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v1.21.1-rc.1 - Story Chapter 2 Redux, Patch #1


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Posted

Dear Extraordinary Survivalists
v1.21.1-rc.1, a unstable release, can now be downloaded through the account manager.

Astonishingly, 46% of servers are already on version 1.21. Consequently our issue tracker is flooded with new reports, we are tackling them currently!

2025-09-01_19-38-43.thumb.png.fa745be2bfb5c7b6b61b80408a42c4bc.png
Build by Meowskyi, titled "Tyron, movable structures, when?" as shared on #screenshots on Discord. (answer: not particularly soon)

 

Game updates

  • Tweak: Can now craft arrows from obsidian as well as other stone
  • Tweak: Artisan trader no longer sells complete tile blocks, but individual tiles, that player must then craft into blocks or slabs (using mortar).
  • Tweak: Gameplay balancing changes
    • Provide 50% rain protection for all the other hats (some already had it in 1.21.0)
    • Healing with a poultice will no longer cancel when off the ground
    • The important Lore blocks/entities now emit all the same consistent type of particles to better visualize what is interactable
    • Headless bear pelts can be turned into generic pelts (for use in other recipes that use generic pelts)
    • Increase max head turn angle when riding an elk from 85° to 105°
    • Reduce timeswitch cooldown from 3s to 2s
    • Increase locust spawns during Eidolon fight
  • Tweak: Further adjustments to deer walking speeds
  • Tweak: Moose are solitary animals: if females and males happen to spawn close by each other, the female will not follow the male
  • Tweak: In the Handbook, Starter Guide, torches are now linked to the torch page. Cattails plant included in search result for "reeds"
  • Fixed: Crash for some players updating 1.20 worlds to 1.21  [technical info: occurs prior to remapping, in some cases where the game tries to render ground storage with unremapped contents]
  • Fixed: Game crash on upgraded savegames with bugged shields
  • Fixed: Shadows from player held tools and weapons were missing, in 1.21.0
  • Fixed: Items would occasionally not be visible
  • Fixed: Monsters in passive worlds would not fight back even when attacked
  • Fixed: Saffron milkcap mushrooms never spawned in the world
  • Fixed: Unable to fill a fruitpress with the full 10L worth of honeycomb
  • Fixed: Figureheads would not display the proper material on boats
  • Fixed: Barber-induced nudism (#6775)
  • Fixed: Ingot molds and tools placed on the ground would sometimes change position
  • Fixed: Stacked bowls of glue would use up too much glue for the amount repaired
  • Visual fixes:
    • Fixed: Sunflower leaves windwave
    • Fixed: Ocean waves less jerky in strong wind conditions
    • Fixed: In an inventory, grubs, some bracelets, and clutter ports, could clip through other GUIs
    • Fixed: Z-fighting on firestarter model
    • Fixed: Sedge had bad GUI transform
    • Fixed: Cooking pots with meals in them would not display the proper texture on an elk
  • Fixed: Metal support beams had their material set as wood
  • Fixed: Hide armor json had unnecessary durability entries
  • Fixed: Gear and skull figureheads had the same grid recipe
  • Fixed: Missing interaction help for harvestable skep
  • Fixed: Handbook description incorrectly claimed nuggets needed to be evenly spread across crucible slots
  • Fixed: New fish were missing dead localization strings
  • Fixed: Dead gazelles missing language strings
  • Fixed: Many wall scribbles in a 2nd story chapter location lacked localization
  • Fixed: Claims with a grant from versions before 1.21 would not allow to open doors for permitted players or groups
  • Fixed: Single player game would crash if clientsetting forceUdpOverTcp was true
  • Fixed: Wonky "loginfailure-ipchanged" error handling during TOTP login
  • Fixed: Mod icons in the mod manager now have their original sharpness
  • Fixed: Wrong mouse cursor on the login screen
  • Fixed: On Linux if /proc/meminfo is not readable the client or server would crash on startup
  • Fixed: Linux fonts not working properly if the install.sh was not run
  • Fixed: Linux when selecting to enable mesa_glthread the fonts.conf would no longer work
  • Fixed: (in progress) Game crashing occasionally on accessing storage, now gives more info in the crash report
  • API Fixed: Recipe selector did not clip oversized items
  • API Fixed: SimpleParticleProperties.Clone() was broken
  • API Fixed: recipes not correctly handling advanced wildcards pattern
  • API Fixed: Able to explicitly specify a blank texturePrefixCode
  • API Fixed: Exception when trying to register a list of tags that have duplicates (could happen when an item or block had duplicate tags in json)

View full record

  • Like 13
  • Cookie time 2
Posted
14 hours ago, Tyron said:
  • Tweak: Can now craft arrows from obsidian as well as other stone

FINALLY! 😁

That's one of those longstanding things that always bugged me, to be honest.

14 hours ago, Tyron said:
  • Increase max head turn angle when riding an elk from 85° to 105°

Thank you! That will be a huge improvement in enjoying the sights during long rides.

 

14 hours ago, Tyron said:

Increase locust spawns during Eidolon fight

Thank... you. You shouldn't have. No, really... 😂

  • Like 1
  • Haha 8
Posted
7 hours ago, StCatharines said:
21 hours ago, Tyron said:

Increase locust spawns during Eidolon fight

Thank... you. You shouldn't have. No, really... 😂

Hate to say it, but I already cheat to get around the Eidolon.  It's just too frustrating for me.

  • Sad 1
Posted
On 9/2/2025 at 12:07 PM, HalfAxd said:

Hate to say it, but I already cheat to get around the Eidolon.  It's just too frustrating for me.

If you think the eidolon is hard.  Just wait until you go to the Devastation.

Posted
1 hour ago, Facethief said:

I have a feeling that development might slow down for a while…

Not sure why, just a feeling.

It probably depends on how fast they can get a handle on the new bugs, and how many team members are actually needed for bug fixes versus developing 1.22. Just guesswork on my part here, but it's probably not necessary to have everyone working on the bugs; the art department could be creating assets while the coders swat bugs, or even do some coding themselves if they have the means. Likewise, it could be possible to split the coding team and have some swat bugs while others work on 1.22 content.

Though I am inclined to agree, development might slow slightly for a little while as bugs get swatted and whatnot. I wouldn't really expect it to slow down majorly though until around Christmas and New Year's, as there are several holidays around that time and it's not unusual for people to take time off to be with their friends and families, if they're able.

4 minutes ago, Maelstrom said:

If you think the eidolon is hard.  Just wait until you go to the Devastation.

I mean...I would say the Devastation challenges did get easier than they were when first implemented, however...recent changes have stopped a lot of cheese strategies so it's back to being pretty difficult again. 

  • Like 1
Posted
1 hour ago, LadyWYT said:

It probably depends on how fast they can get a handle on the new bugs

There are most certainly new bugs… but in all seriousness, my initial post was mostly joking about Silksong.

Posted
On 9/4/2025 at 12:13 PM, Facethief said:

There are most certainly new bugs… but in all seriousness, my initial post was mostly joking about Silksong.

I have nothing against you hollow knight fans, but I get the feeling you guys are way overestimating the hype or awareness of silksong. It's like one out of every 20 of my friends is acting like Silksong is the hypest thing since the moon landing, whilst the other 19 had never even heard of it before.

  • Like 2
Posted
1 hour ago, hstone32 said:

I have nothing against you hollow knight fans, but I get the feeling you guys are way overestimating the hype or awareness of silksong. It's like one out of every 20 of my friends is acting like Silksong is the hypest thing since the moon landing, whilst the other 19 had never even heard of it before.

Just spreading awareness.

  • Haha 1
  • Cookie time 1
Posted
4 hours ago, hstone32 said:

I have nothing against you hollow knight fans, but I get the feeling you guys are way overestimating the hype or awareness of silksong. It's like one out of every 20 of my friends is acting like Silksong is the hypest thing since the moon landing, whilst the other 19 had never even heard of it before.

I think the awareness might hinge on whether or not one has ever played Hollow Knight/a fan of that genre. I'm not a fan of the genre and not played Hollow Knight, so it took me a while to figure out what all the Silksong talk was even referencing. Honestly, I'd forgotten Hollow Knight was even a thing, since it's been quite a while since it released.

That's not to knock the games either, by the way. I watched a playthrough of Hollow Knight once and I can see why people love it, and it seems the devs continued the good work with the sequel.

  • Like 3
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