directory for all .ogg files, making sure the box to search within zipped files was checked. Sounds like you have a lot of short duration sounds; those should be small files. This one should be among the larger of the sound effects. You should be able to play them from within the search results, so long as you have .ogg associated with something. 

Edited by Thorfinn
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Posted

I have already gone through all the sound files from the mods.
There were quite a few, as such I might have missed it.
Will take quite a while to figure out which one causes this.

Just in case someone might have a suggestion/idea, here's the modlist.
(The instrument mod is not the source, it was installed later.)

A Culinary Artillery
Antlers & horns
A Panserbjørn Story
More Lanterns
Astria Porta
BetterRuins
BetterTraders
BreedableFish
Bricklayers
Butchering
Chicken Pet
chiseltools
Cave Beacons
Config lib
DRBraziers
Expanded Foods
Expanded Matter
Farmland Drops Soil
FoodShelves
Forest Symphony
Fauna of the Stone Age: Bovinae
Fauna of the Stone Age: Caninae
Fauna of the Stone Age: Capreolinae
Fauna of the Stone Age: Casuariidae Plus
Fauna of the Stone Age: Cervinae
Fauna of the Stone Age: Chelonioidea
Fauna of the Stone Age: Dinornithiformes Plus
Fauna of the Stone Age: Elephantidae
Fauna of the Stone Age: Felinae
Fauna of the Stone Age: Iniidae Plus
Fauna of the Stone Age: Machairodontinae
Fauna of the Stone Age: Manidae
Fauna of the Stone Age: Meiolaniidae
Fauna of the Stone Age: Pantherinae
Fauna of the Stone Age: Rhinocerotidae
Fauna of the Stone Age: Sirenia
Fauna of the Stone Age: Spheniscidae
Fauna of the Stone Age: Thylacinidae Plus
Fauna of the Stone Age: Viverridae Plus
Fauna of the Stone Age: Vombatidae Plus
From Golden Combs
Gimme One Seed Plz
GreenhouseBuff
Hare Pet
Herbarium
Japanese Architecture
Joy of Sailing
LibATex
Legacy of the Phanerozoic: Carnivorous Bull
Legacy of the Phanerozoic: Fused Body
Legacy of the Phanerozoic: Sharp Tooth
Legacy of the Phanerozoic: Birds of Prey
Legacy of the Phanerozoic: Shovel Mouth
Legacy of the Phanerozoic: Long Neck
Legacy of the Phanerozoic: Horrible Hands
Legacy of the Phanerozoic: Domed Head
Legacy of the Phanerozoic: Sailed Spine
Legacy of the Phanerozoic: Plated Back
Legacy of the Phanerozoic: Scythe Claws
Legacy of the Phanerozoic: Tyrant King
More Piles
More Tools Variants
Pelagus Winds
Pet AI
Place Every Item
Primitive Survival
PurposefulStorage
Respawn Point
Rivers
Rock and Stone!
Sausages
Scroll in Character Creation
Shelf Obsessed
Untamed Wilds: Ursidae
Verticality
Dear ImGui
VSinstruments Base
vsinstruments_quackpack
Wanda's Gizmos
Wildcraft: Fruits and Nuts
Wildcraft: Herbs and Spices
Wildgrass

Posted (edited)

Best of luck getting someone who's heard that before to chip in.

Because you've got a bit of testing to do otherwise.

  • First things first. Uncheck all your mods and confirm sound does NOT occur when in same region. Thorfinn is very probably right, but doesn't hurt to confirm.
     
  • Then use halving. Halve your mod list checked on, and see if it occurs. Then keep halving. Even a big list can be reduced this way.
Edited by Professor Dragon
  • Like 1
Posted (edited)

The good Professor is right. Disable all mods and make sure it's just not some bizarro thing that somehow no one has encountered. Then I'd go ahead and re-enable all the FotSA and LotP mods -- I've played with those quite extensively, and am almost as certain about them as I am about vanilla. Unless maybe there's an option to unmute sounds that I've never seen.

Then I'd add in Bricklayers, Expanded Foods, From Golden Combs, Primitive Survival and Wildcraft. I haven't used them lately, but am reasonably confident they didn't have anything like that, nor is it their style.

After that, I have little, other than splitting the remaining modlist in half and see which tranche is adding it, like the Prof said.

Edited by Thorfinn
  • Like 2
Posted
5 hours ago, Nuopea said:

Legacy of the Phanerozoic: Shovel Mouth

Actually...I would check this one. Either go into creative/spectator and look around for a dinosaur, or spawn one of those particular ones in a creative world and see what noises they make. Parasaurolophus and related dinosaurs are thought to make noises similar to trombones and other horns, so that may very well be what you're hearing, if not one of the other dinosaurs.

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Posted

Good call. @LadyWYT. It does sound something like that. I'm playing sound though an audio interface, not built-in sound, like this recording apparently was made from. It was having lots of problems mixing the sounds properly. They are much richer on my near-field monitors, and especially in my headphones, which are high-end mixing headphones. But that could well be the same sound on a low-end system.

  • Solution
Posted

Thank you for the assistance.
The culprit has been located.
It was indeed one of the dinosaur mods,
specifically the Legacy of the Phanerozoic: Horrible Hands (https://mods.vintagestory.at/show/mod/25025) one.
The sound in question is labelled as "roar".
I do not know under what circumstances it is used,
however, it appears to be playing several tens of blocks further away than is reasonable,
especially given the high spawn rate of the creatures (I presume the sound is shared between all of them, merely shifted in pitch).

I'd be curious to use the accessibility tweaks mod to check from where and under what circumstances the sound plays.
For now I'm finally free of the cacophany.

Again, thank you very much for the suggestions,
I would have dreaded going through the entirety of the mod install.
Even just testing the dinosaur mods along (12 mods) took about two hours due to the loading times and crashes involved.
(That already includes halfing the mods every time.)

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Posted

Cool. I loaded the game on a laptop to see what it sounded like with on-board sound and crappy speakers, and the parasaurs don't sound like that either. Turns out that mod came out after I started my last 1.20 run, so didn't get incorporated, and then I switched over to 1.21 pre, so I've never played Horrible Hands. The reason it didn't come up on my .ogg search is I don't even have it downloaded.

Posted (edited)

For future reference, in case anyone needs to find what sounds are currently playing, this command will help:

 

 .debug sound list       (note the . in-front of debug)

This will print out a list of all the sounds currently played on the client, in the "client-main.log" file.

31.7.2025 16:10:12 [Notification] Active sounds: 
IsPlaying | Location | Sound path
False |  | sounds/effect/rift.ogg
False |  | sounds/effect/rift.ogg
False |  | sounds/effect/rift.ogg
False |  | sounds/effect/rift.ogg
False |  | sounds/effect/ropestretch.ogg
False |  | sounds/environment/wind.ogg
False |  | sounds/environment/underwater.ogg
False | x=0, y=0, z=0 | sounds/weather/tracks/verylowtremble.ogg
False | x=0, y=0, z=0 | sounds/weather/tracks/hail.ogg
False | x=0, y=0, z=0 | sounds/weather/tracks/rain-leafless.ogg
False | x=0, y=0, z=0 | sounds/weather/tracks/rain-leafy.ogg
False | x=0, y=0, z=0 | sounds/weather/wind-leafy.ogg
False | x=0, y=0, z=0 | sounds/weather/wind-leafless.ogg
False |  | sounds/raft-moving.ogg
False |  | sounds/raft-idle.ogg
False | x=0, y=0, z=0 | sounds/tick.ogg

 

Edited by xXx_Ape_xXx
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