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Are you checking everyday for an update in the Devlog?  

55 members have voted

  1. 1. Are you checking everyday for an update in the Devlog?

    • Yes!
      44
    • No!
      11


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Posted

As I undergo immense anticipation waiting for the new Update (Mostly for the Official server reset). I have found myself checking the Devlog each day as routinely as brushing my teeth. 
Anyone else the same? 😆 

  • Like 1
Posted
12 minutes ago, Huytonian said:

Mostly for the Official server reset

Didn't a reset occur back towards the end of January?

In any case, I'm not so much looking for a stable update as much as I am keeping an eye on the client section and News, looking for the next unstable release. I'm guessing we're probably a few weeks away, at least, from any kind of stable release.

  • Like 1
Posted

I have been looking every day excited for the TOPS reset as well.
Once they announced the reset I haven't played much at all, a little bit here and there in single player worlds. But I really am looking forward to play on TOPS and work on some long term builds.

I was counting the days until the reset, until they held it off again for the next update, now I have no idea when it will reset, so I keep checking back on the news each day.

Really itching to play again!

  • Amazing! 1
Posted
1 hour ago, LadyWYT said:

Didn't a reset occur back towards the end of January?

In any case, I'm not so much looking for a stable update as much as I am keeping an eye on the client section and News, looking for the next unstable release. I'm guessing we're probably a few weeks away, at least, from any kind of stable release.

They pushed it back and it is supposed to be due at the end of this month! 😁

  • Like 1
Posted (edited)

I avoid it completely.

The main reason is I'd rather encounter new mechanics when they are fully fleshed out and not buggy. I am happy to play experimental branches of games, and done so on other titles, but for VS I'll stick to the stable.

I have also avoided every single 1.22 video out there.

Edited by Broccoli Clock
  • Like 3
Posted (edited)
1 hour ago, Broccoli Clock said:

The main reason is I'd rather encounter new mechanics when they are fully fleshed out and not buggy. I am happy to play experimental branches of games, and done so on other titles, but for VS I'll stick to the stable.

Usually I like to explore new things in survival, but for VS I usually play the pre's just to get a bunch of bug reports in.
I'll often find smallish issues that would only really annoy me in particular (stuff like missing pixels on clothing, other art related things) and if I don't report them early they might go to stable unnoticed. 😅

Edited by ifoz
  • Like 2
Posted
1 hour ago, ifoz said:

.. I usually play the pre's just to get a bunch of bug reports in.

I get that. 

It's an all or nothing thing with me, either I don't touch it and get the surprise of the new content, or I go full on QA reporting every single little thing. I do not have a middle ground it seems! 🙂

I suppose considering the joy/value I've gotten from VS and that my background is software development, I probably should lean my shoulder into the debugging process.

 

  • Like 1
Posted
3 minutes ago, Broccoli Clock said:

I suppose considering the joy/value I've gotten from VS and that my background is software development, I probably should lean my shoulder into the debugging process.

As far as the Github tracks it, I've put in 28 separate reports for 1.22 issues this month. 😆
The upside is that it means things that would otherwise slip through the cracks and bug me can get caught and fixed, the slight downside is that I do kind of spoil myself on new mechanics for testing purposes.

When the procedural dungeons are added to the pre's though, I intend not to test them. Those I would much rather get to experience blind (well, blind-ish considering I've seen their prototypes in the devstreams) in survival haha

  • Like 2
Posted

I like playing around with the new stuff to figure out how it works, and it's also fun to play around with stuff that clearly isn't intended game behavior or otherwise overtuned balance. Plus I like to have a better idea of what's going on in the update so I can offer better advice to friends/other players when they need it.

3 hours ago, ifoz said:

When the procedural dungeons are added to the pre's though, I intend not to test them. Those I would much rather get to experience blind (well, blind-ish considering I've seen their prototypes in the devstreams) in survival haha

I'm wondering just how much progress they've made on those. It seems a really ambitious thing to add on top of all the other stuff we're getting, but it would be a great time to add them as well given the new metalworking options for weapons.

  • Like 2
Posted
7 hours ago, LadyWYT said:

I'm wondering just how much progress they've made on those. It seems a really ambitious thing to add on top of all the other stuff we're getting, but it would be a great time to add them as well given the new metalworking options for weapons.

Last we got to see was maybe a few weeks ago, Elvas had a decent prototype up and running in a devstream. He mentioned that he still wanted to add decor layers, add in the loot, and make more tile variations so it could be more random.
It seems like we might only be getting a few types of dungeon in this update, with other themes coming in the future.

  • Like 1
Posted

That sounds like a pretty reasonable and still very exciting thing to hear. Dungeons feel like one of those things that are very much going to adapt over time to new mechanics, items & even enemy mobs. So having a few types now to slowly roll out new ones makes a lot of sense. VS isn't a live service game, but it is a game that adapts over time and in inventive ways to give folks new experiences. I like that about it.

  • Like 1
Posted

I've been a gamer all my life. I think this is the first time I've checked, waited, watched and interacted with devlogs and updates. Not even with Diablo II I did this.

Vintage is a masterpeice and I am completely fine being a fanboy.

  • Like 2
Posted

I read the notes when they were first posted and will prob read them again when its the mainline release and otherwise dont need to concern myself with lil tweaks that occur between the two points. I'll play the game as it comes and mod as needed to tweak the couple of things that i do 

  • Like 1
Posted
22 hours ago, LadyWYT said:

I'm wondering just how much progress they've made on those. It seems a really ambitious thing to add on top of all the other stuff we're getting, but it would be a great time to add them as well given the new metalworking options for weapons

Well the dev stream that is (as of posting this) still online was announced as "we are building the final version of a dynamic dungeon that'll (if all goes well lol) will be in 1.22!".
So it seems procedural dungeons are already quite far along.

  • Like 1
Posted
On 2/17/2026 at 7:31 PM, Huytonian said:

As I undergo immense anticipation waiting for the new Update (Mostly for the Official server reset). I have found myself checking the Devlog each day as routinely as brushing my teeth. 
Anyone else the same? 😆 

I don't actively check the devlog, I have set it up to check automatically.

For the News Section on the Forum, I just use an RSS Reader to notify me of updates.

For the Discord, I use the Follow Feature to send any Posts from the "devlog" and "news" channels to a Private Server I made.

This way I don't have to check anything myself and just get notified whenever something is posted.

  • Like 2
Posted
On 2/20/2026 at 9:11 PM, jerjerje said:

For the News Section on the Forum, I just use an RSS Reader to notify me of updates.

How do you do that? I cannot see a rss feed anywhere?

Posted
19 minutes ago, vinnland said:

How do you do that? I cannot see a rss feed anywhere?

It's true, the RSS feed isn't linked anywhere. I was able to find it using the browser extension Feedbro for Firefox. The extension has a "Find Feeds in Current Tab" button, that automatically tries to locate all RSS feeds on a page. Using this while on the Devlog page, finds the correct feed. (It should work on the News Forum, too)
If you need the RSS URL, it is: https://www.vintagestory.at/blog.html/?rss=1

There are many websites, that have RSS integration, but do not link it anywhere. For example, these include Reddit, Bluesky, any mastodon instance, etc.

  • Like 1
Posted
3 hours ago, jerjerje said:

It's true, the RSS feed isn't linked anywhere. I was able to find it using the browser extension Feedbro for Firefox. The extension has a "Find Feeds in Current Tab" button, that automatically tries to locate all RSS feeds on a page. Using this while on the Devlog page, finds the correct feed. (It should work on the News Forum, too)
If you need the RSS URL, it is: https://www.vintagestory.at/blog.html/?rss=1

There are many websites, that have RSS integration, but do not link it anywhere. For example, these include Reddit, Bluesky, any mastodon instance, etc.

O thats nice! Thanks for sharing that. But that plugin name.... 😂

Posted

Yeah, I check the DS Devlog almost daily.   For almost every day since joining the VS discord a few years ago.   I just like seeing the cool stuff the devs post there.

I also check the news forum as well, to see if I should be looking for in a big long hairy patch note post here.

Posted
Just now, Maelstrom said:

I also check the news forum as well, to see if I should be looking for in a big long hairy patch note post here.

Apparently the patch notes for unstable releases are being confined to the client download section this time around.

Posted

I noticed.   Also notice I did not stipulate for stable or unstable releases.   I just check the discord almost daily.   sometimes there's fun stuffs to look at in those forums that makes me heart beat a bit faster.

  • Like 1
Posted
42 minutes ago, LadyWYT said:

Apparently the patch notes for unstable releases are being confined to the client download section this time around.

Hasn't this always been the case, though? The information about this explicitly included that this is the usual state of things. Searching for "pre.2" in the News section doesn't return any relevant patch notes. At the same time, rc.1 releases seem to include a summary of changes since pre.1.

Quote

Further preview releases (including fixes for bugs in pre.1) will only be posted in Discord #news and on info.vintagestory.at and not on this blog. As usual, a new v1.22 blog post will then come when the first full release candidate (rc.1) is ready.

Posted
11 minutes ago, MKMoose said:

Hasn't this always been the case, though? The information about this explicitly included that this is the usual state of things. Searching for "pre.2" in the News section doesn't return any relevant patch notes. At the same time, rc.1 releases seem to include a summary of changes since pre.1.

Not always. As I recall there have been multiple unstable release threads in the past, though not every version gets its own thread. Sometimes the older threads were just edited.

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