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Posted

i thought i was doing something wrong because i just could not get enough food and then i read that farming scales with the month length and realised i messed up bad.

 

if i had set the month length to 3 days the farm would be producing food every 6 days which means i would only need a small farm to supply myself with food.

but i set my months at 30 days long because i wanted realism and found out that means it takes 60 days for my plants to grow.

it also means that for farming to be worth it i would need to build an absolutely massive farm capable of producing enough food for at least one meal each for those 60 days... but i'm playing with 2 friends so that farm needs to be able to produce at least 720 wheat each harvest just for all 3 of us to have enough spelt for 1 meal of hefty spelt porridge per day.

that would mean our farm would need at least 240 total plots and 240 spelt seeds just to get it started since harvesting the wild ones seem to give 3 grains each, and realistically we would need double that so we can eat through the winter too.

haven't had the first harvest yet but i hope the output of the farm plots also scale with the time it takes to grow them because i have no idea how to make a farm that big and get all of the seeds, and it seems like such a huge disadvantage over just setting the months unrealistically short and being able to have a small farm that produces a lot of food fast.

Posted

Welcome to the forums(and the game)! Don't forget to take advantage of hunting and foraging as well to help supplement your farms.

26 minutes ago, Haranyan32 said:

haven't had the first harvest yet but i hope the output of the farm plots also scale with the time it takes to grow them because i have no idea how to make a farm that big and get all of the seeds, and it seems like such a huge disadvantage over just setting the months unrealistically short and being able to have a small farm that produces a lot of food fast.

The output of farm tiles is the same regardless of month length. However, the yields are still quite high. 

As for getting the seeds to plant a huge farm, it's just a matter of picking all the wild crops that you can find. Assuming you're not playing Homo Sapiens or with lore turned off, you can also find seeds in cracked vessels or buy them from agriculture traders.

  • Like 1
Posted

Have you guys learned the ways of cooking (cooking pots, bowls) and storage (crocks and clay vessels)?

To LadyWYT's point, if you forage, you can make meals that should get you through to the first harvest.  Once you have that harvest you shouldn't have any issues with food (even thru winter).

Enjoy!

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Posted (edited)

Unless you're always online together at the same time, then people who are occasionally offline will effectively "skip" a meal requirement.

But 30 day months are pretty tough even for a server, 20 day is a good compromise.

Edited by Hafthohlladung
  • Cookie time 1
Posted

The size of harvests scales with the month length iirc. With thirty day months you get a huge pile of stuff at the end. Which means that what you want isn't more farm, it's more CELLAR-- build yourself a lot of storage vessels.

And also.. yes, you have that first crop to wait for, and dealing with that might require you to walk a far ways out finding berries and animals and stuff. Think of it as a chance to turn up some bauxite, limestone, maybe even a marble or halite outcrop.

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Posted
2 hours ago, Michael Gates said:

The size of harvests scales with the month length iirc. With thirty day months you get a huge pile of stuff at the end. Which means that what you want isn't more farm, it's more CELLAR-- build yourself a lot of storage vessels.

Unless something changed in 1.21.6(and to my knowledge it didn't), this isn't correct. The crop growth times will scale with the month length, but the harvest will not. The server I play on is still on 1.21.5, with month length set to 20 days. The crops still had the same yield per tile despite the longer month length, so the solution for my friend and I was to build larger farms.

Posted

It's even harder since they changed the way berries flower and fruit.  30 day month is much better for lots of people coming on for a few hours a week, that gives more people a chance to play in the summer months and prep for winter, at least in my experience.  Farming is much more reliable food source as you progress and get more seeds.  It also helps if you are supplementing that with ranching, gathering berries and hunting wild game.

Posted

My current game is with 20 day months, and I went through winter massively (MASSIVELY) overstocked with food.
30 day months should be quite doable.

I had some advantages.

  • Spawned in an area with abundant berry and mushroom resources
  • Near an Agriculture Trader (not really needed, but they sell seeds and food)
  • Exploring turned up a lot of seeds everywhere - this really is the key
  • Prior knowledge that let me build farms and storage effeciently
  • Found a Trader who sold glass, which allowed for an early 14 x 14 greenhouse

 

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