gluemchen Posted February 16 Report Posted February 16 (edited) Do I unlock unlock things in a gamified manner by just crafting stuff without pre-knowledge? Or do i have to hunt down book and blue prints? Edit: Link to mod discussion if interested. Edited February 16 by gluemchen
V1ncent Posted February 16 Report Posted February 16 No, there is not much technology lock based on knowledge, the tech advancing is mostly based on tool availability (need copper tier item to get bronze age and bronze for iron and so on). There are one or two blue prints in the game, but those are story location based and not vital items. 1
gluemchen Posted February 16 Author Report Posted February 16 Are there any mods available that lock knowledge behind books, scrolls, blueprints?
ItzWalterino Posted February 16 Report Posted February 16 If there are, I'd also like to know! Sounds like a fun addition! 1
LadyWYT Posted February 16 Report Posted February 16 7 hours ago, gluemchen said: Are there any mods available that lock knowledge behind books, scrolls, blueprints? I don't know that there are any mods that do this specifically at the moment, but there is a mod to lock progression to certain tiers: https://mods.vintagestory.at/techblocker
gluemchen Posted February 16 Author Report Posted February 16 8 hours ago, ItzWalterino said: If there are, I'd also like to know! Sounds like a fun addition! Yeah. My thoughts exactly. My idea would be to find the information in the world needed for crafting and when obtained you need to craft it a certain amount of times as it describes in the book, scroll, blueprint for it to be permanently added to your construction and crafting repertoire.
HalfAxd Posted February 16 Report Posted February 16 15 minutes ago, gluemchen said: Yeah. My thoughts exactly. My idea would be to find the information in the world needed for crafting and when obtained you need to craft it a certain amount of times as it describes in the book, scroll, blueprint for it to be permanently added to your construction and crafting repertoire. Not a fan... Then progression is left to the chance of finding the book, etc. Progression in VS is a key feature and something I love about it. I progress by doing, not by finding. No artificial obstacles. My $.02
LadyWYT Posted February 16 Report Posted February 16 3 minutes ago, HalfAxd said: Not a fan... Then progression is left to the chance of finding the book, etc. Progression in VS is a key feature and something I love about it. I progress by doing, not by finding. No artificial obstacles. My $.02 I'm of a similar mindset. It's one feature of Valheim that I don't enjoy, since the recipes are locked behind picking up specific things, some of which are reliant on RNG as loot drops. While it can help guide players through the progression by alerting them to new stuff they can craft, it also locks player progression to finding specific things and picking those things up, making it somewhat easy for players to miss some recipes. Minecraft has a similar problem, in that if the player doesn't already know they can craft certain items it may take them quite a long time to figure out how if they rely on the game's crafting handbook. As a mod though? Sure, why not. It'd be an interesting alternative choice for players to have, either for their own preferences or just as a fresh new way to play the game.
gluemchen Posted February 16 Author Report Posted February 16 I am hoping on a mod. So those that like the original take on how the game is. That is fine. People have different takes on what is fun. I was just showing interest in something else. I did go on to ask if there were a mod. I wasn't asking for or demand that the the unmoded game be changed to my desires. I was just wondering how it works and if not as I imagined if there is a mod. This being a post in the unmoded section I will ask for interest for something similar in the mod section. No need to be so aggressive. 2
Brady_The Posted February 16 Report Posted February 16 This would be an interesting mod and would fit pretty nicely into the lore. The player wakes up from something after all and has not many memories of anything. 1
gluemchen Posted February 16 Author Report Posted February 16 (edited) 50 minutes ago, Brady_The said: This would be an interesting mod and would fit pretty nicely into the lore. The player wakes up from something after all and has not many memories of anything. Yeah I read that part too. Also the fact that you escaped the underground ancient ruins of the past gone civilization, tells you that knowledge is hidden below. I mean you do have knowledge locked up somewhere in those memories, you just can't recall them. I think it would go hand in hand nicely. I am writing up a request thread for the modding section right now. I'll post it here once I am done. I want as much feedback as I can get so maybe someone can bring up some nice ideas to add. If nobody bites, I'll just have to figure out how to code it in C# myself. we'll see. But I am definitely interested to bring this into existence. Added link to mod thread in initial post. Edited February 16 by gluemchen 1
HalfAxd Posted February 16 Report Posted February 16 1 hour ago, gluemchen said: No need to be so aggressive. Very sorry if I came across that way, was not intended. That's the problem with posting like this... no eye contact, no inflection... I was also just putting my opinion forward. Enjoy! //media.invisioncic.com/r268468/emoticons/smile.png
Dark Thoughts Posted February 16 Report Posted February 16 I always thought that especially iron working would benefit from some progression gating, like having to find a few ruins of old forges or whatever. It just sounds silly that we can just work it when humanity took such a long time to figure that process out. It would also make the bronze age much more important, instead of it just being a quick stopgap for the rush towards iron (i.e. just making an anvil & pickaxe). To reduce possible RNG issues with finding the required content one could maybe get side quests or maps for it from the treasure hunter that lead to ruins. 1
gluemchen Posted February 16 Author Report Posted February 16 (edited) 57 minutes ago, Dark Thoughts said: I always thought that especially iron working would benefit from some progression gating, like having to find a few ruins of old forges or whatever. It just sounds silly that we can just work it when humanity took such a long time to figure that process out. It would also make the bronze age much more important, instead of it just being a quick stopgap for the rush towards iron (i.e. just making an anvil & pickaxe). To reduce possible RNG issues with finding the required content one could maybe get side quests or maps for it from the treasure hunter that lead to ruins. That's actually a very good idea. NPC Dialog revealing an area where something can be found. Or bone remains out in the open and graves of dead survivors that managed to get to the surface carrying notes of hidden places. Definitely would make things not too punishing, by adding ways to obtain location information. Edited February 16 by gluemchen
HalfAxd Posted February 16 Report Posted February 16 59 minutes ago, Dark Thoughts said: It just sounds silly that we can just work it when humanity took such a long time to figure that process out. Hhmmm... but this isn't a 4x game, nor a game where you start as a neanderthal... the world exists at a time where metals, the wheel, writing, etc. already exist. Why create artificial gates when there's already enough work that needs to be done to progress thru the game's stages? Just say'n
Dark Thoughts Posted February 17 Report Posted February 17 (edited) 3 hours ago, HalfAxd said: nor a game where you start as a neanderthal What? You start in a post-apocalyptic world, with no memories whatsoever, where you have to do stone knapping for your first tools. Most knowledge and technology is lost, with some only available to a select few. Even today IRL I would not be able to ad hoc make iron tools out of raw iron ore. Hell, I would not even be able to know how to find iron ore. The notion that we just randomly contain that knowledge within us makes absolutely no sense, especially when we have to piece history together from old books and banners. 3 hours ago, HalfAxd said: Why create artificial gates when there's already enough work that needs to be done to progress thru the game's stages? Going from bronze to iron is literally just the process of getting / making fire clay, finding an iron vein, and making a bronze pickaxe and anvil. There's absolutely nothing to it and most people basically completely skip through the bronze age. Edited February 17 by Dark Thoughts 1 1
vinnland Posted February 17 Report Posted February 17 14 minutes ago, Dark Thoughts said: What? You start in a post-apocalyptic world, with no memories whatsoever, where you have to do stone knapping for your first tools. Most knowledge and technology is lost, with some only available to a select few. Even today IRL I would not be able to ad hoc make iron tools out of raw iron ore. Hell, I would not even be able to know how to find iron ore. The notion that we just randomly contain that knowledge within us makes absolutely no sense, especially when we have to piece history together from old books and banners. There is has to be a line between realism and fun. Sure, it makes no sense that we contain knowledge of how to find iron ore. But you started by describing the game as a "post-apocalyptic world", which is also not real and makes no sense. It's not supposed to be real. 1
williams_482 Posted February 17 Report Posted February 17 I assumed our Seraph had lost their memories but not their skills, and was simply applying extensive 13th century engineering knowledge to trying to survive in this unfamiliar world. 1
Dark Thoughts Posted February 17 Report Posted February 17 12 hours ago, vinnland said: There is has to be a line between realism and fun. Sure, it makes no sense that we contain knowledge of how to find iron ore. But you started by describing the game as a "post-apocalyptic world", which is also not real and makes no sense. It's not supposed to be real. Okay? If I wanted realism I would've said you have to research the entire process yourself, or even learn how to do stone knapping or whatever. To me what I just explained IS fun. It incentivizes exploration and gives more meaning to the bronze age. 1
Thorfinn Posted February 17 Report Posted February 17 I think you could fairly easily gate things through blueprints. Look how the glider is done, then add that to specific items or blocks. But I'm not sure how easy it would be to not have the locked items in the handbook until they have been unlocked. At present, the book is built at load time, but maybe you could change crafting so that if one of the items in the grid is a blueprint, it rebuilds the book? I don't even know how long it takes to build. If it took a minute or two, would the wait be worth it?
vinnland Posted February 18 Report Posted February 18 10 hours ago, Dark Thoughts said: Okay? If I wanted realism I would've said you have to research the entire process yourself, or even learn how to do stone knapping or whatever. To me what I just explained IS fun. It incentivizes exploration and gives more meaning to the bronze age. That does indeed sound fun. It's just not this game. I'd love to play that though.
Dark Thoughts Posted February 18 Report Posted February 18 2 hours ago, vinnland said: That does indeed sound fun. It's just not this game. That's not for you to decide.
vinnland Posted February 18 Report Posted February 18 24 minutes ago, Dark Thoughts said: That's not for you to decide. Obviously. But im not the one asking for something different. I cannot wait to play your game though. 1
Dark Thoughts Posted February 18 Report Posted February 18 13 minutes ago, vinnland said: Obviously. But im not the one asking for something different. No one is asking for anything different. There's already gated content in the game that requires exploration to get. 13 minutes ago, vinnland said: I cannot wait to play your game though. You're nothing but trolling. 1
LadyWYT Posted February 18 Report Posted February 18 3 hours ago, CastIronFabric said: I thought only people who bought the game could post here. Did they change the rules? I am not saying I have any issue with it I am just assume with such questions that you do not own the game yet. I doubt the rules have changed since the warning is still in place on the forum main page. Quote [Edit Sep 10 2022]: Posting for normal members currently disabled due to heavy spam floods by bots. You will need to buy the game to post for the time being. Sorry. If you have a game account but no access to the forum, use our contact form or write us a support ticket 1
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